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 Post subject: Re: Battlefield V .cas .cat
PostPosted: Sun Dec 30, 2018 1:16 am 
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BRAGme wrote:
I dont have any sound files, thats what im looking for)

There's clearly something wrong with your files, no error occurs on a retail copy of the game form Origin, with files/folder structure intact, period, everything works smooth.
I'm afraid you'll be on your own from now on to discover what is your doing wrong, your game files are incomplete, and obviously not having latest version.


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 Post subject: Re: Battlefield V .cas .cat
PostPosted: Sun Dec 30, 2018 3:20 pm 
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Ok i appreciate you trying to help me, could you upload the frostbite 2 engine script so i can rip those fb2 engine games?


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 Post subject: Re: Battlefield V .cas .cat
PostPosted: Thu Jan 03, 2019 2:25 pm 
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This script works perfectly.

https://mega.nz/#!y8Ng3Q6I!f9CjWE2fcFY_ ... jxtWD9j_9Q

Don't forget ! You must use a python 32-bit software to extract audio files when you have ebx, chunk files.
The texture tool also works (res files are indispensable).


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 Post subject: Re: Battlefield V .cas .cat
PostPosted: Fri Jan 04, 2019 2:01 am 
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Damoclès wrote:
This script works perfectly.

Once again another example of no one reading anything or doing a bit of research, literally nothing, anyway.
He does NOT have a problem with the script, in the end was all about incomplete files and wrong file/folder structure, if you would have paid attention on previous posts I used already the last script updated by GMan.
And what needs to be done to achieve accurate results, so on and so forth.


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 Post subject: Re: Battlefield V .cas .cat
PostPosted: Fri Jan 04, 2019 9:31 am 
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Actually he's right, I downloaded that script and now I got all the files. Now can I convert those scoundrels to WAV and not mp3?


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 Post subject: Re: Battlefield V .cas .cat
PostPosted: Fri Jan 04, 2019 10:17 am 
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BRAGme wrote:
Actually he's right

It is odd none the less giving the fact its simply the same updated script by GMan, and it works smooth on my end with original game files, yet looking at them both side by side it seems that bfv_dumper_fix_2.1.py has some spaces/tabs/indentations adjusted, yet makes no sense why you where unable to dump since its still original untouched script.
BRAGme wrote:
WAV and not mp3



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 Post subject: Re: Battlefield V .cas .cat
PostPosted: Fri Jan 04, 2019 3:01 pm 
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EALayer 3 is giving me wav files but the sound data is still cut off, in order for no data cut off, also it says XAS and EASpeex dll not detected, where do i put those?
Edit- i forgot to reinstall 32bit lol now its working


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 Post subject: Re: Battlefield V .cas .cat
PostPosted: Sat Jan 05, 2019 4:24 pm 
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I know this isnt BFV but im trying to dump Hardline and i come across this issue


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 Post subject: Re: Battlefield V .cas .cat
PostPosted: Sun Jan 06, 2019 1:22 am 
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BRAGme wrote:
I know this isnt BFV but im trying to dump Hardline and i come across this issue

It works if you have the rest of the DLCs/Extra content the game has otherwise it will not continue with extraction.
Usually these games extract smoothly as long as people have complete files, otherwise you'll have to remove files from folder structure in order to progress.
Basically your missing Expansion Packs that the game has, plus their required updates.
The game has 4 XPacks and you've reached first one that is missing.


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 Post subject: Re: Battlefield V .cas .cat
PostPosted: Fri Jan 18, 2019 7:48 pm 
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Hey, how many hours shall it take normally for dumping the BFV files?


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 Post subject: Re: Battlefield V .cas .cat
PostPosted: Sat Jan 19, 2019 1:49 am 
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squanders wrote:
Hey, how many hours shall it take normally for dumping the BFV files?

It can take between 40min up to 9h+, that varies based on multiple factors, such as location of both game and dump, HDD or SSD so on and so forth.


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 Post subject: Re: Battlefield V .cas .cat
PostPosted: Thu Jan 24, 2019 4:08 am 
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Would anyone like to send me the sound files for the Stuka, I might want to use the Jericho Trumpet sound effects for a project or two.


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 Post subject: Re: Battlefield V .cas .cat
PostPosted: Mon Jan 28, 2019 4:06 pm 
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For demo of a new frostbite game they seem to have changed the structure again. The manifest seems to be missing from layout.toc. I get the following error in python:

Quote:
Traceback (most recent call last):
File "E:\dontmatter\swbf2_bfv_dumper.py", line 830, in <module>
processManifest(bf1Directory)
File "E:\dontmatter\swbf2_bfv_dumper.py", line 732, in processManifest
fileRef = ManifestFileRef(manifest.file)
AttributeError: 'NoneType' object has no attribute 'file'


When I do the following:

Code:
layout = cas.readToc(root + "\\Data\\layout.toc")
    l = dir(layout)
    print l


I get :

Code:
['__doc__', '__init__', '__module__', 'fs', 'get', 'head', 'installManifest', 'superBundles']


So ... no manifest to read from.


Last edited by stalja on Tue Jan 29, 2019 7:54 am, edited 2 times in total.

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 Post subject: Re: Battlefield V .cas .cat
PostPosted: Mon Jan 28, 2019 10:49 pm 
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stalja wrote:
For Anthem demo they seem to have changed the structure again.

Yes its already known, the script is useless because its a completely new format that it does NOT involve cas.cat files anymore, I am sure sooner or later someone will come up with something, until then I'd suggest to not post any game files because the game is not officially out yet.
The devs can change their mind and screw things up more for us, if you know what I mean.


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