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 Post subject: Re: Far Cry 5 .Fat and .Dat Files
PostPosted: Thu Aug 09, 2018 8:16 pm 
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CarLuver69 wrote:
I was mostly referring to the "FC5 Unpacker" I have, it fails to extract some archives properly which results in tons of "corrupted" files. But I think Ekey's unpacker looks more promising, so I'll give that a shot and see if it's any better.

Fun fact: FC5 Unpacker is Ekey's unpacker. And it does job pretty well if you have right filenames.
BTW you probably used the old one with GUI which has a bug with decompression or something.

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 Post subject: Re: Far Cry 5 .Fat and .Dat Files
PostPosted: Fri Aug 17, 2018 10:44 am 
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More info about porting characters for you guys.

The "\wardrobe\suit" folder does not contain villains outfits for "villains". It contains outfits for player available in the game to wear.

Image

So... those who do not have any files in "\wardrobe\suit" after unpacking DAT files have the game outdated. These "suits" came with one of the updates and are not linked to the actual villains.

The actual villains have their "parts" in their respective folders ("\wardrobe\head", "\wardrobe\top", "\wardrobe\hair" etc.) (example for hair: "\graphics\_common\characters\fc5\wardrobe\hair\lieu").
If you are looking for John Seed - search "lieu001" and "lieu01" (he is "lieutenant" number "1", Jacob is "2", Faith is "3", Joseph is "4"), find '.xbg' parts, import them with volfin's importer, import the body and textures ('.bwsk', '.dpdx' and '.xbt' files - I don't have any idea how to operate with generic parts, most of you guys here will probably know).


Ekey's latest version of unpacker here (temporarily shared by volfin under this link):
https://drive.google.com/file/d/1dK9i5g ... sp=sharing



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