XeNTaX Forum Index
Forum MultiEx Commander Tools Tools Home
It is currently Sat Jan 19, 2019 9:17 am

All times are UTC + 1 hour


Forum rules


Please click here to view the forum rules



Post new topic Reply to topic  [ 10 posts ] 
Author Message
 Post subject: Kamen Rider: Climax Scramble Zi-O .ab
PostPosted: Tue Dec 11, 2018 10:37 pm 
Offline
n00b

Joined: Sat Aug 19, 2017 3:52 am
Posts: 15
Has thanked: 1 time
Have thanks: 1 time
Hello. I'd like to get some models from this game.
I tried to open the .ab file using UnityStudio and was able to open the .ab file.

The problem is, some of the exported .fbx file are lacking T-Pose, like example below.
How do I fix it? Is there any way to get the model in T-pose with UnityStudio?

Thank you.


Attachments:


You do not have the required permissions to view the files attached to this post. Register to gain access.



Top
 Profile  
 
 Post subject: Re: Kamen Rider: Climax Scramble Zi-O .ab
PostPosted: Thu Dec 13, 2018 3:00 pm 
Offline
ultra-n00b

Joined: Sun Dec 09, 2012 7:19 pm
Posts: 2
Has thanked: 1 time
Have thanks: 0 time
when i imported it into 3ds max i was able to get some in t-pose by selecting the animation list and selecting no animation
not sure if you could do the same in blender


Top
 Profile  
 
 Post subject: Re: Kamen Rider: Climax Scramble Zi-O .ab
PostPosted: Thu Dec 13, 2018 11:15 pm 
Offline
n00b

Joined: Sat Aug 19, 2017 3:52 am
Posts: 15
Has thanked: 1 time
Have thanks: 1 time
Can you help me specifically with this file?
https://drive.google.com/open?id=10fD5L ... b4TlD0a5vY

This is one of the files containing models that isn't in T-pose initially.
Also, how do I select "No Animation"?

I apologize for not familiar with 3ds Max interface


Top
 Profile  
 
 Post subject: Re: Kamen Rider: Climax Scramble Zi-O .ab
PostPosted: Fri Dec 14, 2018 3:20 pm 
Offline
ultra-veteran
ultra-veteran
User avatar

Joined: Tue Jul 05, 2016 9:37 am
Posts: 387
Has thanked: 16 times
Have thanks: 231 times
kaiser21 wrote:
I tried to open the .ab file using UnityStudio and was able to open the .ab file.

How? Tried Unity Studio v0.5.1b3 but nothing was loaded.
However AssetStudio by Perfare does work though.


Attachments:


You do not have the required permissions to view the files attached to this post. Register to gain access.


_________________
"No investigation means no right to speak."
- An Imitable Workflow for Reverse Engineering a Game Model
- Reverse Model Wireframe


Say it with action: click the Image when you get helped.:)


Top
 Profile  
 
 Post subject: Re: Kamen Rider: Climax Scramble Zi-O .ab
PostPosted: Fri Dec 14, 2018 10:46 pm 
Offline
n00b

Joined: Sat Aug 19, 2017 3:52 am
Posts: 15
Has thanked: 1 time
Have thanks: 1 time
I used UnityStudio v0.9.0 https://github.com/Perfare/AssetStudio/ ... tag/v0.9.0

And yeah, while the initial model is in T-pose and can be extracted as .obj,
I haven't be able to export the models into .fbx with T-pose.
The exported .fbx will have the model pre-posed not in T-pose, which resulting in some parts disappearing.


Top
 Profile  
 
 Post subject: Re: Kamen Rider: Climax Scramble Zi-O .ab
PostPosted: Sat Dec 15, 2018 3:15 am 
Offline
ultra-veteran
ultra-veteran
User avatar

Joined: Tue Jul 05, 2016 9:37 am
Posts: 387
Has thanked: 16 times
Have thanks: 231 times
kaiser21 wrote:
The exported .fbx will have the model pre-posed not in T-pose

You can delete the armature in Max (or any app you're using) to restore the T-pose, but you'll lose the skeleton of course. No way to keep them both.

But if you try to export it from the fbx with Noesis, the initial info will be lost.
kaiser21 wrote:
which resulting in some parts disappearing.

Like what?


Attachments:


You do not have the required permissions to view the files attached to this post. Register to gain access.


