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 Post subject: Re: ARchive_neXt
PostPosted: Thu Nov 09, 2017 11:13 am 
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Hellethia wrote:
RunaWhite wrote:
Hellethia wrote:
Hello, i tried to download Archive_Next, but i can't reach the website, got a 403 error all the time whatever the link :(
Any way to revocer the program somewhere ? I'd like to extract the Evie's Frye Bloofer outfit from ACS :)

Thank you very much !


Weird, it works on my part... try this link and see if the download pops up http://www.tbotr.net/modules.php?mod=Do ... 40&serve=1


Thank you, but same problem, i got the 403 error page :(


is the first time you try to reach that website? If so, maybe is blocked in your country, sometimes happens with some sites.
Try using a proxy server
Code:
http://11proxy.pw/b.php?u=dyRYHz%2BkNReA2nMV1ScsvmxvC9zzPznwRD2y%2B1LjTwxvXtO7QiQb%2Ft20tuxsveCNTP3mpWSwE%2F5RNnjlOYWaM9YMNV%2FV7oO1eKNq6qtLkD%2FwyCA%3D&b=14&f=norefer


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 Post subject: Re: ARchive_neXt
PostPosted: Thu Nov 09, 2017 11:54 pm 
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fil1969 wrote:

is the first time you try to reach that website? If so, maybe is blocked in your country, sometimes happens with some sites.
Try using a proxy server
Code:
http://11proxy.pw/b.php?u=dyRYHz%2BkNReA2nMV1ScsvmxvC9zzPznwRD2y%2B1LjTwxvXtO7QiQb%2Ft20tuxsveCNTP3mpWSwE%2F5RNnjlOYWaM9YMNV%2FV7oO1eKNq6qtLkD%2FwyCA%3D&b=14&f=norefer


I'm in France, not supposed to be blocked then.
I won't pay and use a proxy for a tool anyway.

Could anybody send the tools to me ? Or host it elsewhere ?


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 Post subject: Re: ARchive_neXt
PostPosted: Fri Nov 10, 2017 7:01 am 
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Hellethia wrote:
RunaWhite wrote:
Hellethia wrote:
Hello, i tried to download Archive_Next, but i can't reach the website, got a 403 error all the time whatever the link :(
Any way to revocer the program somewhere ? I'd like to extract the Evie's Frye Bloofer outfit from ACS :)

Thank you very much !


Weird, it works on my part... try this link and see if the download pops up http://www.tbotr.net/modules.php?mod=Do ... 40&serve=1


Thank you, but same problem, i got the 403 error page :(


If you still can not download it you can download it here.

ARchive_neXt_v3_02_07_0: https://drive.google.com/open?id=1ZlLso ... I--H-Hr-hl

ARchive_neXt_v4_03_27_0: https://drive.google.com/open?id=1LA3l7 ... T3h-dJ7gz8

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 Post subject: Re: ARchive_neXt
PostPosted: Fri Nov 10, 2017 2:01 pm 
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Hey all. This is slightly off topic but hopefully it is okay.

I have been trying to port some of the ARchive_neXt code base to python and made quite a bit of progress with AC Unity. My main aim is to be able to export sections of the world with everything alligned and scaled correctly and I have made a lot of progress. (I can now export quite a lot alligned and scaled correctly)

I just wanted to ask if anyone else has tried reverse engineering the entity and entity group file formats? (or if there is a simpler way than just manually finding the patterns in the hex) I believe these two are part of the key to get allignment and scale. I have mostly got entities working and just started on entity groups

gentlegiantJGC


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 Post subject: Re: ARchive_neXt
PostPosted: Fri Nov 10, 2017 7:59 pm 
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Hello MichaelDarkAngel,

I'm trying to extract For Honor without success. I think you might help here because game is free for weekend and has a lot additions within.
Please take look till the end of the free weekends: 9-12 november. Game can be downloaded/play for free.

Regards,
Tosyk

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 Post subject: Re: ARchive_neXt
PostPosted: Tue Nov 21, 2017 1:16 pm 
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Aguilar de Nerha


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 Post subject: Re: ARchive_neXt
PostPosted: Sun Nov 26, 2017 9:43 am 
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hello
tell me how to convert assassins creed unity hair mesh to static object


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 Post subject: Re: ARchive_neXt
PostPosted: Mon Nov 27, 2017 1:18 am 
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Crazy31139 wrote:
hello
tell me how to convert assassins creed unity hair mesh to static object


Yeah. I know how you were made, can help you.
I can do it in 2 different ways.
We can use blender.
...


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 Post subject: Re: ARchive_neXt
PostPosted: Thu Dec 14, 2017 8:17 pm 
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Hi all !

When i'm using Archive next, I have an error from Microsoft Framework, and I can't explore the files anymore. Each time I try to explore a file, a message appears, saying "not a compressed DATA" and it's replaced by a "placholder". What can I do ?


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 Post subject: Re: ARchive_neXt
PostPosted: Thu Dec 14, 2017 11:24 pm 
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Does anyone know whether support for AC Origins will be added for this?


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 Post subject: Re: ARchive_neXt
PostPosted: Sat Dec 16, 2017 1:54 am 
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I've got a problem with the OBJ exporter and UV maps/Textures. When I export the OBJ file from Assassin's Creed: Syndicate (Black Flag has the same problem), I get a blank .MTL file without and UV coordinates. When I import into Blender or 3DS Max 2018, I don't get any textures. When I import the textures manually, the textures are scaled wrong, because of the broken UV maps. Any help would be appreciated. Also, textures appear pure white in the model viewer.

