after being contacted by luxox, I updated my last of us ps3 texture editor to support ps4 files. It is incomplete but I still wanted to share it.
Preview is only supported for DXT1 compressed textures but you can still export other textures to view them with gimp/photoshop etc.
There are 4 export options :
1) DDS Export :
Probably the best option for easy exporting. It tries to find the compression type of the texture data, uses the unswizzle algortihm (by m0xf) on the data and exports it with a proper header. After that you have to open the exported images with photoshop/gimp. The problem is that the program sometimes finds the compression type wrong and the resulting image might be garbage. I am trying to improve this. Still it is the easiest method.
2) Raw Data :
Just exports the raw texture data from the file. You need to add the header yourself and unswizzle the data.
3) Raw Data + Header
Raw data with a header automatically added by the program. Still the header might be wrong and you need to unswizzle the data yourself.
Only works for DXT1 compressed textures. It is basically the full scale version of the preview image.
Also I added a no preview version of the tool to load bigger files faster. It unswizzles the data during export and only for dds export. It should be better if you are interested in exporting raw data.
Program Screenshot :
Some textures from the common file :
Huge thanks to luxox18 and m0xf.
Edit : I removed the preview version, it makes loading times longer and not really useful. Just select the dds export and open exported files with gimp.