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 Post subject: PSX-game: Alundra(.BIN)*updated info*
PostPosted: Thu Aug 23, 2007 7:33 pm 
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PostPosted: Fri Aug 24, 2007 7:39 pm 
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I am not sure I can help you, I stumble on graphics as well but do try to be patient, some things here just take time. I'm sure somebody will help you, like Deniz or Strobe when he gets back. Somebody may even already be looking at it.


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PostPosted: Fri Aug 24, 2007 7:55 pm 
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Thanks for telling me,for both that there are graphic files and I will get help...
Because I am new here I must get used to the surrounding,so sorry for my impatient^^''


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PostPosted: Fri Aug 24, 2007 10:12 pm 
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Darkfox wrote:
I am not sure I can help you, I stumble on graphics as well but do try to be patient, some things here just take time. I'm sure somebody will help you, like Deniz or Strobe when he gets back. Somebody may even already be looking at it.

Strobe.. he still hangs round here..
I havent even seen him online in about 4 months now..
Not sure where he has gone or anything lol.
Same with Deniz.. not sure when i last saw him here or anywhere else

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PostPosted: Fri Aug 24, 2007 10:52 pm 
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Deniz is still around, he's the most likely to help. He helped me immensely with Albion not long ago by making a quick efficient converter for it. Right now, he's working on trying to figure out a model that he himself requested but he may help here too. There are others as well. Some things just take time is all :).


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PostPosted: Sat Aug 25, 2007 12:04 am 
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I'm still here, though my free time is running out. ;-)

Well, I've taken a short look at the files, but cannot make much out of them. Some contain offset tables, while others do not. There seem to be some sub-headers ("EZ" oder "EZ.tx"?) Beside that, the rest still looks pretty much unstructured to me. I can't even guess what type of data might hide in there.


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PostPosted: Sat Aug 25, 2007 12:39 pm 
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Wow...that's bad.
Is there a way else to find it out?

(I wonder how the hell the PSX could read those files then =P)


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PostPosted: Sat Aug 25, 2007 1:28 pm 
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Well, the fact that they look unstructured to me does not imply that they are unstructured. ;-)

That just means that analyzing the format takes more time and effort -- and I'll probably not be able to invest those during the upcoming months.

Would be best if somebody else took over at this point ...


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PostPosted: Sun Sep 02, 2007 10:03 pm 
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Boy,I hope there will be somebody...


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 Post subject: =D
PostPosted: Thu Sep 06, 2007 10:20 pm 
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If it makes you happy im currently investigating!!! :D

huge ass file, nothing seems compressed though, but i confess im
having trouble understanding most of the data so far.


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PostPosted: Tue Dec 11, 2007 3:34 pm 
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Strobe wrote:
If it makes you happy im currently investigating!!! :D


THX!!! :D :D

Strobe wrote:
huge ass file, nothing seems compressed though, but i confess im
having trouble understanding most of the data so far.


So it means it will take some time,right?

//EDIT:

Well,Any success so far?


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 Post subject: Re: PSX-game: Alundra(.BIN)*updated info*
PostPosted: Tue May 29, 2018 9:03 am 
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If someone still needs, I can upload packer/unpacker for "DATAS.BIN" and text extractor/reinserter (but tools in russian lang).
Better late than never)


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 Post subject: Re: PSX-game: Alundra(.BIN)*updated info*
PostPosted: Sat Aug 04, 2018 4:07 pm 
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yeah, i need that! please give me that packer/unpacker :)

many thanks!!


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