EDIT: Huh, weird. In Assassin's Creed Rogue, the textures show up and it exports textures and UV maps.
EDIT 2: It works now! Just make sure the textures are in the same place as the models. I was looking at the main menu archive, but I found them in datapc_london.
EDIT 3: Never mind. It worked on Jacob's fight club model, but not his player models. Looks like it works on all the unimportant files (E.G. Lydia Frye, Fight Club models)
EDIT 4: Yes! Finally! You just have to find where the textures are located and expand them. Have all the textures expanded, then open the model.
EDIT 5: Well, that fixed the preview. However, it still doesn't export textures and the .mtls are empty.

ACVI_CHR_P_JacobFrye_Outfit01_Body_LOD0.mtl:
Code:
# Material Library
# Exported by ARchive_neXt v4.03.27.0 on 12/15/2017 4:48:17 PM



Thanks,
TrumpetPro


Last edited by TrumpetPro on Sat Dec 16, 2017 4:04 pm, edited 1 time in total.

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 Post subject: Re: ARchive_neXt
PostPosted: Sat Dec 16, 2017 2:38 am 
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MichaelDarkAngel, you said you figured out the bone and weight format in older AC games. Could you add support for this in Archive_Next? I know you can import skeletons, but I can't seem to import the weights.


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 Post subject: Re: ARchive_neXt
PostPosted: Sun Dec 17, 2017 2:18 pm 
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Please update for the latest rainbow six siege.
I need to extract the textures...


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 Post subject: Re: ARchive_neXt
PostPosted: Mon Dec 18, 2017 11:56 am 
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TrumpetPro wrote:
I've got a problem with the OBJ exporter and UV maps/Textures. When I export the OBJ file from Assassin's Creed: Syndicate (Black Flag has the same problem), I get a blank .MTL file without and UV coordinates. When I import into Blender or 3DS Max 2018, I don't get any textures. When I import the textures manually, the textures are scaled wrong, because of the broken UV maps. Any help would be appreciated. Also, textures appear pure white in the model viewer.

EDIT: Huh, weird. In Assassin's Creed Rogue, the textures show up and it exports textures and UV maps.
EDIT 2: It works now! Just make sure the textures are in the same place as the models. I was looking at the main menu archive, but I found them in datapc_london.
EDIT 3: Never mind. It worked on Jacob's fight club model, but not his player models. Looks like it works on all the unimportant files (E.G. Lydia Frye, Fight Club models)
EDIT 4: Yes! Finally! You just have to find where the textures are located and expand them. Have all the textures expanded, then open the model.
EDIT 5: Well, that fixed the preview. However, it still doesn't export textures and the .mtls are empty.

ACVI_CHR_P_JacobFrye_Outfit01_Body_LOD0.mtl:
Code:
# Material Library
# Exported by ARchive_neXt v4.03.27.0 on 12/15/2017 4:48:17 PM



Thanks,
TrumpetPro


You have to export textures yourself, especially if you save in OBJ format. Sometimes you automatically get DDS diffuses saved with the meshes, but in the 90% of cases you need to explore all the other directories to find what you need. Regarding the UVs issue, they are not broken but flipped vertically. This happens for some reason if you export in OBJ format, just flip the textures vertically and they should work.


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 Post subject: Re: ARchive_neXt
PostPosted: Mon Dec 18, 2017 6:06 pm 
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RunaWhite wrote:
TrumpetPro wrote:
I've got a problem with the OBJ exporter and UV maps/Textures. When I export the OBJ file from Assassin's Creed: Syndicate (Black Flag has the same problem), I get a blank .MTL file without and UV coordinates. When I import into Blender or 3DS Max 2018, I don't get any textures. When I import the textures manually, the textures are scaled wrong, because of the broken UV maps. Any help would be appreciated. Also, textures appear pure white in the model viewer.

EDIT: Huh, weird. In Assassin's Creed Rogue, the textures show up and it exports textures and UV maps.
EDIT 2: It works now! Just make sure the textures are in the same place as the models. I was looking at the main menu archive, but I found them in datapc_london.
EDIT 3: Never mind. It worked on Jacob's fight club model, but not his player models. Looks like it works on all the unimportant files (E.G. Lydia Frye, Fight Club models)
EDIT 4: Yes! Finally! You just have to find where the textures are located and expand them. Have all the textures expanded, then open the model.
EDIT 5: Well, that fixed the preview. However, it still doesn't export textures and the .mtls are empty.

ACVI_CHR_P_JacobFrye_Outfit01_Body_LOD0.mtl:
Code:
# Material Library
# Exported by ARchive_neXt v4.03.27.0 on 12/15/2017 4:48:17 PM



Thanks,
TrumpetPro


You have to export textures yourself, especially if you save in OBJ format. Sometimes you automatically get DDS diffuses saved with the meshes, but in the 90% of cases you need to explore all the other directories to find what you need. Regarding the UVs issue, they are not broken but flipped vertically. This happens for some reason if you export in OBJ format, just flip the textures vertically and they should work.


OK Thanks. What about rigging? Any way to get the skeleton working with weights, even in the older games? I know how to export it, but not how to bind it without weight painting manually.


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