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 Post subject: Re: Resident Evil 7 demo PAK file
PostPosted: Tue Jan 31, 2017 5:28 pm 
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List is updated. Removed unused names and duplicates (only unique names). Added ~800 names > Update 8.


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 Post subject: Re: Resident Evil 7 demo PAK file
PostPosted: Thu Feb 02, 2017 12:52 am 
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michalss wrote:
Anyone found the font files pls ? I have try to extract all dds and i did but i was not able to identify the font file except this oft files in IU folder, but data from that files does not mean anything for me. Can anyone pls have a look, at least tell me what format is that? We figured out the new message format, it also mess and a complete a new structure.. :( Im working on the tool to mod the game but without possibility to do localization i will leave it, coz we need only loc the game at this moment. Only obstacle is damn stupid fonts.. I dont think that font is in tex file...

Code:
http://dropmefiles.com/l8VDN



Thx

Fonts are encrypted (In Open Type Format). I wrote small tool for decrypt and encrypt it. Simpe usage:

Code:
RE7.Fonts.CryptTool <mScrFile> <mDstFile>


Note: If you want to view font > after decrypt you need open in hex editor output file and remove first 4 bytes (FBFO) + you need also change extension to .OTF. Example on fot-newcinemaastd-d.oft.1

Image


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 Post subject: Re: Resident Evil 7 demo PAK file
PostPosted: Thu Feb 02, 2017 1:17 pm 
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michalss wrote:
Anyone found the font files pls ? I have try to extract all dds and i did but i


Thx


Why you ignoring my question?!
How did you extract the dds from a tex file?!


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 Post subject: Re: Resident Evil 7 demo PAK file
PostPosted: Thu Feb 02, 2017 8:09 pm 
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Ekey wrote:
michalss wrote:
Anyone found the font files pls ? I have try to extract all dds and i did but i was not able to identify the font file except this oft files in IU folder, but data from that files does not mean anything for me. Can anyone pls have a look, at least tell me what format is that? We figured out the new message format, it also mess and a complete a new structure.. :( Im working on the tool to mod the game but without possibility to do localization i will leave it, coz we need only loc the game at this moment. Only obstacle is damn stupid fonts.. I dont think that font is in tex file...

Code:
http://dropmefiles.com/l8VDN



Thx

Fonts are encrypted (In Open Type Format). I wrote small tool for decrypt and encrypt it. Simpe usage:

Code:
RE7.Fonts.CryptTool <mScrFile> <mDstFile>


Note: If you want to view font > after decrypt you need open in hex editor output file and remove first 4 bytes (FBFO) + you need also change extension to .OTF. Example on fot-newcinemaastd-d.oft.1

Image


Thx a lot ekey, i had no idea :D thx again You are rly good mate... Ekey can you please tell me how this files been encrypted ?

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Quick BMS Editor GUI - simple easy to use
Goto : viewtopic.php?uid=34229&f=29&t=6797&start=0

Downloads from DropBox : https://dl.dropboxusercontent.com/u/


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 Post subject: Re: Resident Evil 7 demo PAK file
PostPosted: Thu Feb 02, 2017 8:11 pm 
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35234917DOTmp4 wrote:
michalss wrote:
Anyone found the font files pls ? I have try to extract all dds and i did but i


Thx


Why you ignoring my question?!
How did you extract the dds from a tex file?!


simple answer coz i have not sort out the all headers and i dont rly need it anymore since good man ekey sort out the fonts :D. So will write archive repacker and text repacker i guess.. Not sure when but i guess i will :D

_________________
Quick BMS Editor GUI - simple easy to use
Goto : viewtopic.php?uid=34229&f=29&t=6797&start=0

Downloads from DropBox : https://dl.dropboxusercontent.com/u/


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 Post subject: Re: Resident Evil 7 demo PAK file
PostPosted: Thu Feb 02, 2017 9:14 pm 
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michalss wrote:
Thx a lot ekey, i had no idea :D thx again You are rly good mate... Ekey can you please tell me how this files been encrypted ?

In fact is the simple xor, key must be generated from simple seed and file size.