_________________
"No investigation means no right to speak."
- An Imitable Workflow for Reverse Engineering a Game Model
- Reverse Model Wireframe


Say it with action: click the Image when you get helped.:)


Top
 Profile  
 
 Post subject: Re: Kamen Rider: Climax Scramble Zi-O .ab
PostPosted: Sun Dec 16, 2018 1:17 pm 
Offline
n00b

Joined: Sat Aug 19, 2017 3:52 am
Posts: 15
Has thanked: 1 time
Have thanks: 1 time
Bigchillghost wrote:
kaiser21 wrote:
which resulting in some parts disappearing.

Like what?


The model has two wrist parts for each hand, the "closed fist" and "open palm".

If I export the model from.ab file to .fbx as it is, the "open palm" hand part will disappear because it is scaled to 0 in its initial pose.
But, if I export it as .obj, that hand part will still exist.

You can see from your pic above as example.


Top
 Profile  
 
 Post subject: Re: Kamen Rider: Climax Scramble Zi-O .ab
PostPosted: Sun Dec 16, 2018 3:53 pm 
Offline
ultra-veteran
ultra-veteran
User avatar

Joined: Tue Jul 05, 2016 9:37 am
Posts: 387
Has thanked: 16 times
Have thanks: 231 times
kaiser21 wrote:
If I export the model from.ab file to .fbx as it is, the "open palm" hand part will disappear because it is scaled to 0 in its initial pose.

I see. That's because this static frame needs to show only the desired part. You can replace all these lines
Code:
P: "Lcl Scaling", "Lcl Scaling", "", "A",0,0,0
in the fbx file with
Code:
P: "Lcl Scaling", "Lcl Scaling", "", "A",1,1,1
using Notepad++ to retrieve their visibility.
As for the T-pose issue, I'm afraid there's no better solution than copying the skeleton from its other costume variants.
Might need some corrections though, or you can use the transfromation info from the fbx file directly, which however will require some programing knowledge.

BTW shouldn't there be another model with T-pose if the game needs more than just a show-case?


Attachments:


You do not have the required permissions to view the files attached to this post. Register to gain access.


_________________
"No investigation means no right to speak."
- An Imitable Workflow for Reverse Engineering a Game Model
- Reverse Model Wireframe


Say it with action: click the Image when you get helped.:)


Top
 Profile  
 
 Post subject: Re: Kamen Rider: Climax Scramble Zi-O .ab
PostPosted: Wed Dec 19, 2018 3:11 am 
Offline
n00b

Joined: Sat Aug 19, 2017 3:52 am
Posts: 15
Has thanked: 1 time
Have thanks: 1 time
Bigchillghost wrote:
I see. That's because this static frame needs to show only the desired part. You can replace all these lines
Code:
P: "Lcl Scaling", "Lcl Scaling", "", "A",0,0,0
in the fbx file with
Code:
P: "Lcl Scaling", "Lcl Scaling", "", "A",1,1,1
using Notepad++ to retrieve their visibility.


Thanks. I'll try it later.

Bigchillghost wrote:
As for the T-pose issue, I'm afraid there's no better solution than copying the skeleton from its other costume variants.
Might need some corrections though, or you can use the transfromation info from the fbx file directly, which however will require some programing knowledge.

BTW shouldn't there be another model with T-pose if the game needs more than just a show-case?


Well, the only models who had problem like this are Build (except Build Genius), and Cross-Z has similiar problem but only for the feet.
As far as I know, other Rider models had their models in T-pose, without having bugs like Build does.
I think, Build model is missing the "information" about its initial T-pose, or something like that.


Top
 Profile  
 
 Post subject: Re: Kamen Rider: Climax Scramble Zi-O .ab
PostPosted: Tue Dec 25, 2018 5:32 pm 
Offline
n00b

Joined: Sat Aug 19, 2017 3:52 am
Posts: 15
Has thanked: 1 time
Have thanks: 1 time
Okay.
So apparently, I can "return" the pose of the model back to its initial T-pose
By using Blender, then select the armature, then in Pose Mode, press Alt+G, then Alt+R, and finally Alt+S
Then export again as .fbx.

Except there is this one model that I can't load into Blender because it has this error.


Attachments:


You do not have the required permissions to view the files attached to this post. Register to gain access.



Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 10 posts ] 

All times are UTC + 1 hour


Who is online

Users browsing this forum: ISKA and 8 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group