XeNTaX Forum Index
Forum MultiEx Commander Tools Tools Home
It is currently Sat Feb 16, 2019 5:54 am

All times are UTC + 1 hour


Forum rules


Please click here to view the forum rules



Post new topic Reply to topic  [ 40 posts ]  Go to page 1, 2, 3  Next
Author Message
 Post subject: Blacksmith - an Assassin's Creed: Odyssey extraction tool
PostPosted: Tue Jan 15, 2019 12:06 am 
Offline
n00b
User avatar

Joined: Tue Sep 05, 2017 6:39 pm
Posts: 15
Has thanked: 1 time
Have thanks: 6 times














You can make the ads go away by registering

I made this thread to raise awareness of a project that I am currently working on. Any help would be greatly appreciated (mostly with models)!

Blacksmith
Blacksmith is a tool that will extract 3D models and textures from:
    - Assassin's Creed: Odyssey
    - Assassin's Creed: Origins
    - Steep

Features (once finished)
    - View, extract, and convert 3D models and textures
    - Create filelists from forge files
    - Extract files from forge files
    - Extract and convert sounds

Image

Progress
    - 2/3/2019 - Version 1.2 released today
    - 1/31/2019 - Sound extraction and conversion achieved
    - 1/23/2019 - Version 1.1 will release today
    - 1/19/2019 - First version will go live today
    - 12/xx/2018 - Texture extraction from AC: Odyssey achieved

Downloads: https://github.com/theawesomecoder61/Blacksmith/releases
Source code: https://github.com/theawesomecoder61/Blacksmith/


Last edited by pineapples721 on Thu Feb 07, 2019 5:04 pm, edited 12 times in total.

Top
 Profile  
 
 Post subject: Re: Blacksmith - an Assassin's Creed: Odyssey extraction too
PostPosted: Fri Jan 18, 2019 7:18 pm 
Offline
ultra-n00b

Joined: Wed Jul 06, 2016 7:31 pm
Posts: 6
Has thanked: 0 time
Have thanks: 0 time
how this project going have you got any obj extracted from the game?

ps your (https://imgur.com/a/zuE1FHO) does not work ?


Top
 Profile  
 
 Post subject: Re: Blacksmith - an Assassin's Creed: Odyssey extraction too
PostPosted: Tue Jan 22, 2019 2:51 pm 
Offline
mega-veteran
mega-veteran

Joined: Fri Jan 20, 2012 5:43 pm
Posts: 176
Has thanked: 24 times
Have thanks: 42 times
Thank you, but where is releases?
Releases page is empty...


Top
 Profile  
 
 Post subject: Re: Blacksmith - an Assassin's Creed: Odyssey extraction too
PostPosted: Tue Jan 22, 2019 11:33 pm 
Offline
ultra-n00b

Joined: Wed Jul 06, 2016 7:31 pm
Posts: 6
Has thanked: 0 time
Have thanks: 0 time
yep tried to download source code but i could not compile it,

think my fault ? will wait to see if does a compiled version?


Top
 Profile  
 
 Post subject: Re: Blacksmith - an Assassin's Creed: Odyssey extraction too
PostPosted: Wed Jan 23, 2019 5:39 am 
Offline
n00b
User avatar

Joined: Tue Sep 05, 2017 6:39 pm
Posts: 15
Has thanked: 1 time
Have thanks: 6 times
Hey everyone, I am sorry for not putting up any releases. I was caught up in improving the texture support. Check back 1/23/2019, when version 1.1 will be live.

Steep's compression has been figured out. I present you the first texture from Steep!

Image

edit: Until Version 1.1 goes public, you must manually hunt for the extracted textures. They are found in the Temporary Path set in the Settings. Version 1.0's release is now on the Releases page.


Top
 Profile  
 
 Post subject: Re: Blacksmith - an Assassin's Creed: Odyssey extraction too
PostPosted: Wed Jan 23, 2019 2:29 pm 
Offline
ultra-n00b

Joined: Wed Jul 06, 2016 7:31 pm
Posts: 6
Has thanked: 0 time
Have thanks: 0 time
Trying to extract Assassin's Creed: Odyssey
getting this error though i would report it

at this time can not extract any 3d objects or textures
version 1.0
will wait until later for 1.1

ps thanks for doing this tool :D

Image


Top
 Profile  
 
 Post subject: Re: Blacksmith - an Assassin's Creed: Odyssey extraction too
PostPosted: Wed Jan 23, 2019 5:05 pm 
Offline
n00b
User avatar

Joined: Tue Sep 05, 2017 6:39 pm
Posts: 15
Has thanked: 1 time
Have thanks: 6 times
ch0pper wrote:
Trying to extract Assassin's Creed: Odyssey
getting this error though i would report it

at this time can not extract any 3d objects or textures
version 1.0
will wait until later for 1.1

ps thanks for doing this tool :D

Image

Thanks for reporting the error. However, I cannot see the entire error. Could you copy & paste it onto Pastebin, for further inspection?

Textures can be extracted with Versions 1.0-1.1. Version 1.1 releases today with full texture support for Odyssey and Origins.

Version 1.1 will not support 3D models. 3D models are very complex and I am still performing tests on them. No ETA on those yet.


