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 Post subject: Septerra Core .DB files
PostPosted: Sun Jul 25, 2010 3:18 pm 
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 Post subject: Re: Septerra Core .DB files
PostPosted: Mon Nov 08, 2010 4:01 pm 
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I'd also greatly appreciate help to get that other data, namely character sprites and level graphics/tiles. I also got the same results in unpacking as Researchman, but these weren't all sounds. Each characters spoken dialogue maybe, but not shots, explosions, magic, etc.

thanks in advance


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 Post subject: Re: Septerra Core .DB files
PostPosted: Sat Dec 25, 2010 2:15 am 
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 Post subject: Re: Septerra Core .DB files
PostPosted: Tue Jan 18, 2011 2:04 pm 
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Hello World!

pardon me for ressurecting this topic. Researchman, how do you managed to get that level texture in TexFinder? Any efforts are resulting into that "color noise" like on the right picture :(
I am interested into some level textures (iirc graveyard? and few others) but had no luck extracting the DB file, too.




thanks!


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 Post subject: Re: Septerra Core .DB files
PostPosted: Tue Jan 18, 2011 9:54 pm 
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kapusta:
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how do you managed to get that level texture in TexFinder? Any efforts are resulting into that "color noise" like on the right picture


I use ctrl+alt+delete for call the windows dispatcher and select function "create dump" on the game process.

DB files is hard format. I think this is maybe DLL-style packed, with headers for indentify file types.


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 Post subject: Re: Septerra Core .DB files
PostPosted: Wed Jan 19, 2011 3:05 pm 
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It is long time ago when this game was released. I made translation of texts with my own tools, but I lost my HDD (HW/e lectronic error, disk self-destroyed and there were no way how to recover data) with everything. All I know is, that text db is pretty easy. Just many TX00 blocks with multilanguage texts. Just indexes on start and then data xored and byte-shifted ( xor 96 and upper characters increment +2 - so xored text is like Dire -> Fire, Qpeed -> Speed, ...)


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 Post subject: Re: Septerra Core .DB files
PostPosted: Wed Jan 19, 2011 3:56 pm 
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I made translation of texts with my own tools, but I lost my HDD (HW/e lectronic error, disk self-destroyed and there were no way how to recover data) with everything.

Too bad.

Quote:
All I know is, that text db is pretty easy. Just many TX00 blocks with multilanguage texts. Just indexes on start and then data xored and byte-shifted ( xor 96 and upper characters increment +2 - so xored text is like Dire -> Fire, Qpeed -> Speed, ...)

Could you tried create any simple tool?


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 Post subject: Re: Septerra Core .DB files
PostPosted: Wed Jan 19, 2011 6:01 pm 
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Well, I think that I don't want to reverse all files again, because it is really old game :-) But if someone else want to spend time on it, he will need SEPTERRA.IDX file with all indexes to DB files.

There is no problem with extracting files (I'm not talking about Septerra Core only), but it will take time to pack everything back.


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 Post subject: Re: Septerra Core .DB files
PostPosted: Wed Jan 19, 2011 7:32 pm 
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Researchman wrote:
I use ctrl+alt+delete for call the windows dispatcher and select function "create dump" on the game process.


Cannot understand your steps.

You run the game process, then press ctrl+alt+del, run the taskbar (assuming you are using win). There is no option to create dumps from running programs.
I am probably missing something.

Thanks in advance!


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 Post subject: Re: Septerra Core .DB files
PostPosted: Wed Jan 19, 2011 9:47 pm 
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kapusta wrote:
There is no option to create dumps from running programs.

It is available in Vista and Windows 7 only. It is available in WinXP.
http://blogs.msdn.com/b/junfeng/archive ... ocess.aspx


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 Post subject: Re: Septerra Core .DB files
PostPosted: Thu Jan 20, 2011 12:26 am 
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Archive with septerra.idx with septerra.ini and septerra.mft.


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 Post subject: Re: Septerra Core .DB files
PostPosted: Thu Jan 20, 2011 11:56 pm 
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XRaptor wrote:
It is available in Vista and Windows 7 only. It is available in WinXP


too bad for me, using XP.


XRaptor wrote:
Well, I think that I don't want to reverse all files again, because it is really old game :-) But if someone else want to spend time on it, he will need SEPTERRA.IDX file with all indexes to DB files.

There is no problem with extracting files (I'm not talking about Septerra Core only), but it will take time to pack everything back.


Allright, thanks for the IDX file. How can I use it to get inside the DB archive? I am interested into extracting all possible map tiles, so no packing back to .db

thanks in advance


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 Post subject: Re: Septerra Core .DB files
PostPosted: Thu May 26, 2011 5:39 pm 
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XRaptor wrote:
It is long time ago when this game was released. I made translation of texts with my own tools, but I lost my HDD (HW/e lectronic error, disk self-destroyed and there were no way how to recover data) with everything. All I know is, that text db is pretty easy. Just many TX00 blocks with multilanguage texts. Just indexes on start and then data xored and byte-shifted ( xor 96 and upper characters increment +2 - so xored text is like Dire -> Fire, Qpeed -> Speed, ...)

as you did for translating the game, I really wanted to be able to open it to translate it, how could it do?
in the file text.db contains the text for translate ?


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 Post subject: Re: Septerra Core .DB files
PostPosted: Wed Jun 06, 2012 5:04 pm 
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If anyone can help, PM for getting files for tests and research.


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 Post subject: Re: Septerra Core .DB files
PostPosted: Wed Aug 29, 2012 7:46 pm 
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Demo of the game - http://www.ag.ru/games/septerra-core-le ... demos/4770

Archives is same.


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