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 Post subject: Re: [PC] Shadow of the Tomb Raider Bigfile.000.tiger
PostPosted: Tue Oct 02, 2018 5:20 am 
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Ekey wrote:
The filelist was generated by using a hook (detouring)

Ekey, Can a filelist be created with Procmon or API Monitor? Or is it impossible? :roll:

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 Post subject: Re: [PC] Shadow of the Tomb Raider Bigfile.000.tiger
PostPosted: Tue Oct 09, 2018 11:57 am 
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Ekey wrote:
serkandogan12345 wrote:
if you have any free time in the future, do you think ?

probably yes :)


Hello! Sorry to write in this topic, your PM closed. And sorry for very bad english.

You uploaded your 11 Bit Studios Games .DAT unpacker here, do you still have it? Link is dead now.


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 Post subject: Re: [PC] Shadow of the Tomb Raider Bigfile.000.tiger
PostPosted: Tue Oct 09, 2018 4:22 pm 
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adrianna wrote:
Ekey wrote:
serkandogan12345 wrote:
if you have any free time in the future, do you think ?

probably yes :)


Hello! Sorry to write in this topic, your PM closed. And sorry for very bad english.

You uploaded your 11 Bit Studios Games .DAT unpacker here, do you still have it? Link is dead now.

Stay on topic.

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 Post subject: Re: [PC] Shadow of the Tomb Raider Bigfile.000.tiger
PostPosted: Wed Oct 10, 2018 6:19 pm 
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Any news? It'd be so great to see assets exported from the game.


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 Post subject: Re: [PC] Shadow of the Tomb Raider Bigfile.000.tiger
PostPosted: Fri Oct 12, 2018 11:24 am 
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kotn3l wrote:
Any news? It'd be so great to see assets exported from the game.

I have a work in progress mesh importer. Stopped working on it though, need a bigfile unpacker and DRM dumper.


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