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 Post subject: Re: Star Wars The Force Unleashed - PC Version .z files
PostPosted: Sun Nov 21, 2010 9:04 pm 
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I wanna translate the game, how can I do it?


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 Post subject: Re: Star Wars The Force Unleashed - PC Version .z files
PostPosted: Mon Dec 27, 2010 3:24 am 
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I give this topic 2 thumbs up.
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 Post subject: Re: Star Wars The Force Unleashed - PC Version .z files
PostPosted: Mon Dec 27, 2010 6:36 am 
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It's been a long time on this.. Thanks so much Chrrox for this awesome Christmas present. Now the work begins :twisted:


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 Post subject: Re: Star Wars The Force Unleashed - PC Version .z files
PostPosted: Mon Dec 27, 2010 10:05 am 
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Doing some quick material tests in UDK. I hope you guys like it..


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 Post subject: Re: Star Wars The Force Unleashed - PC Version .z files
PostPosted: Mon Dec 27, 2010 10:05 am 
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Quick Render in Maya


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 Post subject: Re: Star Wars The Force Unleashed - PC Version .z files
PostPosted: Mon Dec 27, 2010 7:42 pm 
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Awesome chroxx , thanks. :wink:


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 Post subject: Re: Star Wars The Force Unleashed - PC Version .z files
PostPosted: Mon Dec 27, 2010 9:50 pm 
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 Post subject: Re: Star Wars The Force Unleashed - PC Version .z files
PostPosted: Mon Dec 27, 2010 10:20 pm 
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Did you guys get the bones straightened out? If so are you using a max script?


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 Post subject: Re: Star Wars The Force Unleashed - PC Version .z files
PostPosted: Mon Dec 27, 2010 10:47 pm 
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I have everything about the format I just need to find a way to seek to the offsets other then manually setting them.


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 Post subject: Re: Star Wars The Force Unleashed - PC Version .z files
PostPosted: Mon Dec 27, 2010 10:56 pm 
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If you want I cam send you the code that I used for the ripper. it's in vb6. Worse case you can open it in a text editor and use it for reference. or i can write an extractor that will dump the raw stuff you need without all the garbage that you dont.


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 Post subject: Re: Star Wars The Force Unleashed - PC Version .z files
PostPosted: Mon Dec 27, 2010 11:20 pm 
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that might help but using the search method you posted wont work to get meshes with bones and weights because the bone id's used in each mesh start before that data in each mesh section and vary in size.


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 Post subject: Re: Star Wars The Force Unleashed - PC Version .z files
PostPosted: Tue Dec 28, 2010 12:01 am 
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Shoot me a PM with some offsets and a specific file so i can see where they start and how they relate to the beginning of the mesh data. There has to be a relationship or something distinct as a header


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 Post subject: Re: Star Wars The Force Unleashed - PC Version .z files
PostPosted: Tue Dec 28, 2010 1:45 am 
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use any file i just need to get to 00 00 00 FF FF FF FF at the start of each mesh section
in reality i could search for this offset its not idea but i could.
But i also need to get to the start of the matrix values that is more important.


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 Post subject: Re: Star Wars The Force Unleashed - PC Version .z files
PostPosted: Tue Jan 04, 2011 10:31 pm 
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Last edited by Szkaradek123 on Sun Dec 21, 2014 7:33 am, edited 1 time in total.

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 Post subject: Re: Star Wars The Force Unleashed - PC Version .z files
PostPosted: Wed Jan 05, 2011 3:42 pm 
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Thank you very much, it's a great gift Szkaradek123! You are a true master, thank you very much for your blender importers!

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