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Quake Champions .PAK (Saber Engine)
http://forum.xentax.com/viewtopic.php?f=10&t=16187
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Author:  thunderysteak [ Sun Apr 23, 2017 12:11 am ]
Post subject:  Quake Champions .PAK (Saber Engine)

I've received a bunch of .PAK files from a friend from QC, and I wonder if anyone here is able to reverse engineer the Saber 3D engine .PAK archives

Because my internet is super slow, and the files are on his cloud storage, would be providing what I think is the header of the PAK archive to see if it's the same format as older games using the Saber engine?

Author:  GRiNDERKILLER [ Sun Apr 23, 2017 1:42 am ]
Post subject:  Re: Quake Champions .PAK (Saber Engine)

Already tried but can't find index file which holds offsets + filenames. It uses deflate compression. I used offzip on it. Some data are not compressed.

Author:  thunderysteak [ Mon Apr 24, 2017 11:54 pm ]
Post subject:  Re: Quake Champions .PAK (Saber Engine)

Well I just noticed something pretty strange
If you check out the BethesdaNet launcher, you can see that it is also populated with a bunch of PAK files.

This could mean that it's a totally different known file format used in the past with tools released for it, and its extension was just changed for whatever reason

Author:  iOrange [ Tue Aug 22, 2017 11:34 pm ]
Post subject:  Re: Quake Champions .PAK (Saber Engine)

You can use my tool to open any *.pak file from the game and extract anything from it.

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You can download the file from here - http://3d-orange.net/files/QCPAK_v001.zip

Author:  MARK2580 [ Sun Aug 27, 2017 9:34 am ]
Post subject:  Re: Quake Champions .PAK (Saber Engine)

iOrange wrote:
You can use my tool to open any *.pak file from the game and extract anything from it.
You can download the file from here - http://3d-orange.net/files/QCPAK_v001.zip


What to do next with these files? In what they can open / convert.

Author:  iOrange [ Thu Aug 31, 2017 5:05 pm ]
Post subject:  Re: Quake Champions .PAK (Saber Engine)

By now you can extract sounds
http://thefatcheetah.com/grabs/QCpakaudio.html

Author:  iOrange [ Sun Sep 10, 2017 1:45 am ]
Post subject:  Re: Quake Champions .PAK (Saber Engine)

I'd like to introduce you the new tool - QCPCT.

You can download it from here: http://www.moddb.com/games/quake-champions/downloads/qcpct-v01

With this tool you can easily explore and convert any or all of the PCT textures stored inside Quake Champions *.pak archives.

Just open any PCT file and choose one of the available 3 formats to save:
1) TGA - simplest format that will allow you to use the texture in any other imaging program
2) DDS - more complex format that will allow you to save the full game texture with all of it's mipmaps and faces (if it's cubemap)
3) HDR - use this format to save those HDR textures from the game

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Author:  AceWell [ Mon Sep 11, 2017 1:54 am ]
Post subject:  Re: Quake Champions .PAK (Saber Engine)

there was some open research going on here :D
https://zenhax.com/viewtopic.php?f=9&t=4360

Author:  mrkryu [ Tue Sep 26, 2017 1:47 pm ]
Post subject:  Re: Quake Champions .PAK (Saber Engine)

Hi guys! At me why that on system do not open PCT files and I could not pull out that that is necessary for me. Could you help me? I need some elements to design my Stream on Tweets. Approximately what you need to show on the screenshots. Sorry behind the curve English (translate google com xD)
PLZ HELP ME! =)
skype: maggod007
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