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 Post subject: Changing Noesis' file associations
PostPosted: Sun Oct 22, 2017 4:14 am 
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I've been trying to learn Noesis python scripting for a couple days now, and I think I've managed to write a decent, partially working script. However, I can't test it because upon loading it, Noesis thinks it's a Naruto Shippuden: Ultimate Ninja Storm 2 file, which it's not. Here's an image showing what I mean:

Image

I'd like to know if there's a way to force Noesis to attempt to load a model using the specified script, as opposed to choosing the one it's been told to load for this kind of file, Thanks.

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 Post subject: Re: Changing Noesis' file associations
PostPosted: Sun Oct 22, 2017 5:45 am 
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you can temporarily move the conflicting script out of the python folder or give your new script a unique type check. :)

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 Post subject: Re: Changing Noesis' file associations
PostPosted: Sun Oct 22, 2017 4:15 pm 
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I would do that, but I've searched all through the files and can't find this script that's causing it. I never installed such a script, so maybe it was built into Noesis?


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 Post subject: Re: Changing Noesis' file associations
PostPosted: Sun Oct 22, 2017 11:40 pm 
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just re download noesis and move your script to the new folder.


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 Post subject: Re: Changing Noesis' file associations
PostPosted: Mon Oct 23, 2017 1:20 am 
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ShadyTheFirst wrote:
I never installed such a script, so maybe it was built into Noesis?

it seems so, it is mentioned in native noesis.dll :]

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 Post subject: Re: Changing Noesis' file associations
PostPosted: Mon Oct 23, 2017 4:32 pm 
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AceWell wrote:
it seems so, it is mentioned in native noesis.dll :]


If that's the case, is there a way to remove it or disable it?


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 Post subject: Re: Changing Noesis' file associations
PostPosted: Mon Oct 23, 2017 10:23 pm 
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in theory you can hex edit out anything you want, just need to know what you're looking at, otherwise you
need to add a unique type check to your script or even change the extension of your samples temporarily.
thats all i got man, good luck! :]


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