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 Post subject: Re: agents of mayhem
PostPosted: Sun Sep 17, 2017 8:05 pm 
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You need to be on windows 10 and enable extended path names.


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 Post subject: Re: agents of mayhem
PostPosted: Mon Sep 18, 2017 9:02 am 
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Yeah, after some time, I decided to made my own content browser UI ( treeview / listview) to look at the content of the files before I extract anything.

I'm doing this in WPF, like I did with my 3D Model Viewer.

Once it is done I'll post it here for downloading as a working executable, not some pile of code to deal with before you can do anything...

The code to list the content and the extraction itself work already, just doing the UI atm. So it will be done pretty soon.

T.

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 Post subject: Re: agents of mayhem
PostPosted: Tue Sep 19, 2017 9:48 pm 
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Ok my browser is finished, still need to polish of course, time to implement the extraction method

Image

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 Post subject: Re: agents of mayhem
PostPosted: Tue Sep 19, 2017 11:27 pm 
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Ok, first tests seem to be working,

double clicking the item in the list (or via right click and view) it plays the Bink Video ( I have Bink RAD tools installed to view these files )

Image

extracting multiple files at once works too.

going to implement the extraction of a whole folder next

T.

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 Post subject: Re: agents of mayhem
PostPosted: Wed Sep 20, 2017 9:44 am 
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AceWell wrote:
i see some zlib compressed blocks in that sample, offzip seems to work :D
the extracted dats seem to contain a model with LODs and one or more dxt textures that go with it


Which file was that, if I may ask ?

T.

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 Post subject: Re: agents of mayhem
PostPosted: Wed Sep 20, 2017 7:45 pm 
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added:
- implemented the extraction to the same folder structure as in the pack file
- possible to delete the original file after conversion
- support conversion of .wem_pc to .ogg

T.

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 Post subject: Re: agents of mayhem
PostPosted: Thu Sep 21, 2017 12:35 am 
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TaylorMouse wrote:
Which file was that, if I may ask ?

02c1a471.dat extracted with offzip

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 Post subject: Re: agents of mayhem
PostPosted: Wed Oct 04, 2017 3:55 pm 
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Finally finished the small tool, note, NO you cannot extract everything at once, you need to go through the parts one by one

Download the AgentsOfMayhem.ContentBrowser.

If anyone wants to help out on figuring out the 3D Models, please DO!

T.

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 Post subject: Re: agents of mayhem
PostPosted: Thu Oct 05, 2017 1:01 pm 
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For some of the texture, I was able to provide a dds header and that seem to work out pretty well, others, not so much

I will try to implement this in my browser

example:


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 Post subject: Agents of mayhem (.vpp_pc/str2_pc)
PostPosted: Sun Feb 25, 2018 3:33 am 
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here is a bms script for fun to extract files from vpp_pc and str2_pc files :D


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 Post subject: Re: agents of mayhem
PostPosted: Fri Mar 23, 2018 9:47 pm 
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I try script in aom_agents.vpp_pc but don't work

- open input file D:\GAMES\Agents.Of.Mayhem-CPY\aom\data\aom_agents\aom_agents.vpp_pc
- open script D:\GAMES\Agents.Of.Mayhem-CPY\aom\data\aom_agents\AgentsofMayhem_vpp_pc__str2_pc.bms
- set output folder D:\GAMES\Agents.Of.Mayhem-CPY\aom\data\aom_agents\folder

offset filesize filename
--------------------------------------

- error in src\extra\xalloc.c line 618: xdbg_malloc()

Error: memory allocation problem


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 Post subject: Re: agents of mayhem
PostPosted: Fri Mar 23, 2018 11:33 pm 
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DarthphoeniX wrote:
I try script in aom_agents.vpp_pc but don't work

can't do anything without samples.
that script was written just for fun and it worked with the samples i had, so i may or may not
keep updating it, you could always try TaylorMouse's program and see if it works there too. :D

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 Post subject: Re: agents of mayhem
PostPosted: Sat Mar 24, 2018 11:38 am 
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AceWell wrote:
DarthphoeniX wrote:
I try script in aom_agents.vpp_pc but don't work

can't do anything without samples.
that script was written just for fun and it worked with the samples i had, so i may or may not
keep updating it, you could always try TaylorMouse's program and see if it works there too. :D

filecutter 2mb: http://dropmefiles.com/ppr2z
filecutter 4mb: http://dropmefiles.com/6Cdoo


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 Post subject: Re: agents of mayhem
PostPosted: Sat Mar 24, 2018 9:18 pm 
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i see now, my script was for file version 10 where your samples
are file version 17, so yes there is quite a few differences. :)

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 Post subject: Re: agents of mayhem
PostPosted: Wed Oct 03, 2018 9:22 pm 
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Hello, I need your help with the game "agents of mayhem".
How did you open a file with a 3D model of your character ?


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