XeNTaX Forum Index
Forum MultiEx Commander Tools Tools Home
It is currently Wed Sep 20, 2017 7:03 pm

All times are UTC + 1 hour


Forum rules


Please click here to view the forum rules



Post new topic Reply to topic  [ 184 posts ]  Go to page Previous  1 ... 9, 10, 11, 12, 13
Author Message
 Post subject: Re: Soul Calibur 4
PostPosted: Fri Jun 08, 2012 3:48 pm 
Offline
veteran

Joined: Tue Sep 15, 2009 5:47 pm
Posts: 91
Has thanked: 12 times
Have thanks: 17 times

My tool should work: http://www.tzarsectus.com/SC4/spdddsinject.exe

You can make the ads go away by registering



Top
 Profile  
 
 Post subject: Re: Soul Calibur 4
PostPosted: Fri Jun 08, 2012 7:07 pm 
Offline
ultra-veteran
ultra-veteran
User avatar

Joined: Wed Jan 05, 2011 12:41 pm
Posts: 583
Has thanked: 39 times
Have thanks: 594 times
Thanks a lot friend! Your cool tool works perfectly, it's saved me :)


Top
 Profile  
 
 Post subject: Re: Soul Calibur 4
PostPosted: Wed Jan 25, 2017 8:34 pm 
Offline
ultra-n00b

Joined: Wed Jan 25, 2017 8:19 pm
Posts: 4
Has thanked: 0 time
Have thanks: 0 time
Perhaps this is the wrong thread, but maybe someone could help me here. I'm trying to figure out how this was achieved. I can only assume that they extracted the individual Pyrrha create a character parts from SCV's ISO/DLC, opened it in a hex editor, changed some values around, renamed it to an existing SCIV create a character part, and repacked the SCIV ISO. Am I correct? Maybe someone who knows more than me could briefly describe the process? I would love to pack an "SCIV.5" ISO containing costume parts from SCV, and potentially the original character alternate costumes.

Which brings me to question number 2. If I understand the file structure of SCV correctly from my fiddling with save data editing, the original character costumes are stored as a single model but also as a costume part-- meaning, when you create an "edit color" for a 1p/2p in SCV, the save data for that character slot contains a hex value for a single 1P/2P model. Could we, in theory, back port the 1p/2p model and use it to replace, for example, a T-Shirt model, so that when the character equips the T-Shirt model, their entire model is swapped to a 1p/2p from SCV? I feel as though that is too simple. Obviously we could back-port 1p/2p models from SCV as long as they are offered as create a character parts (such as Pyrrha 1p, Natsu 2p, Patroklos 1p and 2p, Ivy 1p and 2p etc), but what about those that are not offered as create a character parts?

Sorry for the bump-- I hope someone could answer these questions for me. I'll likely just get both ISOs and start fooling with them and comparing files and whatnot.


Top
 Profile  
 
 Post subject: Re: Soul Calibur 4
PostPosted: Mon Sep 11, 2017 10:09 pm 
Offline
ultra-n00b

Joined: Wed Jan 25, 2017 8:19 pm
Posts: 4
Has thanked: 0 time
Have thanks: 0 time
Anyone know where the moveset data is on the disc?



Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 184 posts ]  Go to page Previous  1 ... 9, 10, 11, 12, 13

All times are UTC + 1 hour


Who is online

Users browsing this forum: Crazy31139, wordhg and 9 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group