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 Post subject: Tokyo Xtreme Racer Series (xxx.DAT xxx.TOC)
PostPosted: Sat Sep 27, 2014 6:29 pm 
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This thread will hopefully be the future home of all TXR-related game archive extraction on this forum; with many desirable models to extract all in the same data formats, I'd thought it'd be good to keep it to just one thread.

Items of interest for each game are after the screenshots.

Things to know:
-All the games have a large Data file (either .DAT or a weird .000 file in Zero's case) and a TOC/LOC file (Table of contents)
-All the games after Zero used this format, so if an extraction method is found then we've got a whole lotta car models to pick from (atleast 400+ different Japanese vehicles)
-I've tried to get screenshots of data integers that appear more than once and are obvious to find multiple examples of perhaps assets to the game.

Tokyo Xtreme Racer Zero (PS2)

Files:

CDDATA.000: https://www.dropbox.com/s/ltpysnajasxt0 ... 0.DAT?dl=0 (for some reason identified as a .DAT file, doesn't matter anyway)
CDDATA.LOC: https://www.dropbox.com/s/29byeo1xbpwr9 ... A.LOC?dl=0

Screenshot sample of CDDATA.000:
Image
Image

At the start of the file, there's one .TM2 file which is the A-Z character selection for car names.


Tokyo Xtreme Racer Drift 2 (PS2)

Files:

BUILD.DAT: https://www.dropbox.com/s/1vi4h6u3pte1u ... T.zip?dl=0
BUILD.TOC: https://www.dropbox.com/s/mtrrzdtymk57n ... D.TOC?dl=0

Screenshot samples of BUILD.DAT:
Image
Image

There's a couple of headers for TM2 files, but no data afterwards. Found keywords of cars in this plus some seemingly compressed words such as "BA77LE" instead of Battle, (Kaido Battle being the Japanese equivalent name).


Import Tuner Challenge (360)

BUILD.DAT: https://www.dropbox.com/s/uiao93nte9qvm ... D.DAT?dl=0
BUILD.TOC: https://www.dropbox.com/s/j09g8h19tqe2s ... D.TOC?dl=0

Screenshot samples of BUILD.DAT:
Image
Image
Image
Image


-Keywords such as Skyline, Battle, Chal(lenge missing) and text strings about 'Microsoft Shader Compli 2.0' (which got repeated an awful lot) were found
-Every bit of data starts with .eUCLy
-TXD2 (Tokyo Xtreme Drift 2?) found occasionally
-180, 32, 34, 86 (180SX, R32 GTR, R34 GTR, AE86) Integers found all in the first scroll section


That'll be all for now.. probably Import Tuner Challenge is the most exciting with the high quality models, but TXR Drift 2 has D1 machines galore..
And if your wondering what's so special about these games (and why they're worthwhile): https://www.youtube.com/watch?v=7ZMmzAamRxs

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 Post subject: Re: Tokyo Xtreme Racer Series (xxx.DAT xxx.TOC)
PostPosted: Sun Sep 28, 2014 2:22 am 
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Argonaut wrote:
-Keywords such as Skyline, Battle, Chal(lenge missing) and text strings about 'Microsoft Shader Compli 2.0' (which got repeated an awful lot) were found
Sounds like a bunch of compiled shaders, possibly XMem compressed. Notice how the word "Compiler" contains "er", which is also in the word "Shader"?

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 Post subject: Re: Tokyo Xtreme Racer Series (xxx.DAT xxx.TOC)
PostPosted: Sun Sep 28, 2014 10:12 am 
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GMMan wrote:
Argonaut wrote:
-Keywords such as Skyline, Battle, Chal(lenge missing) and text strings about 'Microsoft Shader Compli 2.0' (which got repeated an awful lot) were found
Sounds like a bunch of compiled shaders, possibly XMem compressed. Notice how the word "Compiler" contains "er", which is also in the word "Shader"?



Shader files are in a different folder within the ISO.. I'll try looking into that Compression method and see whether I can do anything with it.. Thanks for commenting. :)

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 Post subject: Re: Tokyo Xtreme Racer Series (xxx.DAT xxx.TOC)
PostPosted: Mon Apr 06, 2015 4:26 pm 
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I've used the aluigi's script for quickbms at Tokyo Xtreme Racer Zero and what i have now are a some .dat files one with 43.3 mb a lot of .nfc files with 800kb more or less and the rest are .0iv files with less weight, something about that?

I can upload all the extracted files if someone are interested.


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 Post subject: Re: Tokyo Xtreme Racer Series (xxx.DAT xxx.TOC)
PostPosted: Sun Jun 11, 2017 2:22 pm 
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2017 UPDATE - Are we any closer to Figuring out the file types?


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 Post subject: Re: Tokyo Xtreme Racer Series (xxx.DAT xxx.TOC)
PostPosted: Wed Dec 20, 2017 6:13 pm 
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For real? Because i really want the Autozam AZ-1 and Pulsar GTi-R from the game. :)


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 Post subject: Re: Tokyo Xtreme Racer Series (xxx.DAT xxx.TOC)
PostPosted: Wed Dec 20, 2017 11:14 pm 
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Can you repost the dat/loc files please?


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