|Splinter Cell: Double Agent (Xbox Version 2006) .lin archive
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|Author:||Pepsee [ Sun Feb 25, 2018 6:20 pm ]|
|Post subject:||Splinter Cell: Double Agent (Xbox Version 2006) .lin archive|
Hello, everyone! I came here today wondering how can I extract the files from this awesome game!
The formats are .lin from what I can see.
I uploaded an archive (link is in the word "archive") with some samples. Any ideas? I tried using Umodel and DecUbi, but to no avail..
# script for QuickBMS http://aluigi.altervista.org/quickbms.htm
get ARC_SZ asize
get NAME basename
get EXT extension
string NAME + _decomp.
string NAME + EXT
get SIZE long
get ZSIZE long
clog NAME OFFSET ZSIZE SIZE
math OFFSET + ZSIZE
while OFFSET != ARC_SZ
With this code, you can decompress the map files, but then you get something like this. I don't know what to do.
|Author:||Pepsee [ Sat Jul 07, 2018 8:23 pm ]|
|Post subject:||Re: Splinter Cell: Double Agent (Xbox Version 2006) .lin arc|
*bump* I really want the models from this game...
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