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 Post subject: Re: Far Cry 5 .Fat and .Dat Files
PostPosted: Sun Jul 08, 2018 2:07 pm 
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Hi guys! Prompt, and whether there is a converter XBT in DDS
As I understand, converters from other parts of Far Cry do not work

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 Post subject: Re: Far Cry 5 .Fat and .Dat Files
PostPosted: Sun Jul 08, 2018 4:25 pm 
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connorukboy wrote:
would you be able to upload a character like joseph seed :scaredy:


nope sorry. I just make the tools. :P


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 Post subject: Re: Far Cry 5 .Fat and .Dat Files
PostPosted: Sun Jul 08, 2018 6:11 pm 
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volfin wrote:
connorukboy wrote:
would you be able to upload a character like joseph seed :scaredy:


nope sorry. I just make the tools. :P


well tbh with your tools can someone now have the ability to upload characters ?


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 Post subject: Re: Far Cry 5 .Fat and .Dat Files
PostPosted: Sun Jul 08, 2018 7:14 pm 
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connorukboy wrote:
volfin wrote:
connorukboy wrote:
would you be able to upload a character like joseph seed :scaredy:


nope sorry. I just make the tools. :P


well tbh with your tools can someone now have the ability to upload characters ?


I"m sure ppl will in the usual places.


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 Post subject: Re: Far Cry 5 .Fat and .Dat Files
PostPosted: Mon Jul 09, 2018 12:10 pm 
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What Unpacked Folder or .dat/.fat where's all the cars (Vehicles) is stored? and Anybody knows there's updated of Blender importer (XBG) *since it's not importing seperate objects or deformed mesh* or Lastest Unpacker. Also How Can I convert Textures? I need it make Separate Mesh so i can work on Door Animations, Gauges Animations to Work for Assetto Corsa. :P


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 Post subject: Re: Far Cry 5 .Fat and .Dat Files
PostPosted: Mon Jul 09, 2018 4:51 pm 
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brucektrain wrote:
What Unpacked Folder or .dat/.fat where's all the cars (Vehicles) is stored? and Anybody knows there's updated of Blender importer (XBG) *since it's not importing seperate objects or deformed mesh* or Lastest Unpacker. Also How Can I convert Textures? I need it make Separate Mesh so i can work on Door Animations, Gauges Animations to Work for Assetto Corsa. :P



Start here and read the thread: viewtopic.php?p=141756#p141756

I assume you're talking about the old importer for Far Cry 4, Primal, because mine is up to date, I just fricking wrote it. :P And I seriously doubt anyone will ever do 'deformed mesh'.

vehicles are under 'graphics/vehicles'

As for textures, they didn't change from Far Cry 3/ Far Cry 4 / Far Cry Primal. so you need the tool from that which can unpack the texture.LOD files. (i don't recall where to find it, honestly)


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 Post subject: Re: Far Cry 5 .Fat and .Dat Files
PostPosted: Tue Jul 10, 2018 6:26 am 
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volfin wrote:
brucektrain wrote:
What Unpacked Folder or .dat/.fat where's all the cars (Vehicles) is stored? and Anybody knows there's updated of Blender importer (XBG) *since it's not importing seperate objects or deformed mesh* or Lastest Unpacker. Also How Can I convert Textures? I need it make Separate Mesh so i can work on Door Animations, Gauges Animations to Work for Assetto Corsa. :P



Start here and read the thread: viewtopic.php?p=141756#p141756

I assume you're talking about the old importer for Far Cry 4, Primal, because mine is up to date, I just fricking wrote it. :P And I seriously doubt anyone will ever do 'deformed mesh'.

vehicles are under 'graphics/vehicles'

As for textures, they didn't change from Far Cry 3/ Far Cry 4 / Far Cry Primal. so you need the tool from that which can unpack the texture.LOD files. (i don't recall where to find it, honestly)


When Imported to Blender. And Converted DDS textures shows Complete Black Blank.


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 Post subject: Re: Far Cry 5 .Fat and .Dat Files
PostPosted: Tue Jul 10, 2018 4:48 pm 
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brucektrain wrote:
volfin wrote:
brucektrain wrote:
What Unpacked Folder or .dat/.fat where's all the cars (Vehicles) is stored? and Anybody knows there's updated of Blender importer (XBG) *since it's not importing seperate objects or deformed mesh* or Lastest Unpacker. Also How Can I convert Textures? I need it make Separate Mesh so i can work on Door Animations, Gauges Animations to Work for Assetto Corsa. :P



Start here and read the thread: viewtopic.php?p=141756#p141756

I assume you're talking about the old importer for Far Cry 4, Primal, because mine is up to date, I just fricking wrote it. :P And I seriously doubt anyone will ever do 'deformed mesh'.

vehicles are under 'graphics/vehicles'

As for textures, they didn't change from Far Cry 3/ Far Cry 4 / Far Cry Primal. so you need the tool from that which can unpack the texture.LOD files. (i don't recall where to find it, honestly)


When Imported to Blender. And Converted DDS textures shows Complete Black Blank.



Yes as mentioned in the instructions post I directed you to, the DDS files are in DX10 format which blender does not support. you need to convert them using some other application that supports DX10 format first.



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