XeNTaX Forum Index
Forum MultiEx Commander Tools Tools Home
It is currently Wed Nov 14, 2018 12:14 pm

All times are UTC + 1 hour


Forum rules


Please click here to view the forum rules



Post new topic Reply to topic  [ 27 posts ]  Go to page 1, 2  Next
Author Message
 Post subject: WIP - Fear 2 Tools
PostPosted: Fri Mar 06, 2009 8:13 pm 
Offline
advanced

Joined: Sat Aug 09, 2008 11:19 am
Posts: 60
Has thanked: 2 times
Have thanks: 18 times

Greetings,

I made a few tools for game fear 2, maybe somebody could find them useful :)
Some of them are not finished yet because of shitty new fear 2 protection which prevents "researching" game executable....

Anyway, I decided to release few of them:
-Arch01 Extractor
-BNDL Extractor
-TEX Converter
-SND Extractor


ARCH Extractor is like ArchNoah, but this tool is made epecially for Fear 2, archive files are also different from fear 1, because fear 2 uses deflate compression in arch01 format.

BNDL Extractor is for extracting bundle file format, which is in fear engine new thing, it has a simple structure, but game seems to be not working without bndl archives, but I'm 101% sure that there is way how to enable loading from unpacked bndl archives...

TEX Converter is really simple tool, which converts TEX files to DDS files and back...

SND Extractor is not finished, extractor will extract sounds as .wav format but without correct filenames... filenames are saved in sound database (Game\database_sound\SoundDB.gamedb), I found how to obtain correct filenames from database but that structure looks so unregular and hard to understand, so I did not finished this tool....


Download:

Code:
http://www.megaupload.com/?d=SILDTR0R


---------------------------------
HELP: If you have some time and you with to help with researching gamedb file format, please let me know, I send you examples, or you can download demo... your help will be appreciated a lot :P
HELP: Also I need to find a way how to force fear2 to load files from unpacked bndl archives, I think that problem is in database files
HELP: I found almost all commandline arguments for fear 2, but I dont know how to use them, it seems that they must be written in command line file (fear2.exe -cmdfile cmdline.txt)
HELP: Demo version of Fear2 uses securom protection :( do anybody know how to remove it ? if yes then please PM me :)
---------------------------------

You can make the ads go away by registering


_________________
OpenArcanum Website
GaMod - Modding Community


Last edited by Crypton on Sat Mar 07, 2009 6:43 pm, edited 1 time in total.

Top
 Profile  
 
 Post subject: Re: WIP - Fear 2 Tools
PostPosted: Fri Mar 06, 2009 9:34 pm 
Offline
ultra-veteran
ultra-veteran

Joined: Mon Aug 11, 2008 11:30 pm
Posts: 423
Has thanked: 26 times
Have thanks: 15 times
haven't plaes the game but I am always looking for model extractors :) I will have to get fear 1 and 2 now :) So, can I get models and animations and stuff with this? That would really put the tool on top of the shelf :)


Top
 Profile  
 
 Post subject: Re: WIP - Fear 2 Tools
PostPosted: Fri Mar 06, 2009 9:44 pm 
Offline
double-veteran
double-veteran

Joined: Sun Apr 20, 2008 2:58 am
Posts: 840
Has thanked: 5 times
Have thanks: 33 times
It be great if you can finish the SND tool.


Top
 Profile  
 
 Post subject: Re: WIP - Fear 2 Tools
PostPosted: Fri Mar 06, 2009 11:10 pm 
Offline
advanced

Joined: Sat Aug 09, 2008 11:19 am
Posts: 60
Has thanked: 2 times
Have thanks: 18 times
pixellegolas wrote:
haven't plaes the game but I am always looking for model extractors :) I will have to get fear 1 and 2 now :) So, can I get models and animations and stuff with this? That would really put the tool on top of the shelf :)


For editing Fear 1, you can use a mod sdk which is already released, for fear 2, you must wait :P because you must import and export models, so you need 2 tools :D

Anyway, I think I'll finish snd tool this week :P

_________________
OpenArcanum Website
GaMod - Modding Community


Top
 Profile  
 
 Post subject: Re: WIP - Fear 2 Tools
PostPosted: Sat Mar 07, 2009 12:21 am 
Offline
double-veteran
double-veteran

Joined: Sun Apr 20, 2008 2:58 am
Posts: 840
Has thanked: 5 times
Have thanks: 33 times
Awesome!!


Top
 Profile  
 
 Post subject: Re: WIP - Fear 2 Tools
PostPosted: Sat Mar 07, 2009 2:56 pm 
Offline
VIP member
VIP member
User avatar

Joined: Sun Apr 17, 2005 11:00 am
Posts: 561
Has thanked: 16 times
Have thanks: 16 times
Really nice tool!!, gobread extract the data too 8D

_________________
Image


Top
 Profile  
 
 Post subject: Re: WIP - Fear 2 Tools
PostPosted: Sun Mar 08, 2009 1:12 pm 
Offline
double-veteran
double-veteran

Joined: Sun Apr 20, 2008 2:58 am
Posts: 840
Has thanked: 5 times
Have thanks: 33 times
Yeah but i think his tool is much more faster because of the batch.


