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 Post subject: question about import model 3ds max
PostPosted: Tue Feb 06, 2018 2:17 am 
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ultra-n00b

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Hi there
Can anyone update this script to import r3cb files
there's problem here (fseek f (0x107 - bonename.count)#seek_cur)
and i tried with old files from this game and the script had worked perfectly
I think i must change this offset , because the game has updated her files
but idk how i can get aright offset
I tried to get aright offset but i can't

Code:
if (heapSize < 20000000) then
(
   heapSize = 200000000 -- allow ~ 40 MB instead of just 7.5 MB. Prevents "Runtime Error: Out of scripter memory"
)

fname = GetOpenFileName caption:"Open c9 Model File" types:"c9 Model File(*.r3cb)|*.r3cb"
f = fopen fname "rb"   --open file in read only format


fn PrintOffset Var =(
        local Var = Var
        print ("This is the offset 0x" + (bit.intAsHex Var) as string)
        Var
    )

fn PrintCount Var = (
        local Var = Var
        print ("This is the Count 0x" + (bit.intAsHex Var) as string)
        Var
    )

fn Readword fstream = (
    return readshort fstream #unsigned
)

fn ReadFixedString bstream fixedLen =(
   local str = ""
   for i = 1 to fixedLen do(
      str += bit.intAsChar (ReadByte bstream #unsigned)
   )
   str
)
BNArr = #()
bonecount = readlong f
for a = 1 to bonecount do (
bonename = readstring f
fseek f (0x107   - bonename.count)#seek_cur
boneid2 = readlong f
boneparent = readlong f + 1
BoneID = (a + 1)
m11 = readfloat f; m12 = readfloat f; m13 = readfloat f; m14 = readfloat f
m21 = readfloat f; m22 = readfloat f; m23 = readfloat f; m24 = readfloat f
m31 = readfloat f; m32 = readfloat f; m33 = readfloat f; m34 = readfloat f
m41 = readfloat f; m42 = readfloat f; m43 = readfloat f; m44 = readfloat f
tfm = matrix3 [m11,m12,m13] [m21,m22,m23] [m31,m32,m33] [m41,m42,m43]
m11 = readfloat f; m12 = readfloat f; m13 = readfloat f; m14 = readfloat f
m21 = readfloat f; m22 = readfloat f; m23 = readfloat f; m24 = readfloat f
m31 = readfloat f; m32 = readfloat f; m33 = readfloat f; m34 = readfloat f
m41 = readfloat f; m42 = readfloat f; m43 = readfloat f; m44 = readfloat f
tfm2 = matrix3 [m11,m12,m13] [m21,m22,m23] [m31,m32,m33] [m41,m42,m43]
   newBone = bonesys.createbone   \
              tfm.row4   \
              (tfm.row4 + 0.01 * (normalize tfm.row1)) \
              (normalize tfm.row3)
         newBone.name   = BoneName
         newBone.width  = 0.3
         newBone.height = 0.3
         newBone.transform = tfm2
         newBone.wirecolor = yellow
         newbone.showlinks = true
         newBone.setBoneEnable false 0
         newBone.pos.controller      = TCB_position ()
         newBone.rotation.controller = TCB_rotation ()
print bonename
print boneid2
print boneparent
if (BoneID == 3) then
newBone.parent = BNArr[1]
if (boneparent != 0) then
newBone.parent = BNArr[boneparent]
append BNArr newBone

fseek f 0x24#seek_cur
nullcount = readlong f
fseek f (0x4 * nullcount)#seek_cur                
 

)
select $'Scene Root'
rotate $ (angleaxis 90.0 [1,0,0])
rotate $ (angleaxis 180.0[0,0,1])

fclose f



i have tried with this file
plz help if you can [roll]


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 Post subject: Re: question about import model 3ds max
PostPosted: Wed Feb 07, 2018 1:14 am 
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ultra-n00b

Joined: Thu Jan 07, 2016 1:15 am
Posts: 8
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Anyone can help


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 Post subject: Re: question about import model 3ds max
PostPosted: Wed Feb 07, 2018 4:27 pm 
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ultra-n00b

Joined: Thu Jan 07, 2016 1:15 am
Posts: 8
Has thanked: 0 time
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hey guys
no one here can helped me
i will pay for that :roll:
send msg if you want help me for money


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 Post subject: Re: question about import model 3ds max
PostPosted: Sat Feb 10, 2018 8:40 pm 
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ultra-n00b

Joined: Thu Jan 07, 2016 1:15 am
Posts: 8
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thx guys
fixed


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