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 Post subject: Soul Calibur 4
PostPosted: Wed Oct 21, 2009 2:59 am 
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 Post subject: Re: Soul Calibur 4
PostPosted: Wed Oct 21, 2009 11:08 am 
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no, it's not xmem. I have tried also various offsets and xmem crashes ever so it's not it.
I have tried also to see if with findxor was possible to find something readable but nothing.


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 Post subject: Re: Soul Calibur 4
PostPosted: Thu Oct 29, 2009 1:10 pm 
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I saw a news on a japanese forum said that the compression it use is called "xcompression" from X360 SDK.
Which is the same as MS LZX used in their cab file!?

I love this game as well, hope that someone could figure out a decompression method!

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 Post subject: Re: Soul Calibur 4
PostPosted: Thu Oct 29, 2009 4:48 pm 
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judging the tests performed with libmspack and xmemcompress the algorithms of the so called "lzx used in CABs" and the xmem one are differents (maybe just a bit) because libmspack isn't able to unpack the data compressed with XMemCompress using the CAB or the CHM settings.

this can be verified also with quickbms which implements all the 3 algorithms.

while about this SC4 game from my tests the XMemDecompress function crashes ever in any case even adding additional zero bytes (for example like I did with DMC4 with success) or starting the decompression from different offsets.

so if it's xcompress... prove it :)
maybe it could use different initialization parameters (all supported by quickbms) but it's rare.


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 Post subject: Re: Soul Calibur 4
PostPosted: Wed Nov 25, 2009 1:20 pm 
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I had downloaded the demo few day ago and found that the compression is a bit different like LZ!?

Here are some files if anyone is interested in this game!

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 Post subject: Re: Soul Calibur 4
PostPosted: Thu Nov 26, 2009 7:02 pm 
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this is the same format used also in other games like Wolfenstein and the game posted here viewtopic.php?f=21&t=3891


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 Post subject: Re: Soul Calibur 4
PostPosted: Sun Dec 20, 2009 5:32 pm 
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just for keeping the thread updated, I have been able to successfully decompress the 0x0FF512EE files but still no luck with the 0x0FF512ED ones


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 Post subject: Re: Soul Calibur 4
PostPosted: Sun Dec 20, 2009 5:42 pm 
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an idea, in the meantime that I solve the technical doubts why not using directly the xbdecompress.exe tool?
it works perfectly so who cares? :)


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 Post subject: Re: Soul Calibur 4
PostPosted: Sun Dec 20, 2009 6:15 pm 
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 Post subject: Re: Soul Calibur 4
PostPosted: Sun Dec 20, 2009 6:41 pm 
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 Post subject: Re: Soul Calibur 4
PostPosted: Sun Dec 20, 2009 6:52 pm 
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I am working on a max importer ill post it here when i am done.


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 Post subject: Re: Soul Calibur 4
PostPosted: Sun Dec 20, 2009 6:54 pm 
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chrrox wrote:
I am working on a max importer ill post it here when i am done.

wonderfull :) So we can make our own taki wallpaper? :)


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 Post subject: Re: Soul Calibur 4
PostPosted: Sun Dec 20, 2009 8:17 pm 
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chrrox wrote:
I am working on a max importer ill post it here when i am done.


Great!!! hope this is a xmas gift =D

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 Post subject: Re: Soul Calibur 4
PostPosted: Mon Dec 21, 2009 11:58 pm 
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that is wonderful news.


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 Post subject: Re: Soul Calibur 4
PostPosted: Tue Dec 22, 2009 8:16 am 
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Any progress on the 3d max importer?


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