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 Post subject: Re: Resident Evil 2 Remake - demo PAK file
PostPosted: Wed Jan 30, 2019 8:51 pm 
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iammhk128 wrote:
http://dl2.dlfox.com/PS4/DELETED/bandicam%202019-01-30%2019-58-51-367.mp4

NOT WORK xentax

PLZ HELP


Use the max script.

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 Post subject: Re: Resident Evil 2 Remake - demo PAK file
PostPosted: Wed Jan 30, 2019 9:28 pm 
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iammhk128 wrote:
http://dl2.dlfox.com/PS4/DELETED/bandicam%202019-01-30%2019-58-51-367.mp4

NOT WORK xentax

PLZ HELP

you don't have to process pak files with xentax, only textures and mesh, to process pak files use quickbms with re2unpack


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 Post subject: Re: Resident Evil 2 Remake - demo PAK file
PostPosted: Fri Feb 01, 2019 9:11 pm 
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Appreciate all the help in this thread. I ran into another problem though. I'm at the stage of importing the .smc into Blender but I can't enable the script. I get and error:

Code:
Traceback (most recent call last):
  File "D:\XXXXX\Blender Foundation\Blender\2.79\scripts\modules\addon_utils.py", line 331, in enable
    mod = __import__(module_name)
  File "C:\Users\XXXXXX\AppData\Roaming\Blender Foundation\Blender\2.79\scripts\addons\smc_import.py", line 561
    filter_glob: StringProperty(
               ^
SyntaxError: invalid syntax



I tried few older versions and I get pretty much the same thing on every one of them.

EDIT: Nevermind, it's an addon for 2.80. I'm a dumbass.


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 Post subject: Re: Resident Evil 2 Remake - demo PAK file
PostPosted: Sat Feb 02, 2019 6:49 am 
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Is there any way to import the animation files in 3ds max ?


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 Post subject: Re: Resident Evil 2 Remake - demo PAK file
PostPosted: Thu Feb 07, 2019 5:05 pm 
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I modified the script to work with Blender 2.78 , using GlemyToto's version as a template



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 Post subject: Re: Resident Evil 2 Remake - demo PAK file
PostPosted: Fri Feb 08, 2019 1:13 am 
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Hello ;
How do we extract the .tex files; textures?


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 Post subject: Re: Resident Evil 2 Remake - demo PAK file
PostPosted: Fri Feb 08, 2019 3:59 pm 
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Leon
Ada

Noesis importer almost finished :D

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 Post subject: Re: Resident Evil 2 Remake - demo PAK file
PostPosted: Fri Feb 08, 2019 4:32 pm 
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cashgrany wrote:
Hello ;
How do we extract the .tex files; textures?


Read the thread.

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 Post subject: Re: Resident Evil 2 Remake - demo PAK file
PostPosted: Fri Feb 08, 2019 4:52 pm 
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thank you so much Darko ; I had misread; is it normal that some texture is blank?


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 Post subject: Re: Resident Evil 2 Remake - demo PAK file
PostPosted: Fri Feb 08, 2019 6:07 pm 
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I extracted files from re_chunk_000.pak by quickbms. I got files with .dat and .pfb adn other extensions. What should I do next ?


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 Post subject: Re: Resident Evil 2 Remake - demo PAK file
PostPosted: Sat Feb 09, 2019 3:22 pm 
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Gh0stBlade wrote:
Leon
Ada

Noesis importer almost finished :D


Awesome! Will supports sceneries and autotexture aswell?


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 Post subject: Re: Resident Evil 2 Remake - demo PAK file
PostPosted: Sat Feb 09, 2019 9:37 pm 
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Resident Evil 2 Remake - [RE2] - [PC]:
Image

fmt_RE2_mesh_1_5.py - Version 1.5 - 09/02/19
I recommend using the .gltf file format for exporting
Supported:
1. Meshes, UVs, Normals, Skin Weights, Skin Indices, Skeleton (*.1808312334)
2. Auto texturing and material parameter parsing.
3. Textures (*.10)

Have fun.


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 Post subject: Re: Resident Evil 2 Remake - demo PAK file
PostPosted: Sun Feb 10, 2019 6:36 am 
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Gh0stBlade wrote:
Resident Evil 2 Remake - [RE2] - [PC]:
Image

fmt_RE2_mesh_1_5.py - Version 1.5 - 09/02/19
I recommend using the .gltf file format for exporting
Supported:
1. Meshes, UVs, Normals, Skin Weights, Skin Indices, Skeleton (*.1808312334)
2. Auto texturing and material parameter parsing.
3. Textures (*.10)

Have fun.


Autotextures doesn't work for me
EDIT:
The noesis console said: Failed to open material file "mesh.mdf2.10" of course!! Is a "mat.mdf2.10" i renamed it and it loads textures. Could you edit the script, please?


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 Post subject: Re: Resident Evil 2 Remake - demo PAK file
PostPosted: Sun Feb 10, 2019 5:53 pm 
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fil1969 wrote:
Autotextures doesn't work for me
EDIT:
The noesis console said: Failed to open material file "mesh.mdf2.10" of course!! Is a "mat.mdf2.10" i renamed it and it loads textures. Could you edit the script, please?


It's not a bug in the code. Problem is some mdf files weren't named the same as the mesh file so you have to rename them manually. I could create some code that scans for certain suffixes but it's just a hack (and i don't like hacks in code).

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 Post subject: Re: Resident Evil 2 Remake - demo PAK file
PostPosted: Sun Feb 10, 2019 6:12 pm 
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Gh0stBlade wrote:
fil1969 wrote:
Autotextures doesn't work for me
EDIT:
The noesis console said: Failed to open material file "mesh.mdf2.10" of course!! Is a "mat.mdf2.10" i renamed it and it loads textures. Could you edit the script, please?


It's not a bug in the code. Problem is some mdf files weren't named the same as the mesh file so you have to rename them manually. I could create some code that scans for certain suffixes but it's just a hack (and i don't like hacks in code).


Some? Almost all! :D anyway ok, just to be sure what i have to do.
btw thanks, even with this "problem",your script save a lot of work


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