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 Post subject: [PC] Pro Beach Soccer
PostPosted: Thu Jun 22, 2017 5:59 pm 
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ultra-n00b

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Image

https://www.youtube.com/watch?v=w7Y-Wl-QwTk

Pro Beach Soccer the only PC Game ever made have one easy file called WadPc.wad and i need a tool was able to extract/import in to the file different textures and maybe as well player names, if they are textured even better.
I'm going to send the .wad file.

https://drive.google.com/open?id=0B_SB6 ... 2NtY3MxRGc

Inside of the game as i can see it have this folders.
Medias folder have 4 easy .mpg files we can change it.
Comments and Music are .rws files.
If you need those ones too i will send.

It will be amazing if this happens. :keke:

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 Post subject: Re: [PC] Pro Beach Soccer
PostPosted: Fri Jul 07, 2017 8:36 pm 
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ultra-n00b

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No help? :(


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 Post subject: Re: [PC] Pro Beach Soccer
PostPosted: Sat Jul 15, 2017 11:57 am 
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This is the format I have so far - still trying to work out how to build the directory tree. ie. the filenames and directory names are all stored in the one directory - there must be something in the "UNKNOWN DIRECTORY" that links the files to their filenames, and probably also therefore linking them to a directory name?

Code:
+------------------------+
| Pro Beach Soccer *.wad |
+------------------------+

// Uses ZLib Compression
// Files are listed in the directory in Reverse Order (ie the first entry in the directory is the last file in the archive)

// ARCHIVE HEADER
  8 - Header ("PAM_PAK" + (byte)0)
  2 - Number Of Files
  2 - Unknown
  4 - Filename Directory Length
  4 - File Data Offset

// FILES DIRECTORY
  // for each file
    4 - File Length (Compressed)
    4 - File Offset
   
// UNKNOWN DIRECTORY
  // for each file
    2 - Unknown
    2 - Unknown
    2 - Unknown
    2 - Unknown (52685)

// FILENAME DIRECTORY
  // for each file and directory
    X - Filename/Directory Name
    1 - null Name Terminator
 
  1 - null End of Filename Directory terminator

// FILE DATA
  // for each file
    8 - File Header ("PAM-ZLB" + (byte)0)
    4 - Compression Flag? (1)
    4 - Decompressed Length?
    4 - null
    4 - Decompressed Length?
    4 - Header Length (32)
    4 - Hash?
    X - File Data (ZLib Compression)
    0-3 - null Padding to a multiple of 4 bytes (This field does not exist for the Last file in the archive!)


Happy for someone to convert this to a BMS if they feel the desire

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 Post subject: Re: [PC] Pro Beach Soccer
PostPosted: Mon Jul 17, 2017 11:34 pm 
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ultra-n00b

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Thanks.
I do not know. But you can try to get a copy of this online and install it. :)
If someone converts to .bms will be great for everyone.
This game deserves modding whatever the music sounds being boring we can change it all.



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