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 Post subject: Re: Resident Evil 7 demo PAK file
PostPosted: Fri Dec 30, 2016 11:17 am 
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Ekey wrote:
Here we go. Script updated, names included (~2000 unknown names at this moment). Have fun :)


Nice.. Thx ekey :)

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 Post subject: Re: Resident Evil 7 demo PAK file
PostPosted: Sat Dec 31, 2016 12:54 pm 
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[s]Ekey, can you post hash function, please?[/s]

OK, I found it. MurmurHash


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 Post subject: Re: Resident Evil 7 demo PAK file
PostPosted: Wed Jan 11, 2017 11:14 pm 
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Ekey wrote:
Here we go. Script updated, names included (~2000 unknown names at this moment). Have fun :)

Any update yet?
I have more files with a hack extracted but 1. there over 2k left, and second i have no idea why you list them like
3399843968 natives/x64/aaa/ambassadortrial/environment/mesh/chapter1/c01_corridor01.mdf2.6
Because i created a md5 check like
bad663e310897f0d1cbf2cc870066384 0000000000001f84.bkh
which is
bad663e310897f0d1cbf2cc870066384 natives/X64/Sound/Wwise/sm1352.bnk.2.X64
how i put it into the list?
did it work if i just use
0000000000001f84.bkh natives/X64/Sound/Wwise/sm1352.bnk.2.X64
?
Other example, the second video file
6b55f18a8358ac56896019194d49a28a natives/X64/streaming/AAA/AmbassadorTrial/Movie/AmbassadorTrialEndMovie.mov.1
is
6b55f18a8358ac56896019194d49a28a 00000000000003f3.dat
Don't belive me? open the 3f3.dat with VLC player ;-)


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 Post subject: Re: Resident Evil 7 demo PAK file
PostPosted: Thu Jan 12, 2017 5:02 pm 
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Anyone figure out how to open the sdf files?


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 Post subject: Re: Resident Evil 7 demo PAK file
PostPosted: Tue Jan 24, 2017 11:35 pm 
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i used the pak tool on retail but its unusable files. can the resource hack dll be updated for retail version?


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 Post subject: Re: Resident Evil 7 demo PAK file
PostPosted: Tue Jan 24, 2017 11:46 pm 
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crude exporter on xnalara site. models and textures... just need ekey to do his thing lol.


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 Post subject: Re: Resident Evil 7 demo PAK file
PostPosted: Wed Jan 25, 2017 1:58 am 
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howfie wrote:
just need ekey to do his thing lol.

what you mean? script for unpack is ready > viewtopic.php?p=125600#p125600 . I can't update list with names because i don't have the game lal


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 Post subject: Re: Resident Evil 7 demo PAK file
PostPosted: Wed Jan 25, 2017 1:41 pm 
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Ekey wrote:
howfie wrote:
just need ekey to do his thing lol.

what you mean? script for unpack is ready > viewtopic.php?p=125600#p125600 . I can't update list with names because i don't have the game lal

I have it, can you tell me how to create a file list of that?
I unpacked all files from the pak, 41.207 files :eek:
How i do a list like you did? I really want to mod the game :(


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 Post subject: Re: Resident Evil 7 demo PAK file
PostPosted: Wed Jan 25, 2017 2:48 pm 
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35234917DOTmp4 wrote:
I have it, can you tell me how to create a file list of that?
I unpacked all files from the pak, 41.207 files :eek:
How i do a list like you did? I really want to mod the game :(

For DEMO i written special hook to get names.


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 Post subject: Re: Resident Evil 7 demo PAK file
PostPosted: Wed Jan 25, 2017 2:56 pm 
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Ekey wrote:
35234917DOTmp4 wrote:
I have it, can you tell me how to create a file list of that?
I unpacked all files from the pak, 41.207 files :eek:
How i do a list like you did? I really want to mod the game :(

For DEMO i written special hook to get names.

Are you reminer from reddit?


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 Post subject: Re: Resident Evil 7 demo PAK file
PostPosted: Wed Jan 25, 2017 10:21 pm 
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Ekey wrote:
howfie wrote:
just need ekey to do his thing lol.

what you mean? script for unpack is ready > viewtopic.php?p=125600#p125600 . I can't update list with names because i don't have the game lal


ill family share the game with you on steam. well worth it.


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 Post subject: Re: Resident Evil 7 demo PAK file
PostPosted: Thu Jan 26, 2017 12:07 am 
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Here is my Hook. Extract two DLL's in game folder and run the game. After play you can see RE7Hook.log file, just send it to me.

PS: Thanks to Haoose for provided executable. :)


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Last edited by Ekey on Thu Jan 26, 2017 1:59 am, edited 1 time in total.

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 Post subject: Re: Resident Evil 7 demo PAK file
PostPosted: Thu Jan 26, 2017 1:31 am 
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Awesome lol. Told you just gotta wait for Ekey, king of hooks, to do his thing hahahaha. Ekey, how do you find the function to hook? Do you just step through a debugger checking eax or something?


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 Post subject: Re: Resident Evil 7 demo PAK file
PostPosted: Thu Jan 26, 2017 2:04 am 
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Yep, debugging mechanism of reading PAK files.


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 Post subject: Re: Resident Evil 7 demo PAK file
PostPosted: Thu Jan 26, 2017 2:28 am 
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Ekey
Thanks. And here 34182/43258 filenames for you =)


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