Top
 Profile  
 
 Post subject: Re: Blacksmith - an Assassin's Creed: Odyssey extraction too
PostPosted: Thu Jan 24, 2019 9:29 am 
Offline
mega-veteran
mega-veteran

Joined: Fri Jan 20, 2012 5:43 pm
Posts: 176
Has thanked: 24 times
Have thanks: 42 times
Attempt to research the format of Origins models

Image

Image

Image

Very-very raw script for "-combined" decompressed mesh files (there is a strange vertex format with inversions)
May be help for further development of the tool.

Also there is a request (proposal)
- make functions for export the entire file structure as xml (to find the necessary resources)
The project has a function "Create FileLisr", but it seems it does not create anything.


Attachments:


You do not have the required permissions to view the files attached to this post. Register to gain access.



Last edited by erik945 on Fri Feb 01, 2019 9:50 am, edited 7 times in total.

Top
 Profile  
 
 Post subject: Re: Blacksmith - an Assassin's Creed: Odyssey extraction too
PostPosted: Thu Jan 24, 2019 10:10 am 
Offline
n00b

Joined: Sun May 02, 2010 4:39 am
Posts: 11
Has thanked: 0 time
Have thanks: 0 time
This is great, I really appreciate the work you're putting into this. Not to make assumptions, but I can't be the only lurker who's been hoping someone would come around and open up these games. I realize that a code illiterate peon like myself couldn't be much more than a cheerleader, but if there's anything I can do help out, just let me know.


Top
 Profile  
 
 Post subject: Re: Blacksmith - an Assassin's Creed: Odyssey extraction too
PostPosted: Thu Jan 24, 2019 10:54 am 
Offline
mega-veteran
mega-veteran

Joined: Fri Jan 20, 2012 5:43 pm
Posts: 176
Has thanked: 24 times
Have thanks: 42 times
small update. fix some bugs, add names for meshes.
viewtopic.php?p=147852#p147852

Image


Top
 Profile  
 
 Post subject: Re: Blacksmith - an Assassin's Creed: Odyssey extraction too
PostPosted: Fri Jan 25, 2019 7:37 pm 
Offline
mega-veteran
mega-veteran

Joined: Fri Jan 20, 2012 5:43 pm
Posts: 176
Has thanked: 24 times
Have thanks: 42 times
Filelists for both games, if you want to find something specific.
https://www.dropbox.com/s/j84n4ml2qtpju ... ts.7z?dl=0
3d - see LOD0, LOD1, etc
textures - sett DiffuseMap NormalMap Mask1Map, etc


Top
 Profile  
 
 Post subject: Re: Blacksmith - an Assassin's Creed: Odyssey extraction too
PostPosted: Sat Jan 26, 2019 7:32 am 
Offline
n00b
User avatar

Joined: Tue Sep 05, 2017 6:39 pm
Posts: 15
Has thanked: 1 time
Have thanks: 6 times
Hello everyone. I wanted to provide an update:
- I am currently investigating materials and texture sets
- Version 1.2 is in the works, due sometime next week

Who knows? The fruits of my research may eventually lead to auto-texturing. Though, no promises. :]


Top
 Profile  
 
 Post subject: Re: Blacksmith - an Assassin's Creed: Odyssey extraction too
PostPosted: Sat Jan 26, 2019 3:47 pm 
Offline
n00b

Joined: Sun May 02, 2010 4:39 am
Posts: 11
Has thanked: 0 time
Have thanks: 0 time
Thanks for the update, I'll definitely be keeping an eye on this thread. Auto-texturing sounds intriguing, but I imagine that's probably fairly complicated, right?

At any rate, very exciting, much appreciation for your efforts!


Top
 Profile  
 
 Post subject: Re: Blacksmith - an Assassin's Creed: Odyssey extraction too
PostPosted: Sat Jan 26, 2019 6:41 pm 
Offline
n00b
User avatar

Joined: Tue Sep 05, 2017 6:39 pm
Posts: 15
Has thanked: 1 time
Have thanks: 6 times
cire992 wrote:
Thanks for the update, I'll definitely be keeping an eye on this thread. Auto-texturing sounds intriguing, but I imagine that's probably fairly complicated, right?

At any rate, very exciting, much appreciation for your efforts!

I would first need to figure out how materials, texture sets, and texture maps are interrelated. Yes, auto-texturing would be complicated. I mentioned it as a possibility. I hope that shaders are not involved, as they might be compiled.


Top
 Profile  
 
 Post subject: Re: Blacksmith - an Assassin's Creed: Odyssey extraction too
PostPosted: Sat Jan 26, 2019 7:21 pm 
Offline
mega-veteran
mega-veteran

Joined: Fri Jan 20, 2012 5:43 pm
Posts: 176
Has thanked: 24 times
Have thanks: 42 times
Are you sure that the unpacker displays all the resources?
I can not find the diffuse of both Odyssey playable characters (Kassandra Alexios).
Those that I found are more like to combine spec gloss , etc.

update - ALL heads diffuse map is very strange. Do you can look it?
Or may be Odyssey use specific shader for skin, without "classic" diffuse...


Last edited by erik945 on Sun Jan 27, 2019 11:39 am, edited 3 times in total.

Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 40 posts ]  Go to page 1, 2, 3  Next

All times are UTC + 1 hour


Who is online

Users browsing this forum: No registered users and 7 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group