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 Post subject: Re: Castlevania: Lords of Shadow
PostPosted: Sat Nov 07, 2015 7:57 am 
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How to encrypt castlevania.cfg back?

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 Post subject: Re: Castlevania: Lords of Shadow
PostPosted: Thu Mar 10, 2016 10:53 pm 
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can anybody help me with this old script for castlevania los2
http://www.mediafire.com/download/uuh4m ... OS_2_PC.7z

the issue is that the imported models turns axis X mirrored wich is not correct.

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 Post subject: Re: Castlevania: Lords of Shadow
PostPosted: Sat Aug 13, 2016 8:26 pm 
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Localisation packer not work for me, ps3 show Unhandled error (466B0067)
english.txt :
https://drive.google.com/file/d/0Bx23XH ... sp=sharing
data.packed
https://drive.google.com/file/d/0Bx23XH ... sp=sharing
please help why not work ?!


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 Post subject: Re: Castlevania: Lords of Shadow
PostPosted: Sun Aug 14, 2016 8:49 pm 
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dvoika wrote:
Localisation packer not work for me, ps3 show Unhandled error (466B0067)
english.txt :
https://drive.google.com/file/d/0Bx23XH ... sp=sharing
data.packed
https://drive.google.com/file/d/0Bx23XH ... sp=sharing
please help why not work ?!


Fixed ps3 file: https://dl.dropboxusercontent.com/u/495 ... Ps3.packed


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 Post subject: Re: Castlevania: Lords of Shadow
PostPosted: Sat Aug 27, 2016 6:46 pm 
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n00b

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Unhalder error. (4d650089) :( :D

evin wrote:
dvoika wrote:
Localisation packer not work for me, ps3 show Unhandled error (466B0067)
english.txt :
https://drive.google.com/file/d/0Bx23XH ... sp=sharing
data.packed
https://drive.google.com/file/d/0Bx23XH ... sp=sharing
please help why not work ?!


Fixed ps3 file: https://dl.dropboxusercontent.com/u/495 ... Ps3.packed


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 Post subject: Re: Castlevania: Lords of Shadow
PostPosted: Wed Mar 15, 2017 9:03 pm 
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hI, NEW HERE.
I been trying to get the debugmenu working in these xbox 360 games. I can only get it to work in Clive Barker's Jericho. By running it in preview mode. In the castlevania ones is it locked or something in the data file. :roll:


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 Post subject: Re: Castlevania: Lords of Shadow
PostPosted: Sat Mar 25, 2017 10:39 pm 
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Hi guys! Help me, plz. I want to replace Castlevania's default XBOX button icon with PS3 icons. I've replaced them in file folder, packed file and put into created mod folder but nothing got changed. I would really appreciate some help!

Thank you! You're awesome! ;-)


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 Post subject: Re: Castlevania: Lords of Shadow
PostPosted: Sun Mar 26, 2017 12:08 pm 
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ok, I've managed to replace those icons and they show up correctly in game BUT text went crazy! It's unreadable! Can someone explain me why this happened? Does the game uses some hash-sums to protect itself from altering any of the files?

Thank you!


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 Post subject: Re: Castlevania: Lords of Shadow
PostPosted: Wed Aug 01, 2018 11:16 am 
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n00b
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My apologies for bumping such an old thread, but I can't seem to find anything related to my issue aside from another user asking help about what seems to be the same problem, and that's decades ago.
So to put it simply I've extracted the main data pack but all the .dds contained inside won't open normally, usually noesis does the trick but here even noesis doesn't recognize them.

So here are some samples, if someone could tell me what I'm supposed to do to fix them. Thanks in advance.

http://www.mediafire.com/file/vs9bk0av2 ... in+dds.zip


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 Post subject: Re: Castlevania: Lords of Shadow
PostPosted: Wed Aug 01, 2018 2:06 pm 
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Lorian Elder Prince wrote:
So here are some samples, if someone could tell me what I'm supposed to do to fix them. Thanks in advance.
http://www.mediafire.com/file/vs9bk0av2 ... in+dds.zip

run this bms script on your samples to decompress them. :D
Code:
# script for QuickBMS http://aluigi.altervista.org/quickbms.htm

comtype zlib_dynamic
get NAME basename
string NAME + _decmp.dds
get ZSIZE asize
math ZSIZE - 4
clog NAME 0x4 ZSIZE ZSIZE

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 Post subject: Re: Castlevania: Lords of Shadow
PostPosted: Thu Aug 02, 2018 9:24 am 
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AceWell wrote:
run this bms script on your samples to decompress them. :D


Holy! You're amazing, thank you a lot!



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