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 Post subject: Re: ARchive_neXt
PostPosted: Sat Feb 04, 2017 11:55 am 
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It looks like Ghost Recon: Wildlands is using the same engine too and there is a closed beta version online this weekend.
I was able to open it's files (tried Asssassin's Creed: Unity) but there is a problem with extracting textures.

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 Post subject: Re: ARchive_neXt
PostPosted: Sat Feb 04, 2017 7:20 pm 
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I missed the beta registration, I'll have to keep watching this one to see if they offer it again.

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ARchive_neXt v4.03.27.0 Now Available!

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 Post subject: Re: ARchive_neXt
PostPosted: Sat Feb 04, 2017 10:33 pm 
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MichaelDarkAngel wrote:
I missed the beta registration, I'll have to keep watching this one to see if they offer it again.

Hey,
i can invite you to the beta on PC, would that help?


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 Post subject: Re: ARchive_neXt
PostPosted: Sat Feb 04, 2017 11:07 pm 
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Thanks to Lord Vaako, I have been invited and now have the necessary files. That now gives me three games to attempt adding to ARchive_neXt.

Hopefully I'll have some updates soon.

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ARchive_neXt v4.03.27.0 Now Available!

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 Post subject: Re: ARchive_neXt
PostPosted: Sat Feb 04, 2017 11:42 pm 
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Thank You for your hard work ><


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 Post subject: Re: ARchive_neXt
PostPosted: Sat Feb 11, 2017 9:57 pm 
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^^^ I agree with Crofty. Thank you indeed MDA!


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 Post subject: Re: ARchive_neXt
PostPosted: Sun Feb 12, 2017 12:55 am 
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For years people have asked for the ability to search in ARchive_neXt. For a search to work to the best of its ability, it needs a comprehensive and complete index. That isn't possible with ARchive_neXt due to the way it accesses the forge files.

Well, I've spent the past week or so, indexing every resource in every forge file from every game I have on my hard drive.

Here are the stats:
Assassin's Creed - 532,632 resources
Assassin's Creed II - 627,530 resources
Assassin's Creed:Brotherhood - 1,019,422 resources
Assassin's Creed:Revelations - 841,260 resources
Assassin's Creed III - 1,375,186 resources
Assassin's Creed IV:Black Flag - 1,564,511 resources
Assassin's Creed:Liberation - 352,484 resources
Assassin's Creed:Rogue - 1,110,497 resources
Assassin's Creed:Unity - 3,289,299 resources
Assassin's Creed:Syndicate - 5,992,260 resources
For Honor (Beta): 348,800 resources
Ghost Recon:Wildlands (Beta) - 1,056,301 resources
Prince of Persia - 235,517 resources
Prince of Persia:The Forgotten Sands - 366,441 resources
Rainbow Six Siege (Beta) - 203,609 resources

Now, I can get back to building in support for the three new games.

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 Post subject: Re: ARchive_neXt
PostPosted: Sun Feb 12, 2017 2:41 pm 
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I managed to extract the Rainbow Six Siege .forge archives yesterday.

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Characters are not stored as one model, they're split.

Cheers.

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 Post subject: Re: ARchive_neXt
PostPosted: Tue Feb 14, 2017 3:50 pm 
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Gh0stBlade wrote:
I managed to extract the Rainbow Six Siege .forge archives yesterday.

Image

Characters are not stored as one model, they're split.

Cheers.

:O Can you get any models?


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 Post subject: Re: ARchive_neXt
PostPosted: Fri Feb 17, 2017 3:01 pm 
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Kjasi wrote:
I've severely updated my PHP converter. I've attached my files, and uploaded them to my website for online testing: http://acreed.kjasi.com/. This site will always use my latest code. Should I start a bitbucket for this converter? Let me know.

I think I've gotten the converter as best I can get it. I'm seeing some shapes in the bones that resemble humans, meaning I've got some, if not all, of the position data correct. (Rotation issues aside) However, most of it is still a mess, as illustrated here:

[im]http://i.imgur.com/F8fP9Yj.gif[/img]

Unless I'm mistaken, this means there are still some flaws in the original matrix data as retrieved by Archive Next. We'll have to wait for MDA to get a new update done before I can proceed too much more...

Edit: Updated, 2015-09-15:
- Can now adjust the matrix conversion dynamically on the page.

Edit2: Updated, 2015-10-01:
- Formulas can now be updated dynamically. NOTE: I've tried to make this as safe as possible, but a clever hacker might still be able to get in. Use caution if using on a live server.


Which program are you using


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 Post subject: Re: ARchive_neXt
PostPosted: Fri Feb 17, 2017 3:54 pm 
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Hi, I would like to remind forum users that spamming/flooding this forum is against our rules. As a result, some posts were removed.

Cheers.

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 Post subject: Steep
PostPosted: Fri Feb 17, 2017 11:06 pm 
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Can anyone confirm? Does Steep use forge file archives?

Thanks

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 Post subject: Re: Steep
PostPosted: Sat Feb 18, 2017 12:02 am 
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MichaelDarkAngel wrote:
Can anyone confirm? Does Steep use forge file archives?

Thanks

https://steamdb.info/depot/550041/


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 Post subject: Re: ARchive_neXt
PostPosted: Mon Feb 20, 2017 12:48 am 
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ghost recon: wildlands open beta this week :-)

http://ghostrecon.com/beta


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 Post subject: Re: ARchive_neXt
PostPosted: Fri Feb 24, 2017 1:50 am 
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Any chance of ARchive_neXt being able to extract other filetypes (from Wildlands) as well? Just dumping them as binary file would probably suffice, ideally I wonder if they can be translated by a process similar to Far Cry's Dunia tools or Watchdogs' WDextractor.



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