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 Post subject: Re: Far Cry 5 .Fat and .Dat Files
PostPosted: Mon May 07, 2018 9:23 am 
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Maximmum wrote:
Ganic3000 wrote:

All that I could get instead of the model, it's just a skeleton.



How did you exported the skeleton? What were you using?

Blender 2.70 import xbg primal.

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 Post subject: Re: Far Cry 5 .Fat and .Dat Files
PostPosted: Mon May 07, 2018 5:59 pm 
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Ganic3000 wrote:
Maximmum wrote:
Ganic3000 wrote:

All that I could get instead of the model, it's just a skeleton.



How did you exported the skeleton? What were you using?

Blender 2.70 import xbg primal.

Ok, thx, gonna try and see if it'll import Faith's skeleton)


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 Post subject: Re: Far Cry 5 .Fat and .Dat Files
PostPosted: Mon May 07, 2018 10:04 pm 
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tschiesas wrote:
I dont really care about ripping models, I would like to modify body part damage, etc. in the configs (like in FC2).

Same. Wanted to find the hunted/marked part and disable it. No luck in scripts files so far.


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 Post subject: Re: Far Cry 5 .Fat and .Dat Files
PostPosted: Thu May 10, 2018 6:21 pm 
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Updated FileNames.list from game files. Basically I joined all unpacked files into the one file and dumped all strings from it.
So some of filenames can be dummy.
Updated Program.cs file with more file extensions unpacked in the __Unknown folder.
Added compiled version of updated unpacker.
Code:
https://files.fm/u/ajehb9vg

All thanks goes to ekey!


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 Post subject: Re: Far Cry 5 .Fat and .Dat Files
PostPosted: Fri May 11, 2018 12:15 pm 
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GRiNDERKILLER wrote:
Updated FileNames.list from game files. Basically I joined all unpacked files into the one file and dumped all strings from it.
So some of filenames can be dummy.
Updated Program.cs file with more file extensions unpacked in the __Unknown folder.
Added compiled version of updated unpacker.
Code:
https://files.fm/u/ajehb9vg

All thanks goes to ekey!

I wonder when are we gonna get a Repacker? Cuz' to be able to Unpack only is not that great!


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 Post subject: Re: Far Cry 5 .Fat and .Dat Files
PostPosted: Mon May 14, 2018 6:51 pm 
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GRiNDERKILLER wrote:
Updated FileNames.list from game files. Basically I joined all unpacked files into the one file and dumped all strings from it.
So some of filenames can be dummy.
Updated Program.cs file with more file extensions unpacked in the __Unknown folder.
Added compiled version of updated unpacker.
Code:
https://files.fm/u/ajehb9vg

All thanks goes to ekey!


Somebody, help me run this program. I never run this type of program. Maybe someone have guide or explaine me, please!


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 Post subject: Re: Far Cry 5 .Fat and .Dat Files
PostPosted: Mon May 14, 2018 9:34 pm 
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classlion wrote:
GRiNDERKILLER wrote:
Updated FileNames.list from game files. Basically I joined all unpacked files into the one file and dumped all strings from it.
So some of filenames can be dummy.
Updated Program.cs file with more file extensions unpacked in the __Unknown folder.
Added compiled version of updated unpacker.
Code:
https://files.fm/u/ajehb9vg

All thanks goes to ekey!


Somebody, help me run this program. I never run this type of program. Maybe someone have guide or explaine me, please!


guide video:
https://www.youtube.com/watch?v=5Mc8U4PZ5Yk


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 Post subject: Re: Far Cry 5 .Fat and .Dat Files
PostPosted: Tue May 15, 2018 5:49 pm 
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Ganic3000 wrote:
classlion wrote:
GRiNDERKILLER wrote:
Updated FileNames.list from game files. Basically I joined all unpacked files into the one file and dumped all strings from it.
So some of filenames can be dummy.
Updated Program.cs file with more file extensions unpacked in the __Unknown folder.
Added compiled version of updated unpacker.
Code:
https://files.fm/u/ajehb9vg

All thanks goes to ekey!


Somebody, help me run this program. I never run this type of program. Maybe someone have guide or explaine me, please!


guide video:
https://www.youtube.com/watch?v=5Mc8U4PZ5Yk


Благодарю. Thank You!


