XeNTaX Forum Index
Forum MultiEx Commander Tools Tools Home
It is currently Tue Jun 19, 2018 7:46 am

All times are UTC + 1 hour


Forum rules


Please click here to view the forum rules



Post new topic Reply to topic  [ 10 posts ] 
Author Message
 Post subject: Darksiders II Deathinitive Edition .upack
PostPosted: Mon Nov 09, 2015 2:46 am 
Offline
veteran
User avatar

Joined: Sat Sep 13, 2008 3:13 pm
Posts: 93
Has thanked: 3 times
Have thanks: 12 times














You can make the ads go away by registering

Hi I was wondering if anyone intended to take a whack at the new .upacks for Darksiders II Deathinitive Edition. Looks like the textures are improved.

I tried to use DS2Extract from the following thread:

viewtopic.php?f=16&t=9483&p=79039&hilit=DS2Extract#p79039

I found that if I renamed manifest.bin to pc.mnfst (which DS2Extract looks for), then the extraction process starts and around 30 files are extracted, with readable .dds files, so the archive structure must not be drastically different from Darksiders II.

Ping me if anything is needed,

thanks


Top
 Profile  
 
 Post subject: Re: Darksiders II Deathinitive Edition .upack
PostPosted: Sat Nov 14, 2015 3:16 pm 
Offline
advanced

Joined: Sat Oct 23, 2010 3:50 pm
Posts: 57
Has thanked: 2 times
Have thanks: 2 times
hop someone update this extractor, I think there model files are same, just repaint tetures.


Top
 Profile  
 
 Post subject: Re: Darksiders II Deathinitive Edition .upack
PostPosted: Mon Nov 16, 2015 3:40 am 
Offline
veteran
User avatar

Joined: Sat Sep 13, 2008 3:13 pm
Posts: 93
Has thanked: 3 times
Have thanks: 12 times
I got a response back from Sir Kane:

"The only thing that changed is the offset values in the manifest. They changed that into 64 bit values to support upak sizes over 4 GB."

Sadly, this is too far above my skill level in programming (Shaved Ape level) to resolve. To any who are interested, the source code can still be found here:

http://sktest.aruarose.com/DS2Extract.rar


Top
 Profile  
 
 Post subject: Re: Darksiders II Deathinitive Edition .upack
PostPosted: Mon Nov 16, 2015 12:38 pm 
Offline
M-M-M-Monster veteran
M-M-M-Monster veteran

Joined: Wed Mar 31, 2010 6:54 am
Posts: 1623
Has thanked: 61 times
Have thanks: 778 times
I fixed it but not tested


Attachments:


You do not have the required permissions to view the files attached to this post. Register to gain access.



Top
 Profile  
 
 Post subject: Re: Darksiders II Deathinitive Edition .upack
PostPosted: Wed Nov 18, 2015 3:07 am 
Offline
veteran
User avatar

Joined: Sat Sep 13, 2008 3:13 pm
Posts: 93
Has thanked: 3 times
Have thanks: 12 times
Ekey wrote:
I fixed it but not tested


Awesome, I tested it, it's extracting the first 5 GB without issues, then stops, saying it's 100% complete. I am sure about half is missing. Still, the first half is great, lots of improved textures... thanks Ekey!


Top
 Profile  
 
 Post subject: Re: Darksiders II Deathinitive Edition .upack
PostPosted: Thu Dec 03, 2015 4:57 am 
Offline
advanced

Joined: Sat Oct 23, 2010 3:50 pm
Posts: 57
Has thanked: 2 times
Have thanks: 2 times
this is so awsome!!!! 8D 8D 8D 8D


Top
 Profile  
 
 Post subject: Re: Darksiders II Deathinitive Edition .upack
PostPosted: Wed Dec 09, 2015 7:54 am 
Offline
mega-veteran
mega-veteran

Joined: Tue Jul 29, 2014 9:06 am
Posts: 185
Has thanked: 3 times
Have thanks: 8 times
I take advantage of this discussion to talk about the models and the skin. if you try to import the models of golem on 3dstudio max no 'is the skeleton and are dismembered using this script: viewtopic.php?f=16&t=11574


Top
 Profile  
 
 Post subject: Re: Darksiders II Deathinitive Edition .upack
PostPosted: Thu Dec 17, 2015 10:26 am 
Offline
ultra-n00b

Joined: Sun Dec 13, 2015 3:41 pm
Posts: 1
Has thanked: 0 time
Have thanks: 0 time
Hi guys!

I tire this tool and it's good. I and my friend want to translate the game to another language. We find the .loc files with the dialogues, etc... but maybe have you got idea how can we edit it?

Thanks for your help!


Top
 Profile  
 
 Post subject: Re: Darksiders II Deathinitive Edition .upack
PostPosted: Mon Nov 21, 2016 8:52 am 
Offline
ultra-n00b

Joined: Fri Aug 06, 2010 1:41 am
Posts: 9
Has thanked: 0 time
Have thanks: 0 time
Hi guys!

After a long time I found this topic, i worry quite late... or may not.

I have an idea, how can i translate this game, but after a long time still don't know what is the right steps...

First:

I found BMS script > unpack/repack media.upack

Second:

obp > offzip > bod >

bod > packzip > obp

Okay. but I have no idea for this:

bod > loc, or loc to bod....

...but i saw the DS2Extractor.... It did not help for this.

The "loc" files very interesting....

- 4 byte file signature, 4c 4f 43 02, it's called "loc ".
- 4 byte: count of language 0x000b > 11
- 11 x 8 byte line. The first 4 byte: language ID, second: length language file for details. Example English 0x000005f5 > 1525.


Content of all language:

- 56 byte, 7x8 byte data structure. I have no idea what is this...
- x 40 byte metadata. some fix numbers, string id, string lenght (?), string counter, simple incremental.
- x 16 byte, strings length again (?).
- strings, zero closed, x pieces, of course

Okay, its not to hard... but... the line of 639...

x 40 > zero? Zero length? What is this? Why?

I found this: http://turkceoyunmerkezi.com/darksiders-2-100-turkce-yama.html

Woho.. these guys have a working tool! But... unfortunately, they did not reply to me... :(


Top
 Profile  
 
 Post subject: Re: Darksiders II Deathinitive Edition .upack
PostPosted: Thu Jan 11, 2018 9:57 am 
Offline
advanced

Joined: Sat Oct 23, 2010 3:50 pm
Posts: 57
Has thanked: 2 times
Have thanks: 2 times
Ekey wrote:
I fixed it but not tested


first, so thank U made this awsome tool, very!

I try this tool to export game files. and I think so many files losted, just like this


Attachments:


You do not have the required permissions to view the files attached to this post. Register to gain access.



Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 10 posts ] 

All times are UTC + 1 hour


Who is online

Users browsing this forum: No registered users and 6 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group