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 Post subject: 360 Super Street Fighter 4
PostPosted: Sun Apr 18, 2010 8:41 pm 
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battle.eaf Archive file 2.61GB

It include models, sound, texture, etc

Super Street Fighter 4 has locked dlc costume.

I want change Orignal costume to locked costume. Is that possible??


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Last edited by epopoe on Sun Apr 18, 2010 8:47 pm, edited 2 times in total.

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 Post subject: Re: 360 Super Street Fighter 4
PostPosted: Sun Apr 18, 2010 8:43 pm 
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 Post subject: Re: 360 Super Street Fighter 4
PostPosted: Tue Apr 20, 2010 10:43 pm 
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It also would be great to port some files from SuperSFIV-360 to SFIV-PC. If we could extract the content from battle.eaf, we'll be able to include colours 11 & 12, new BGMs and (maybe) alternate costumes.

I've just found some information about .eaf files:
http://www.lat-mpi.eu/tools/elan/manual/ch04s01.html

I've tested ELAN 3.8.1, but when I open battle.eaf it only appears a super long (but empty) media. Can anybody help? Thx, hope we decode these file!! There are some real masters in this forum, so I'm sure they'll do it!! :ninja: :) :ninja:


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 Post subject: Re: 360 Super Street Fighter 4
PostPosted: Tue Apr 20, 2010 10:52 pm 
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Upload a file.


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 Post subject: Re: 360 Super Street Fighter 4
PostPosted: Wed Apr 21, 2010 1:30 am 
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Here's a quickbms script
http://hcs64.com/files/eaf03.bms

(someone had been asking and posted a sample)


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 Post subject: Re: 360 Super Street Fighter 4
PostPosted: Wed Apr 21, 2010 1:34 am 
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Caboose wrote:
Upload a file.


Let me do it in weekend when I have finished downloading the game.

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 Post subject: Re: 360 Super Street Fighter 4
PostPosted: Wed Apr 21, 2010 1:22 pm 
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 Post subject: Re: 360 Super Street Fighter 4
PostPosted: Wed Apr 21, 2010 9:52 pm 
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Last edited by epopoe on Wed Apr 21, 2010 10:00 pm, edited 1 time in total.

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 Post subject: Re: 360 Super Street Fighter 4
PostPosted: Wed Apr 21, 2010 9:56 pm 
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I've got bad news : piecemonteeSF4explorer doest work anymore .


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 Post subject: Re: 360 Super Street Fighter 4
PostPosted: Wed Apr 21, 2010 10:00 pm 
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The contents of this post was deleted because of possible forum rules violation.


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 Post subject: Re: 360 Super Street Fighter 4
PostPosted: Thu Apr 22, 2010 3:04 am 
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the quickbms script posted here decompresses everything fine.
they used the same compression.
all he has to do to make his program work with these models is swap how he reads the endian of the files.
Image


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 Post subject: Re: 360 Super Street Fighter 4
PostPosted: Thu Apr 22, 2010 3:41 am 
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Great find!! Could someone upload "BGM_MKT_2CH.csb" ?? I need this BGM, but I can't extract the file!! (i've extracted other Bgms, but can't decode this one!). Don't know if it's my fault, but there isn't an UTF head when I open it with SuperEditPadPro, so csb_extract can't do anything. That's what happens to me from "BGM_JRI_4CH.csb" to the end of the directory ("BGM_ZGF_4CH.csb"). Can you extract these files?


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 Post subject: Re: 360 Super Street Fighter 4
PostPosted: Thu Apr 22, 2010 8:56 am 
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I don't get how to extract textures and models from those emb files, can someone tell how to do it please?
I understand I have to tweak the script, something about endian, what do I need to change?


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 Post subject: Re: 360 Super Street Fighter 4
PostPosted: Thu Apr 22, 2010 10:47 am 
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Use offzip. It contains 2 files, copy and paste them in the directory where you wanna extract. For example, in ....\chara\RYU you copy these 2 files (offzip.exe & offzip.exe) and then, in a dos window you tap:
offzip.exe -m 16 -a -z -15 RYU_03_01.col.emb ryu_alpha 0

ryu_alpha is a new directory that you have to create before, and where you'll find 0000001.dat.
And then, dragon unpacker, etc


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 Post subject: Re: 360 Super Street Fighter 4
PostPosted: Thu Apr 22, 2010 11:14 am 
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thanks,

Now if only we could use piecemonteeSF4explorer :cry:


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