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 Post subject: Re: Resident Evil 7 demo PAK file
PostPosted: Sun Feb 12, 2017 2:44 pm 
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ultra-n00b

Joined: Fri May 13, 2016 11:56 am
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Which format used for in-game music?

I can see bnk and pack-archives... everything else?

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 Post subject: Re: Resident Evil 7 demo PAK file
PostPosted: Tue Feb 14, 2017 2:26 am 
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n00b

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Ekey wrote:

Thanks but can you tell me how extract all the other files? Can i help in any way?!
If i extract the files, i still need patch1..bla bla.pak so i can not edit all files, the files which are inside the pak.
Can you help me make the extractor while playing working?

Ekey wrote:
35234917DOTmp4 wrote:
In current code is hooking two RVA addresses:

Code:
const LPVOID addr_files_construct_ver1 = (LPVOID)0x000000000849784A;
const LPVOID addr_files_construct_ver2 = (LPVOID)0x000000000827648A;


How i can find these RVA addresses in the final game exe? these RVA addresses are from the demo.
The point is, to extract 1. all the other files while playing
2. extract the files which are needed to start the first time, so mods can be created.


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 Post subject: Re: Resident Evil 7 demo PAK file
PostPosted: Tue Feb 21, 2017 10:53 pm 
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M-M-M-Monster veteran
M-M-M-Monster veteran

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Here is updated base list. Added some filenames for Banned Footage Vol. 1 and Vol. 2 DLC's > Update 10

35234917DOTmp4 wrote:
Thanks but can you tell me how extract all the other files? Can i help in any way?!

I said several times > you need make hook for hash algorithm.


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 Post subject: Re: Resident Evil 7 demo PAK file
PostPosted: Fri Apr 21, 2017 6:01 pm 
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beginner

Joined: Wed Apr 12, 2017 1:36 am
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I have unpacked the files of re7 and I want to find my font file and language editing file,

So what files should I look for??? And you have found out file yet?


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 Post subject: Re: Resident Evil 7 demo PAK file
PostPosted: Wed May 17, 2017 5:46 pm 
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n00b

Joined: Thu Aug 27, 2015 11:11 pm
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anyone have text editor for this game?

@michalss
are you still working on text editor?
any hope?


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 Post subject: Re: Resident Evil 7 demo PAK file
PostPosted: Sun Nov 12, 2017 10:53 pm 
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ultra-n00b

Joined: Thu Oct 12, 2017 12:20 am
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Hey, thank all of you guys for all these cool tools you make, really helps me find good models, and the thing is that i need 2 guns from the game, it's the Automag and the Samurai's Edge, i think i managed to extract the "re_chunk_000" and get the files with something like numeric extensions, i downloaded XLAra blender import/export blender addon trying to open the .mesh files (i renamed the ".mesh.32" to just ".mesh" (seemed pretty intuitive)) and tried to import them to blender however when i try to do so, an error pops up and that's pretty much it, i still can't figure out how to convert the ".tex.8" files either, am i doing this right? did i skipped anything?
thanks in advance.



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