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 Post subject: Re: Blacksmith - an Assassin's Creed: Odyssey extraction too
PostPosted: Sat Jan 26, 2019 7:53 pm 
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They are like that, there's no diffuse maps in common meaning (for human skin, or I think for any material with subsurface scattering). That's why this game sucks xD (IMHO)

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 Post subject: Re: Blacksmith - an Assassin's Creed: Odyssey extraction too
PostPosted: Sat Jan 26, 2019 8:18 pm 
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yep also looking for armour or helmets files


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 Post subject: Re: Blacksmith - an Assassin's Creed: Odyssey extraction too
PostPosted: Sun Jan 27, 2019 12:56 am 
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Armors and weapons/shields are fine, diffuse maps I mean. Only skin, bare skin parts are bad - sadly :)
Btw, I don't know how exactly this tool extracting files, so anyone who want to try alternative method, you could use this bms script to extract all files from .forge. They will be grouped by type of resources, works for both origins - odyssey. After extraction you could use another bms script from aluigi http://aluigi.altervista.org/bms/assassin_creed_raw.bms


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 Post subject: Re: Blacksmith - an Assassin's Creed: Odyssey extraction too
PostPosted: Sun Jan 27, 2019 6:53 am 
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I feel like all my efforts are wasted.
Anyway... Good luck :-)


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 Post subject: Re: Blacksmith - an Assassin's Creed: Odyssey extraction too
PostPosted: Sun Jan 27, 2019 6:16 pm 
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Will your tool deal with localization ?


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 Post subject: Re: Blacksmith - an Assassin's Creed: Odyssey extraction too
PostPosted: Sun Jan 27, 2019 8:47 pm 
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Soda1459 wrote:
Will your tool deal with localization ?

As of now, no. Localization is a possibility in the future. However, I have not looked into localization files (subtitles, UI elements, etc.). I'm guessing they might be compressed/encrypted.


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 Post subject: Blacksmith - an Assassin's Creed: Odyssey extraction tool
PostPosted: Sun Jan 27, 2019 9:45 pm 
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Here is ACD_CHM_PLA_AlexiosHead_DiffuseMap, using DX10 and BC7_UNORM.

Image

It is evident that the skin color is not present. This leads me to think that the skin color is applied in a shader as @erik945 said.

edit: Here is the DDS image: https://drive.google.com/file/d/1899i2B2l3ZRuXkWCvu-yNry9DHFn24Hd/view?usp=sharing


Last edited by pineapples721 on Mon Jan 28, 2019 2:28 am, edited 2 times in total.

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 Post subject: Re: Blacksmith - an Assassin's Creed: Odyssey extraction too
PostPosted: Mon Jan 28, 2019 2:23 am 
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In response to what I said above, the shader probably uses one (or more) color channels from a texture that looks like the one above. It applies a color to that and the result is the skin texture we see in-game.
Only speculating.


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 Post subject: Re: Blacksmith - an Assassin's Creed: Odyssey extraction too
PostPosted: Tue Jan 29, 2019 5:52 pm 
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pineapples721 wrote:
In response to what I said above, the shader probably uses one (or more) color channels from a texture that looks like the one above. It applies a color to that and the result is the skin texture we see in-game.
Only speculating.


I don't know if it's any help but here's a video by the person who was responsible for creating the shaders for the characters; given his response in the comment section, the different channels are used as masks.

https://www.youtube.com/watch?v=ySValuX94vA


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 Post subject: Re: Blacksmith - an Assassin's Creed: Odyssey extraction too
PostPosted: Thu Jan 31, 2019 11:45 pm 
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More or less working prototype of the script for Origins(without bones and slin). It was checked on models of weapons and animals.
It does not work for models of heads - there is generally a very different structure.
viewtopic.php?p=147852#p147852


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 Post subject: Re: Blacksmith - an Assassin's Creed: Odyssey extraction too
PostPosted: Fri Feb 01, 2019 8:14 am 
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Hello all, here is an update. Version 1.2 will release tomorrow (2/2/2019).

It will contain support for Steep textures, FULL SOUND SUPPORT (.pck files; with extraction), a find tool, texture conversion for the three games, and several other changes.

I am also working on localization. Support for localization is TBD. Of course, I will notify you all of its readiness.


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 Post subject: Re: Blacksmith - an Assassin's Creed: Odyssey extraction too
PostPosted: Fri Feb 01, 2019 9:46 am 
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Update script.
viewtopic.php?p=147852#p147852
Add support multiple UV channel,
Add support 16-bytes UV format

P.S. Gods are fine :)
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 Post subject: Re: Blacksmith - an Assassin's Creed: Odyssey extraction too
PostPosted: Fri Feb 01, 2019 2:19 pm 
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Well done, both of you! :D


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 Post subject: Re: Blacksmith - an Assassin's Creed: Odyssey extraction too
PostPosted: Fri Feb 01, 2019 7:19 pm 
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Stellar efforts from both of you, thank you!


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 Post subject: Re: Blacksmith - an Assassin's Creed: Odyssey extraction too
PostPosted: Sat Feb 02, 2019 6:51 pm 
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Little announce :wink:


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