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 Post subject: Ruper Robot TaisenOE .PAC
PostPosted: Wed Oct 10, 2018 1:22 am 
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Hello everyone, I am trying to extract files from the archive, but all the methods found did not help, with the help of the Sky`s Console File Scanner program I was able to extract only textures, I hope for your help
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 Post subject: Re: Ruper Robot TaisenOE .PAC
PostPosted: Wed Oct 10, 2018 4:51 am 
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Here's BMS script to unpack the files within the pac container:

Note that the resulting pac files are the same format.


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- An Imitable Workflow for Reverse Engineering a Game Model
- Reverse Model Wireframe


Say it with action: click the Image when you get helped.


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 Post subject: Re: Ruper Robot TaisenOE .PAC
PostPosted: Wed Oct 10, 2018 10:06 am 
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ultra-n00b

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Bigchillghost wrote:
Here's BMS script to unpack the files within the pac container:

Note that the resulting pac files are the same format.

It working,thank you big brother


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 Post subject: Re: Ruper Robot TaisenOE .PAC
PostPosted: Wed Oct 10, 2018 3:44 pm 
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ultra-n00b

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and i have some problems in dff file...any idea?


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 Post subject: Re: Ruper Robot TaisenOE .PAC
PostPosted: Thu Oct 11, 2018 4:57 am 
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vatson wrote:
and i have some problems in dff file...any idea?

There do seem to be some vertex data but no face indices are found. Do you have larger samples?

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- Reverse Model Wireframe


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 Post subject: Re: Ruper Robot TaisenOE .PAC
PostPosted: Thu Oct 11, 2018 7:06 pm 
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ultra-n00b

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Bigchillghost wrote:
vatson wrote:
and i have some problems in dff file...any idea?

There do seem to be some vertex data but no face indices are found. Do you have larger samples?

Nope, im delete otrher files,because i need only this character


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