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 Post subject: Re: Far Cry 5 .Fat and .Dat Files
PostPosted: Sat May 19, 2018 8:43 pm 
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Unhandled Exception: System.IO.IOException: The process cannot access the file 'D:\SteamLibrary\steamapps\common\FarCry5\data_final\pc\common.dat' because it is being used by another process.
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy)
at System.IO.FileStream..ctor(String path, FileMode mode)
at FC5.Unpacker.Program.iUnpackFile(String m_FatFile, String m_DstFolder)
at FC5.Unpacker.Program.Main(String[] args)
It checked and no processes have an handle


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 Post subject: Re: Far Cry 5 .Fat and .Dat Files
PostPosted: Tue Jun 05, 2018 12:03 pm 
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I was searching for injured behavior and one file gave a clue to a file in a folder path which does not fully exist in the current unpacked version (I suppose it is in the _UNKNOWN folder).
Are there going to be any updates for the unpacker? ...and maybe a repacker?
Some guy on the far cry 5 nexus already created a mod editing the .fat file: https://www.nexusmods.com/farcry5/mods/23
Maybe he can help?


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 Post subject: Re: Far Cry 5 .Fat and .Dat Files
PostPosted: Tue Jun 05, 2018 2:15 pm 
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Could anyone provide character's .xbg model samples from Far Cry 5? Thanks!

_________________
Making model-import scripts in exchange for SWTOR items, PM


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 Post subject: Re: Far Cry 5 .Fat and .Dat Files
PostPosted: Tue Jun 05, 2018 5:17 pm 
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mrwhalerus wrote:
Unhandled Exception: System.IO.IOException: The process cannot access the file 'D:\SteamLibrary\steamapps\common\FarCry5\data_final\pc\common.dat' because it is being used by another process.
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy)
at System.IO.FileStream..ctor(String path, FileMode mode)
at FC5.Unpacker.Program.iUnpackFile(String m_FatFile, String m_DstFolder)
at FC5.Unpacker.Program.Main(String[] args)
It checked and no processes have an handle

You can not extract the files while the game is running.


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 Post subject: Re: Far Cry 5 .Fat and .Dat Files
PostPosted: Wed Jun 20, 2018 4:39 am 
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Hello! Who can update the unpacker for the version of the game 1.07
I used the unpacker version 0.4.35444 for unpacking patch.fat/dat
Here's what in the end
Code:
Project File Loaded: 1571221
Unhandled Exception: System.UnauthorizedAccessException: Access is denied along the way "D:\Ubisoft\UbisoftGameLauncher\games\Far Cry 5\data_final\pc\patch.fat".
   в System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   в System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, In
t32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions op
tions, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean
useLongPath, Boolean checkHost)
   в System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, F
ileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean b
FromProxy)
   в System.IO.FileStream..ctor(String path, FileMode mode)
   в FC5.Unpacker.Program.iUnpackBigFile(String m_FatFile, String m_DstFolder)


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 Post subject: Re: Far Cry 5 .Fat and .Dat Files
PostPosted: Mon Jun 25, 2018 10:51 pm 
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Alexxxxxxx wrote:
Hello! Who can update the unpacker for the version of the game 1.07
I used the unpacker version 0.4.35444 for unpacking patch.fat/dat
Here's what in the end
Code:
Project File Loaded: 1571221
Unhandled Exception: System.UnauthorizedAccessException: Access is denied along the way "D:\Ubisoft\UbisoftGameLauncher\games\Far Cry 5\data_final\pc\patch.fat".
   в System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   в System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, In
t32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions op
tions, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean
useLongPath, Boolean checkHost)
   в System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, F
ileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean b
FromProxy)
   в System.IO.FileStream..ctor(String path, FileMode mode)
   в FC5.Unpacker.Program.iUnpackBigFile(String m_FatFile, String m_DstFolder)


I literally just used the same version on 1.07 yesterday, worked 100% fine.

BTW since nobody has done a model importer, I started working on one for blender, similar to what I did for Primal etc. Should have something in a couple days.


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 Post subject: Re: Far Cry 5 .Fat and .Dat Files
PostPosted: Wed Jun 27, 2018 6:02 am 
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Image

Little bit of progress. I can load some static meshes, with UVs. They really messed with the format as compared to FarCry4/Primal, the block structure is relatively similar, but they removed some blocks and added some new ones, and they changed how sub-meshes/sub-materials are stored, and changed how they handle the vertex block, which is frankly a nightmare. I want to do it nice, but I may end up taking the easy way out and just make every material a separate mesh (so like, things will be a ton of parts). But have to see what can be done.

As for Rigging, I haven't even looked at those types of meshes yet, so At this point, It's wait and see as to whether I can import weights and bones. Will report back in a few days.



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