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 Post subject: [Req] Finn and Jake's Epic Quest: .43 file converter
PostPosted: Tue Oct 09, 2018 3:40 pm 
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Hello world! This is my first post and I need your help!
--
Information regarding the .43 is quite limited being one of the only sites with any information I'm requesting your aid
viewtopic.php?f=10&t=10401
(Side note the converter found on the above thread doesn't appear to work on these .43 models)

After extracting assets from the game "Finn and Jake's Epic Quest" I've hit a bit of a problem; all of the models are in .43 format. I would like to port them over to sfm/vrchat but I'd need a way to convert the models into a decent file type such as a .obj or an .3ds and any help is of great assistance to the efforts!

The file attached contains .43 mesh files for the Ice King and the Flame King. Thank you for your time!


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 Post subject: Re: [Req] Finn and Jake's Epic Quest: .43 file converter
PostPosted: Tue Oct 09, 2018 4:32 pm 
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Format looks simple. You can find all the necessary info there, including the FVFsizes.


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 Post subject: Re: [Req] Finn and Jake's Epic Quest: .43 file converter
PostPosted: Wed Oct 10, 2018 2:09 am 
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Bigchillghost wrote:
Format looks simple. You can find all the necessary info there, including the FVFsizes.

I'm having a hard time learning Hex2obj, could you guide me on how to convert these .43 files?


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 Post subject: Re: [Req] Finn and Jake's Epic Quest: .43 file converter
PostPosted: Wed Oct 10, 2018 3:03 am 
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You're using the prams on the wrong file.

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 Post subject: Re: [Req] Finn and Jake's Epic Quest: .43 file converter
PostPosted: Wed Oct 10, 2018 4:19 am 
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This's the full structure of the format:


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 Post subject: Re: [Req] Finn and Jake's Epic Quest: .43 file converter
PostPosted: Sat Oct 13, 2018 4:48 pm 
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Bigchillghost wrote:
This's the full structure of the format:

I think I get how to use it now thanks to you! However I still lost on how to get the highlighted value
(Using the Ice king File)


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 Post subject: Re: [Req] Finn and Jake's Epic Quest: .43 file converter
PostPosted: Sat Oct 13, 2018 5:23 pm 
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JesteR wrote:
I think I get how to use it now

Not really. :D

The UV start address is the vertex start offset plus the vertex size. For exmaple the vertex start offset of Iceking_Meshl is 0x10500, while vertex size is 0x10480, so the UV address should be 0x10500 + 0x10480 = 0x20980.


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 Post subject: Re: [Req] Finn and Jake's Epic Quest: .43 file converter
PostPosted: Sun Oct 14, 2018 12:57 pm 
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Here's a Noesis python script to import the models:

Bones are not supported coz there's no parenting info.


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 Post subject: Re: [Req] Finn and Jake's Epic Quest: .43 file converter
PostPosted: Sun Oct 14, 2018 2:26 pm 
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Bigchillghost wrote:
Here's a Noesis python script to import the models:

Bones are not supported coz there's no parenting info.

Thank you so much! I'm definitely giving you a shout out on the avatar map when It's finished!


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 Post subject: Re: [Req] Finn and Jake's Epic Quest: .43 file converter
PostPosted: Mon Oct 15, 2018 2:38 am 
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your samples open with finale00's existing 43 Noesis script :D
https://himeworks.com/redirect.php?type ... Unity3D_43
linked from here
http://himeworks.com/noesis-plugins/

however it is rare to see .43 files these days unless you
are using an old tool or script for unpacking Unity files.
most use "Asset Studio" or "UABE" to convert the data to usable on the fly. :)

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