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 Post subject: Re: [X360] Star Ocean The Last Hope
PostPosted: Sat Aug 24, 2013 8:18 pm 
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Cool, yep, that's the one. Then hip-hop, chip-chop, delete that redtube bookmark and get-to-get!

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 Post subject: Re: [X360] Star Ocean The Last Hope
PostPosted: Sat Aug 24, 2013 8:54 pm 
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Whoa, hey, I don't know anything about THAT! :oops:


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 Post subject: Re: [X360] Star Ocean The Last Hope
PostPosted: Sun Aug 25, 2013 12:02 am 
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howfie wrote:
Cool, yep, that's the one. Then hip-hop, chip-chop, delete that redtube bookmark and get-to-get!


LOL. [bruce]


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 Post subject: Re: [X360] Star Ocean The Last Hope
PostPosted: Sun Aug 25, 2013 3:18 am 
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Oh man! Even Mr.Mouse is watching this thread.
I guess I better get going then.......

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 Post subject: Re: [X360] Star Ocean The Last Hope
PostPosted: Sun Aug 25, 2013 9:23 am 
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:rock:


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 Post subject: Re: [X360] Star Ocean The Last Hope
PostPosted: Sun Aug 25, 2013 1:04 pm 
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 Post subject: Re: [X360] Star Ocean The Last Hope
PostPosted: Sun Aug 25, 2013 9:00 pm 
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Yes, my thoughts exactly.


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 Post subject: Re: [X360] Star Ocean The Last Hope
PostPosted: Mon Aug 26, 2013 5:01 am 
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Let me know if you run into any trouble with indices. Noesis should support everything now, short of totally custom implementations.


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 Post subject: Re: [X360] Star Ocean The Last Hope
PostPosted: Mon Aug 26, 2013 3:54 pm 
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MrAdults wrote:
Let me know if you run into any trouble with indices. Noesis should support everything now, short of totally custom implementations.

OK, cool.
Per usual, I want to do it in straight code first - no help from Noesis,i.e., I want to actually learn how it all works first by coding in Maya/Softimage.
That's what I'm doing with the textures BTW.
chrrox pointed me to one of his Playstation All Stars plugins that does just that, so I think I'm good.
I have to finish wrangling textures first. :constipated:


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 Post subject: Re: [X360] Star Ocean The Last Hope
PostPosted: Mon Aug 26, 2013 9:53 pm 
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for edge decompression you need code to read n-bit numbers to a binary stream. id use noesis.


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 Post subject: Re: [X360] Star Ocean The Last Hope
PostPosted: Mon Sep 02, 2013 11:04 pm 
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This should handle the X360 textures.
http://www.mediafire.com/download/dl5uer6af5trqz5/SO4_tex_Noesis.py


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 Post subject: Re: [X360] Star Ocean The Last Hope
PostPosted: Sun Sep 15, 2013 2:56 am 
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anyone can upload slz.bms?
i'm having trouble downloading from http://aluigi.altervista.org/papers/bms/slz.bms
it looks like the file removed or something

Thank You


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 Post subject: Re: [X360] Star Ocean The Last Hope
PostPosted: Sun Sep 15, 2013 3:00 am 
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just paste it again in the url bar.
the site just has anti leech turned on.


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 Post subject: Re: [X360] Star Ocean The Last Hope
PostPosted: Sun Sep 15, 2013 3:39 am 
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chrrox wrote:
just paste it again in the url bar.
the site just has anti leech turned on.


i still can't download the file
i even go to the main page http://aluigi.altervista.org/quickbms.htm
and manually click the link. but the Star Ocean one return error (i tried another link and it shows the bms/text file)

EDIT: OK solved.. it looks like my browser/ISP load from their cache. i managed to download using my Android phone :)

Thank You


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 Post subject: Re: [X360] Star Ocean The Last Hope
PostPosted: Mon Sep 16, 2013 9:09 pm 
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Any news about "Resonance of Fate / End of Eternity" from tri-aces ? I've tryed the script for extracting the .bin (from the first page) and it is not working...



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