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 Post subject: Final Fantasy XV Benchmark
PostPosted: Thu Feb 01, 2018 10:57 pm 
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I'm aware that the PS4 version of FFXV is compatible with Noesis, and while I can find the files in the Benchmark through Noesis, it doesn't extract the models, and just gives me an error:
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I was wondering if there's anything I'm doing wrong, or if the Noesis plugin needs to be updated to properly support the PC version of FFXV.

A link to the benchmark can be found here: http://benchmark.finalfantasyxv.com/na/

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 Post subject: Re: Final Fantasy XV Benchmark
PostPosted: Sat Feb 03, 2018 5:06 pm 
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you're lucky i even managed to take care of this format not too long ago... as a .bms script, that is.
see here for more details.

do keep in mind however that it does not automatically handle out any format for you, at least not beyond "decompressing" some files. keep an open mind when using this.


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 Post subject: Re: Final Fantasy XV Benchmark
PostPosted: Fri Feb 09, 2018 5:10 am 
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Hey Anon -- thanks so much for the bms script. I was able to extract a mesh model, but all the texture files (from a sourceimage folder) that got extracted weren't viewable in noesis, and therefore can't be converted -- am I doing something wrong or should I be using something else to convert the btex files? Thanks!


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 Post subject: Re: Final Fantasy XV Benchmark
PostPosted: Fri Feb 16, 2018 3:24 am 
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HiryuX wrote:
Hey Anon -- thanks so much for the bms script. I was able to extract a mesh model, but all the texture files (from a sourceimage folder) that got extracted weren't viewable in noesis, and therefore can't be converted -- am I doing something wrong or should I be using something else to convert the btex files? Thanks!
you're welcome i guess...

as for the texture files though, actually i don't have any suggestions right now. anything else beyond messing with archive files is not really my field anyway.


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 Post subject: Re: Final Fantasy XV Benchmark
PostPosted: Fri Feb 16, 2018 6:29 am 
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Jesuschrist:

viewtopic.php?f=16&t=17659


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