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 Post subject: (PS2) Digimon World Data Squad FS.BIN
PostPosted: Thu Nov 13, 2008 10:14 pm 
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Strangely straight forward. The archive starts off by indexing EVERYTHING in simple text. The numbers in the index indicates the length of each file in bytes. After that the folder and the file name. Interestingly enough... NO compression! :)

Provided below is a 2mb cut from the archive giving most of the useful data.


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Last edited by Darkfox on Thu Nov 13, 2008 11:37 pm, edited 1 time in total.

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 Post subject: Re: (PS2) Digimon Data Squad FS.BIN
PostPosted: Thu Nov 13, 2008 10:16 pm 
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Here's the FS.DIR file that accompanies FS.BIN. It may be relevant.

Would it be possible for a mexcom script to be made or a plugin for handing this?


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 Post subject: Re: (PS2) Digimon World Data Squad FS.BIN
PostPosted: Thu Aug 05, 2010 5:55 pm 
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I was looking into this the other day and found some pictures of stuff that did not make the final game including two character models. I wish I had a way of extracting the models but I am not that skilled.


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 Post subject: Re: (PS2) Digimon World Data Squad FS.BIN
PostPosted: Tue May 01, 2018 2:52 pm 
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I don't suppose anyone here has a method for extracting the contents of the fs.bin file? A BMS script maybe?


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