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 Post subject: Car Mechanic Simulator 2018 .cms
PostPosted: Thu Jan 10, 2019 12:04 pm 
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ultra-n00b

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Hello, I was wondering if it's possible to make a QuickBMS script/program to unpack the .cms archives from Car Mechanic simulator 2018.
It is a Unity3D game. I attach the plugin used in Unity3D to create the archive.

Here there is a Mod (not mine) made using that script: https://sharemods.com/9rvvcwwe6pm2/corvettec266_svensyn.rar.html

Thanks in advance


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 Post subject: Re: Car Mechanic Simulator 2018 .cms
PostPosted: Thu Jan 10, 2019 9:14 pm 
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You can use UnityEx for import/export from .cms file. It's normal UnityFS archive with changed very first byte from "UnityFS" to "SnityFS".


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 Post subject: Re: Car Mechanic Simulator 2018 .cms
PostPosted: Fri Jan 11, 2019 12:43 am 
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ultra-n00b

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Thank you for your answer.
I used an HEX editor and then I opened the file.
Any idea how or where to import the ".mesh" files?

Thanks


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 Post subject: Re: Car Mechanic Simulator 2018 .cms
PostPosted: Mon Jan 21, 2019 8:41 pm 
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Guys, *.cms file is generic Unity Asset with custom header. CMS's devs using "SnityFS" instead of "UnityFS" identificator in the file header. Just replace the first byte in the cms file and open in any tool like AssetStudio-GUI. Extract all contents and enjoy)


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