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 Post subject: Help .npk .package how these two packages decompression? @
PostPosted: Thu Jul 20, 2017 3:11 pm 
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The two files, respectively, are Chinese games, one is the town of magic song mobile phone games (npk), one is Tai Chi Panda 3 mobile games (packages), would like to learn under their game art production methods, Help out! Thank you!

http://zm.163.com/

npk download link:https://drive.google.com/open?id=0B5vXVrwm0zRzaEVNcFRlQlBnZ1k

http://panda3.woniu.com/

packages download link:https://drive.google.com/open?id=0B5vXVrwm0zRzMzlzZy1EWEZHSlE

@ekey

I am not a programmer, so do not understand the principle of these unpacking, but want to learn, do not know how to start learning, so this time can only come to the forum to help you help!

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 Post subject: Re: Help .npk .package how these two packages decompression?
PostPosted: Wed Aug 02, 2017 4:47 am 
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for the "Town of Magic" npc.npk sample this bms script should extract the content
viewtopic.php?f=10&t=13147&p=108173&hilit=npk#p108173

and for the "Tai Chi Panda 3" res3.package sample this bms script will extract the contents :D
Code:
# script for QuickBMS http://aluigi.altervista.org/quickbms.htm

idstring "PCK0"
get UNK long
get UNK2 short
get FILES long
get DATA_START long
get UNK4 byte
for i = 0 < FILES
   get FLAG short
   get OFFSET long
   get ZERO long
   get SIZE long
   get ZSIZE long
   getdstring FLAGS 0x9
   get NAME string
   comtype zlib_dynamic
   clog NAME OFFSET ZSIZE SIZE
next i


you can open the *.pvr textures with Noesis
the one tga file is a rgb565 image
the *.xmod files are models it seems, don't know if a plugin exists already though

edit
finale00 has a couple of xmod Noesis python scripts but they don't work with your xmod samples,
could be a good base to start from though.
http://himeworks.com/redirect.php?type= ... Wulin_xmod
http://himeworks.com/redirect.php?type= ... Club2_xmod


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Noesis
Hex2obj
QuickBMS
TextureFinder
Unity Assets Bundle Extractor


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