PS: Has anyone figured out with unknown value(s) after dwFlag in Entries? I tried different variants hashing (32/64), like: Compressed Data, Uncompressed Data, Directory Path, File Extension, also check File Date & Time and etc, but no luck. :constipated:


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 Post subject: Re: Resident Evil 7 demo PAK file
PostPosted: Thu Feb 02, 2017 9:58 pm 
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Ekey wrote:
michalss wrote:
Thx a lot ekey, i had no idea :D thx again You are rly good mate... Ekey can you please tell me how this files been encrypted ?

In fact is the simple xor, key must be generated from simple seed and file size.

PS: Has anyone figured out with unknown value(s) after dwFlag in Entries? I tried different variants hashing (32/64), like: Compressed Data, Uncompressed Data, Directory Path, File Extension, also check File Date & Time and etc, but no luck. :constipated:


Looks like crc kind of, but im not sure about it. I just hope it does not affect the repacking.

_________________
Quick BMS Editor GUI - simple easy to use
Goto : viewtopic.php?uid=34229&f=29&t=6797&start=0

Downloads from DropBox : https://dl.dropboxusercontent.com/u/


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 Post subject: Re: Resident Evil 7 demo PAK file
PostPosted: Fri Feb 03, 2017 8:07 pm 
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I have a localization project for this game, can somebody make interface based editing program for text files? :) would realy appreciate it.

and for fonts and bms script, really thx ekey, you are da man :)


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 Post subject: Re: Resident Evil 7 demo PAK file
PostPosted: Fri Feb 03, 2017 9:47 pm 
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Ekey wrote:
michalss wrote:
Anyone found the font files pls ? I have try to extract all dds and i did but i was not able to identify the font file except this oft files in IU folder, but data from that files does not mean anything for me. Can anyone pls have a look, at least tell me what format is that? We figured out the new message format, it also mess and a complete a new structure.. :( Im working on the tool to mod the game but without possibility to do localization i will leave it, coz we need only loc the game at this moment. Only obstacle is damn stupid fonts.. I dont think that font is in tex file...

Code:
http://dropmefiles.com/l8VDN



Thx

Fonts are encrypted (In Open Type Format). I wrote small tool for decrypt and encrypt it. Simpe usage:

Code:
RE7.Fonts.CryptTool <mScrFile> <mDstFile>


Note: If you want to view font > after decrypt you need open in hex editor output file and remove first 4 bytes (FBFO) + you need also change extension to .OTF. Example on fot-newcinemaastd-d.oft.1

Image


Is not a font file


Image


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 Post subject: Re: Resident Evil 7 demo PAK file
PostPosted: Sat Feb 04, 2017 2:54 am 
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MuratG wrote:
Is not a font file
Image

What? Output file in your screenshot is fot-newcinemaastd-d.oft.1.dec, you need change extension .oft.1.dec to .otf => fot-newcinemaastd-d.otf


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 Post subject: Re: Resident Evil 7 demo PAK file
PostPosted: Sat Feb 04, 2017 5:04 am 
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Ekey wrote:
MuratG wrote:
Is not a font file
Image

What? Output file in your screenshot is fot-newcinemaastd-d.oft.1.dec, you need change extension .oft.1.dec to .otf => fot-newcinemaastd-d.otf



Thanks


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 Post subject: Re: Resident Evil 7 demo PAK file
PostPosted: Sun Feb 05, 2017 4:09 pm 
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Thanks


Last edited by urao on Tue Feb 07, 2017 9:22 pm, edited 1 time in total.

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 Post subject: Re: Resident Evil 7 demo PAK file
PostPosted: Tue Feb 07, 2017 8:30 pm 
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Ekey wrote:
Small list update. Added ~400 names > Update 8

PS: Thanks to Haoose & DimJones.



Can you please reupload it ekey ? Thx

_________________
Quick BMS Editor GUI - simple easy to use
Goto : viewtopic.php?uid=34229&f=29&t=6797&start=0

Downloads from DropBox : https://dl.dropboxusercontent.com/u/


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 Post subject: Re: Resident Evil 7 demo PAK file
PostPosted: Tue Feb 07, 2017 10:14 pm 
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Reuploaded


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 Post subject: Re: Resident Evil 7 demo PAK file
PostPosted: Sun Feb 12, 2017 11:29 am 
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No updates?
Any idea how i can help finding all files?


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