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 Post subject: Re: ARchive_neXt
PostPosted: Tue Nov 27, 2018 3:13 am 
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See, but cant edit, what a crew world :cry: Is possible to make rename a model in DataPC_DX11.forge? CHR_P_Captain_of_the_Aquila_Uniform_OVERRIDE to CHR_P_Connor_Naval or e.t.c. Or HEX editor somehow?


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 Post subject: Re: ARchive_neXt
PostPosted: Tue Nov 27, 2018 9:19 pm 
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I have a problem with the 3d studio max script with the version of 2017. I tried to import a model but this happens:

https://ibb.co/LCjHCc3


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 Post subject: Re: ARchive_neXt
PostPosted: Wed Nov 28, 2018 8:17 pm 
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dibe91 wrote:
I have a problem with the 3d studio max script with the version of 2017. I tried to import a model but this happens:

https://ibb.co/LCjHCc3

Hello! You have a to new version 3d studio. As i know script work from 2009-2016 version 3ds max. Try on older version.


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 Post subject: Re: ARchive_neXt
PostPosted: Thu Nov 29, 2018 1:11 pm 
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is it not possible to update it?

edit: I tried with the 2009 version but it gives you the same error


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 Post subject: Re: ARchive_neXt
PostPosted: Tue Dec 04, 2018 6:45 pm 
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There's no support anymore for this? Origins/Odyssey...


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 Post subject: Re: ARchive_neXt
PostPosted: Tue Dec 04, 2018 9:14 pm 
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CMihai wrote:
There's no support anymore for this? Origins/Odyssey...


ARchive_neXt no longer supports new games. I know it's bad news, but there's nothing to do.


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 Post subject: Re: ARchive_neXt
PostPosted: Thu Dec 27, 2018 10:35 pm 
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TSelman61X wrote:
CMihai wrote:
There's no support anymore for this? Origins/Odyssey...


ARchive_neXt no longer supports new games. I know it's bad news, but there's nothing to do.


Hey, does this mean there will be no more updates? No full For Honor support ever?

Thanks


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 Post subject: Re: ARchive_neXt
PostPosted: Fri Dec 28, 2018 12:36 am 
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Earthern wrote:
Hey, does this mean there will be no more updates? No full For Honor support ever?

Thanks


Even if ArchiveNext were updated for new UbiSoft games, there's almost no hope for "For Honor", since from certain period of time they started to encrypt everything. I have a maxscipt for this game, but for older - not recent clients. It's very sad actually, I like those armors a lot!

_________________
Making model-import scripts, PM


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 Post subject: Re: ARchive_neXt
PostPosted: Fri Dec 28, 2018 7:49 pm 
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zaramot wrote:
Earthern wrote:
Hey, does this mean there will be no more updates? No full For Honor support ever?
Thanks

Even if ArchiveNext were updated for new UbiSoft games, there's almost no hope for "For Honor", since from certain period of time they started to encrypt everything. I have a maxscipt for this game, but for older - not recent clients. It's very sad actually, I like those armors a lot!


Was the encryption from the beginning? I mean, did they encrypt any games before the "For Honor" video game?
(Recently, the games developed with the Unreal engine have started to be encrypted. I think this is the future.Bad...)


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 Post subject: Re: ARchive_neXt
PostPosted: Sat Dec 29, 2018 9:23 pm 
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zaramot wrote:
Even if ArchiveNext were updated for new UbiSoft games, there's almost no hope for "For Honor", since from certain period of time they started to encrypt everything. I have a maxscipt for this game, but for older - not recent clients. It's very sad actually, I like those armors a lot!


TSelman61X wrote:
Was the encryption from the beginning? I mean, did they encrypt any games before the "For Honor" video game?
(Recently, the games developed with the Unreal engine have started to be encrypted. I think this is the future.Bad...)


Yeah sounds like thats gonna be the norm for all their future games, I mean unless they've literally done it just for this game, but I don't know why they did it specifically for For Honor only if that was the case. =/

But yeah, shame, the armors are really nice, would've been great on some 3d models on stuff ;(


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 Post subject: Re: ARchive_neXt
PostPosted: Sun Dec 30, 2018 2:15 am 
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TSelman61X wrote:
(Recently, the games developed with the Unreal engine have started to be encrypted. I think this is the future.Bad...)

No idea what you're smoking.. see these titles I've enabled console in; 0 encryption. I really can't say anything about ONLINE games you're perhaps dealing with. Us, in the single-player realm, aren't affected.

http://fearlessrevolution.com/viewtopic.php?f=4&t=8410
http://fearlessrevolution.com/viewtopic.php?f=4&t=8318
http://fearlessrevolution.com/viewtopic.php?f=4&t=8247

BR,
Sun


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 Post subject: Re: ARchive_neXt
PostPosted: Sun Dec 30, 2018 5:23 pm 
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But I didn't say that all video games were encrypted. (At least not yet.)
In the past, some unencrypted video games are now protected with a password. https://zenhax.com/viewtopic.php?f=9&t=1005 I can give a lot of examples to this topic.
Even in every update these passwords are changed.


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 Post subject: Re: ARchive_neXt
PostPosted: Wed Jan 02, 2019 5:47 pm 
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Two dumb questions…

Firstly:
I have gotten most everything I want from Unity, except ONE damn weapon…
The weapon in the question is the ‘Cutlass’ from the [free] Dead Kings DLC.

Textures can be found in dlc_10\DataPC_10_dlc.forge\SDN_W_1H_Cutlass[etc.] like the other weapons from the DLC, however, while the other weapons will have models with the same name as their textures in dlc_11\DataPC_ACU-DLC_Saint-Denis.forge\, the cutlass does not (the textures should be found along with the model here, but they are not there either).
I have gone through the ENTIRETY of dlc_11\DataPC_ACU-DLC_Saint-Denis.forge several times with no luck.
The Cutlass is also not found anywhere in DataPC_patch_01.forge\Game_Bootstrap_Settings\Mesh\, as is the case [for some reason] with the Guillotine Guns which are added by the DLC.

Can anyone help me out?

Secondly:
How do I export Hair Meshes?
They don’t seem to display anything in the program, and exported .OBJs do not seem to display anything either…?

EDIT: Finally it would seem that I am trusted with the ability to attach images. Celebrations.


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 Post subject: Re: ARchive_neXt
PostPosted: Tue Jan 08, 2019 7:51 pm 
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I'm trying to get some building models from AC:U, but whenever I click on a mesh it just crashes. I'm pretty sure exporting works fine, but I wouldn't have a clue which mesh to export if I have no way of viewing. I'm pretty sure AC:U was supported by the program, any ideas?

These are the errors I'm getting:

Image

Image
Translation: the object reference isn't set to an instance of an object


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 Post subject: Re: ARchive_neXt
PostPosted: Tue Jan 08, 2019 11:28 pm 
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LordMustang wrote:
I'm trying to get some building models from AC:U, but whenever I click on a mesh it just crashes.


Unfortunately this is a very common problem. I have the same problem with me. Unfortunately, I don't think it's a cure. We're just unlucky.
The only way you can see this way is by exporting models.


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