Top
 Profile  
 
 Post subject: Re: WIP - Fear 2 Tools
PostPosted: Mon Mar 09, 2009 11:30 pm 
Offline
advanced

Joined: Sun Oct 26, 2008 2:41 am
Posts: 72
Has thanked: 3 times
Have thanks: 4 times
Could I request the SND extractor? :) Just finished the game and the music is awesome. It'd be terrific if someone could make a tool so that we can all listen to the great music. ;)


Top
 Profile  
 
 Post subject: Re: WIP - Fear 2 Tools
PostPosted: Sat Mar 21, 2009 9:04 pm 
Offline
double-veteran
double-veteran

Joined: Sun Apr 20, 2008 2:58 am
Posts: 840
Has thanked: 5 times
Have thanks: 33 times
Im still up for the SND extractor to finish.


Top
 Profile  
 
 Post subject: Re: WIP - Fear 2 Tools
PostPosted: Fri Jul 17, 2009 2:07 pm 
Offline
veteran
User avatar

Joined: Sun Jul 05, 2009 12:58 pm
Posts: 131
Has thanked: 13 times
Have thanks: 0 time
sorry for bumping , but i've extracted the arch files , but how do i use .mdl files , i suppose mdldecompiler for source engine doesn't work


Top
 Profile  
 
 Post subject: Re: WIP - Fear 2 Tools
PostPosted: Fri Jul 17, 2009 4:54 pm 
Offline
veteran
User avatar

Joined: Fri Dec 12, 2008 8:16 pm
Posts: 109
Location: Batumi, Georgia, GE
Has thanked: 57 times
Have thanks: 8 times
My goal is to translate this game by text (even by speech if peaple) and one clear day i have had to ask for FEAR 2 research or on myself, so GREATES job dude! :up: :bravo: <3

_________________
My great respect and appreciation for them, who research game files! Special thanks to: aluigi, bacter, DerPlaya, Rick, Turfster, twig, Zench. Sorry if someone is missing in my list, I'll update when I'll notice it again


Top
 Profile  
 
 Post subject: Re: WIP - Fear 2 Tools
PostPosted: Tue Sep 08, 2009 8:12 pm 
Offline
advanced

Joined: Tue Sep 08, 2009 7:28 pm
Posts: 47
Has thanked: 0 time
Have thanks: 0 time
none of the things work for me?

i draged & droped the file into them & the only one that got a responce was smd thingie.

i can extract the layers no problem but im stuck from there in.


Top
 Profile  
 
 Post subject: Re: WIP - Fear 2 Tools
PostPosted: Fri Sep 11, 2009 4:51 pm 
Offline
advanced

Joined: Tue Sep 08, 2009 7:28 pm
Posts: 47
Has thanked: 0 time
Have thanks: 0 time
ok im slowly learning hear.

for the bundle extractor, do i need to put the file in a folder & open a cmd dos & type some sort of instruction like "cd c:\fear2 unpack all"


Top
 Profile  
 
 Post subject: Re: WIP - Fear 2 Tools
PostPosted: Sun Feb 21, 2010 8:51 am 
Offline
advanced

Joined: Tue May 31, 2005 7:36 pm
Posts: 71
Has thanked: 3 times
Have thanks: 1 time
My best suggestion, when you are ready to unpack the individual .bndl files in their directories: Just follow what I did.
  • Open up the "readme.txt" in the same folder
  • Making sure you have "wordwrap" disabled in notepad, copy the last line in the text file, or you can copy it from here
    Code:
    BndlExtractor.exe -batch ".\" ".\extracted\" -d
  • Create a text file in the BndlExtractor.exe directory
  • Rename the txt file "run.bat"
  • right click it and select "edit"
  • Paste the command here and save -> close
  • Copy both the BndlExtractor.exe and run.bat into the directory you want to start unpacking
  • double click the run.bat, and run to execute the batch command
  • Watch it go through all the bndl files in the directory, and delete the ones it's finished.
  • Repeat through each directory until you're finished!

You can actually just paste this in the root directory of entire game content folder. I'd suggest making a duplicate folder for this purpose first. It'll output the entire contents of every subdirectory to the "extracted" folder, retaining the folder structure.

I've noticed that for each of the single and multiplayer world bndls there's a crap ton of redundant textures meshes, etc...!!!


Top
 Profile  
 
 Post subject: Fear 2 Tools
PostPosted: Thu Mar 04, 2010 4:31 pm 
Offline
ultra-n00b

Joined: Thu Mar 04, 2010 1:06 pm
Posts: 4
Has thanked: 0 time
Have thanks: 0 time
The ArchExtractor and BndlExtractor work fine (batch files) but i'm having a few problems with the TexConverter. The converter works with single files but when i try to create a bat file to deal with a batch, the program crashes :? . Tried to follow the example in the readme file but i'm not getting anywhere. I'm not that well versed in command line tools so i think i'm just creating an incorrect bat file command - any help (or is there a standard tool to convert tex to dds) - thanks.

Tex files are held in a single folder 'textures' on my H drive.



Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 27 posts ]  Go to page 1, 2  Next

All times are UTC + 1 hour


Who is online

Users browsing this forum: No registered users and 7 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group