XeNTaX Forum Index
Forum MultiEx Commander Tools Tools Home
It is currently Fri Oct 20, 2017 8:11 am

All times are UTC + 1 hour


Forum rules


Please click here to view the forum rules



Post new topic Reply to topic  [ 9 posts ] 
Author Message
 Post subject: Quake Champions .PAK (Saber Engine)
PostPosted: Sun Apr 23, 2017 12:11 am 
Offline
ultra-n00b

Joined: Fri May 20, 2016 8:54 am
Posts: 6
Has thanked: 1 time
Have thanks: 0 time

I've received a bunch of .PAK files from a friend from QC, and I wonder if anyone here is able to reverse engineer the Saber 3D engine .PAK archives

Because my internet is super slow, and the files are on his cloud storage, would be providing what I think is the header of the PAK archive to see if it's the same format as older games using the Saber engine?

You can make the ads go away by registering



Top
 Profile  
 
 Post subject: Re: Quake Champions .PAK (Saber Engine)
PostPosted: Sun Apr 23, 2017 1:42 am 
Offline
advanced

Joined: Thu Jul 12, 2012 12:24 pm
Posts: 63
Has thanked: 6 times
Have thanks: 16 times
Already tried but can't find index file which holds offsets + filenames. It uses deflate compression. I used offzip on it. Some data are not compressed.


Top
 Profile  
 
 Post subject: Re: Quake Champions .PAK (Saber Engine)
PostPosted: Mon Apr 24, 2017 11:54 pm 
Offline
ultra-n00b

Joined: Fri May 20, 2016 8:54 am
Posts: 6
Has thanked: 1 time
Have thanks: 0 time
Well I just noticed something pretty strange
If you check out the BethesdaNet launcher, you can see that it is also populated with a bunch of PAK files.

This could mean that it's a totally different known file format used in the past with tools released for it, and its extension was just changed for whatever reason


Top
 Profile  
 
 Post subject: Re: Quake Champions .PAK (Saber Engine)
PostPosted: Tue Aug 22, 2017 11:34 pm 
Offline
beginner
User avatar

Joined: Wed Apr 20, 2016 3:56 pm
Posts: 20
Has thanked: 0 time
Have thanks: 16 times
You can use my tool to open any *.pak file from the game and extract anything from it.

Image

You can download the file from here - http://3d-orange.net/files/QCPAK_v001.zip


Top
 Profile  
 
 Post subject: Re: Quake Champions .PAK (Saber Engine)
PostPosted: Sun Aug 27, 2017 9:34 am 
Offline
ultra-n00b

Joined: Wed Aug 13, 2014 7:29 am
Posts: 3
Has thanked: 0 time
Have thanks: 0 time
iOrange wrote:
You can use my tool to open any *.pak file from the game and extract anything from it.
You can download the file from here - http://3d-orange.net/files/QCPAK_v001.zip


What to do next with these files? In what they can open / convert.


Top
 Profile  
 
 Post subject: Re: Quake Champions .PAK (Saber Engine)
PostPosted: Thu Aug 31, 2017 5:05 pm 
Offline
beginner
User avatar

Joined: Wed Apr 20, 2016 3:56 pm
Posts: 20
Has thanked: 0 time
Have thanks: 16 times
By now you can extract sounds
http://thefatcheetah.com/grabs/QCpakaudio.html


Top
 Profile  
 
 Post subject: Re: Quake Champions .PAK (Saber Engine)
PostPosted: Sun Sep 10, 2017 1:45 am 
Offline
beginner
User avatar

Joined: Wed Apr 20, 2016 3:56 pm
Posts: 20
Has thanked: 0 time
Have thanks: 16 times
I'd like to introduce you the new tool - QCPCT.

You can download it from here: http://www.moddb.com/games/quake-champions/downloads/qcpct-v01

With this tool you can easily explore and convert any or all of the PCT textures stored inside Quake Champions *.pak archives.

Just open any PCT file and choose one of the available 3 formats to save:
1) TGA - simplest format that will allow you to use the texture in any other imaging program
2) DDS - more complex format that will allow you to save the full game texture with all of it's mipmaps and faces (if it's cubemap)
3) HDR - use this format to save those HDR textures from the game

Image


Top
 Profile  
 
 Post subject: Re: Quake Champions .PAK (Saber Engine)
PostPosted: Mon Sep 11, 2017 1:54 am 
Offline
VIP member
VIP member

Joined: Wed Nov 05, 2008 12:16 pm
Posts: 893
Has thanked: 1878 times
Have thanks: 475 times
there was some open research going on here :D
https://zenhax.com/viewtopic.php?f=9&t=4360

_________________
Noesis
Hex2obj
QuickBMS
TextureFinder
Unity Assets Bundle Extractor


Top
 Profile  
 
 Post subject: Re: Quake Champions .PAK (Saber Engine)
PostPosted: Tue Sep 26, 2017 1:47 pm 
Offline
ultra-n00b

Joined: Mon Sep 18, 2017 1:32 pm
Posts: 1
Has thanked: 0 time
Have thanks: 0 time
Hi guys! At me why that on system do not open PCT files and I could not pull out that that is necessary for me. Could you help me? I need some elements to design my Stream on Tweets. Approximately what you need to show on the screenshots. Sorry behind the curve English (translate google com xD)
PLZ HELP ME! =)
skype: maggod007
Image
Image
Image




Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 9 posts ] 

All times are UTC + 1 hour


Who is online

Users browsing this forum: No registered users and 4 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group