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 Post subject: Re: ARchive_neXt
PostPosted: Mon May 30, 2016 8:11 pm 
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Moonscapes wrote:
Do you know if the Bloofer Lady Outfit is able to be extracted yet?


Not familiar with this model. Which game is it from?

--MDA

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 Post subject: Re: ARchive_neXt
PostPosted: Mon May 30, 2016 9:49 pm 
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MichaelDarkAngel wrote:
Tosyk wrote:
Hello MichaelDarkAngel,

I wonder is there bone or weight support in ARchive_neXt?

thanks
Short answer: Yes and No.

Longer answer: Bones and weights have been figured out for the earlier game(s). The later games changed the format and have yet to be determined. Because of that, I haven't yet written any kind of support into the export routine.

--MDA
thanks for reply!
is there a way to load bone and weights in 3ds max with ARchive_neXt atm? even for earlier game(s).

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 Post subject: Re: ARchive_neXt
PostPosted: Wed Jun 01, 2016 1:12 pm 
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MichaelDarkAngel wrote:
defaltdobrasao wrote:
Hello there i wrote here some times ago asking for r6 siege support, are still some chanche that you make this for your application? I tried to put some forge from r6 to an ac game folder and of course i got crash but there are a lot of file that has been automatically discovered from the tool(i see a lot of maps mesh)


I do plan to eventually add R6 support, but have recently taken a break from ARchive_neXt to pursue other things. I can't give a specific date for coming back to this, but rest assured, I will come back to it.

--MDA


glad to hear that as you are the only one that can mess with this anvil stuffs
thank u for reply


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 Post subject: Re: ARchive_neXt
PostPosted: Tue Jun 21, 2016 11:07 pm 
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Hello
I'm trying to extract some models and textures from assassins creed and I got this issue too
ostrov88 wrote:
3d view don't work
Image


Any chance of a solution for the 3d model viewer issue?

EDIT
And I got some "corrupt" dds files I cannot export and I need them. Is it something related to game files or something with the exporter?
All i see is messed up textures with those, like multiple layers of it and a small useless low res sqyare at the bottom of it that looks like the shape of the intended texture


Last edited by ClockworkAssassin on Fri Jul 08, 2016 5:58 am, edited 1 time in total.

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 Post subject: Re: ARchive_neXt
PostPosted: Sat Jun 25, 2016 8:00 am 
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Hi Michael!
I asked like 10000 times, but this is 10001.
Will you add support for Data360.forge files? I need to get textures from Just Dance 3. I don't care about replacing them, I just need to extract.


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 Post subject: Re: ARchive_neXt
PostPosted: Sat Jul 30, 2016 7:55 pm 
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Can you update tools feature is Localization Package Unpacker and Repacker to Forge files......
I make Translation Subtitles....

Sorry For Bad English...


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 Post subject: Re: ARchive_neXt
PostPosted: Sun Jul 31, 2016 12:56 pm 
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muslimcyberbjb wrote:
Can you update tools feature is Localization Package Unpacker and Repacker to Forge files......
I make Translation Subtitles....

Sorry For Bad English...

Try to contact this guy: saidsrc@gmail.com He has tools for unpack/repack assassins creed text files.


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 Post subject: Re: ARchive_neXt
PostPosted: Fri Aug 05, 2016 5:41 pm 
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MichaelDarkAngel wrote:
Moonscapes wrote:
Do you know if the Bloofer Lady Outfit is able to be extracted yet?


Not familiar with this model. Which game is it from?

--MDA

it's an outfit form AC Syndicate


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 Post subject: Re: ARchive_neXt
PostPosted: Mon Aug 08, 2016 3:21 pm 
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is it possible to use this tool with rainbow six siege? i've tried to set up the folders, but the field for siege is grayed out for whatever reason


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 Post subject: Re: ARchive_neXt
PostPosted: Mon Aug 08, 2016 7:36 pm 
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NinjaNub wrote:
is it possible to use this tool with rainbow six siege? i've tried to set up the folders, but the field for siege is grayed out for whatever reason


It's been said he will add support, but it's been nearly a year now, so no idea if it's ever really coming.


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 Post subject: Re: ARchive_neXt
PostPosted: Tue Aug 30, 2016 5:13 am 
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Anyone extracted the tower of london pier mesh yet? I'd be interested in the names of all of those things if you wouldn't mind sharing.


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 Post subject: Re: ARchive_neXt
PostPosted: Sun Sep 11, 2016 1:44 pm 
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Does this work with Rainbow Six: Siege?


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 Post subject: Re: ARchive_neXt
PostPosted: Sun Sep 11, 2016 1:45 pm 
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volfin wrote:
NinjaNub wrote:
is it possible to use this tool with rainbow six siege? i've tried to set up the folders, but the field for siege is grayed out for whatever reason


It's been said he will add support, but it's been nearly a year now, so no idea if it's ever really coming.

Nvm I guess that answers it.


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 Post subject: Re: ARchive_neXt
PostPosted: Wed Oct 19, 2016 5:17 am 
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MichaelDarkAngel wrote:
Moonscapes wrote:
Do you know if the Bloofer Lady Outfit is able to be extracted yet?


Not familiar with this model. Which game is it from?

--MDA


Yes it's from AC Syndicate in the Victorian Legends Pack. Do you know if it will be possible to extract?

Thank you if you reply.


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 Post subject: Re: ARchive_neXt
PostPosted: Sat Oct 22, 2016 8:33 pm 
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Moonscapes wrote:
Yes it's from AC Syndicate in the Victorian Legends Pack. Do you know if it will be possible to extract?

Thank you if you reply.


On my machine...

Assassin's Creed Syndicate->dlc_11->DataPC_11_dlc.forge->ACVI_CHR_P_EvieFrye_Outift12_Body_LOD0->Mesh->ACVI_CHR_P_EvieFrye_Outfit12_Body_LOD0

From there you can extract the main body mesh. Use the Outfit12 LOD0 branches to extract some of the accessory meshes. Textures, unfortunately are a little harder to find, and will most likely take you the longest to accomplish using a trial-and-error method. Open a texture branch and then open the model to see if that particular texture was applied.

--MDA


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