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 Post subject: Re: watch dogs 2 .dat .fat archive?
PostPosted: Sun Apr 16, 2017 11:11 am 
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Xecutioner wrote:
Please i need help to convert dds to xbt properly because in the game i get blanked texture wtf ?

i fixed it!

There you go.

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 Post subject: Re: watch dogs 2 .dat .fat archive?
PostPosted: Sun Apr 16, 2017 5:32 pm 
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CobraGamer wrote:
Xecutioner wrote:
Please i need help to convert dds to xbt properly because in the game i get blanked texture wtf ?

i fixed it!

There you go.


Yep thanks but is strange,

My first texture working perfectly but others i try to make, i got blanked texture, and off course i do the same thing i do firstly
There you go.[/quote]

Very strange :scaredy:


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 Post subject: Re: watch dogs 2 .dat .fat archive?
PostPosted: Sun Apr 16, 2017 11:21 pm 
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Ok I noticed all major signs around the city are .hkx files so is impossible to edit them

so bad :[


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 Post subject: Re: watch dogs 2 .dat .fat archive?
PostPosted: Wed Apr 19, 2017 12:17 am 
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Does the PC version of the game have textures for the CtOS and Bitflip outfits (PS4 Exclusive so far) ?


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 Post subject: Re: watch dogs 2 .dat .fat archive?
PostPosted: Wed Apr 19, 2017 2:49 am 
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CobraGamer wrote:
griffin02 wrote:
Here's the list, it's a double vector, so vector element contains the name and hash, however some of the names are mangled and I didn't bother to fix them but it's still pretty straight forward
Excuse the formatting(And I didn't see a spoiler tag to hide this)


This is like chinese to me. Could you (or someone else) explain how to get the archetype's name out of {5ec60cec-c076-4fcd-86d7-a853faf5851f}?


Saw your visitor thread on UC... I haven't released my work yet, kinda got side-tracked...
That being said I never actually figured out how to they calculated the archtypes.

If you dump the game files you'll find a file "generated\databases\generic\vehiclespawninfo.lib".. If you open it in a hex editor, it has the vehicle names and their archtypes.. I just made a program to read the file and pull the data in a certain format.

ex
Image


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 Post subject: Re: watch dogs 2 .dat .fat archive?
PostPosted: Wed Apr 19, 2017 11:21 am 
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beginner

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Thanks for the answer! I thought there was a connection between the archetype IDs and the name (if you extract the vehiclespawninfo.lib and open a vehicle's file, you get the ID as well as the archetype's name).


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 Post subject: Re: watch dogs 2 .dat .fat archive?
PostPosted: Tue Apr 25, 2017 2:58 pm 
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Hi guys, i want to extract some bik videos, textures and models from the dlc2 folder, is there an updated file list for that folder?


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 Post subject: Re: watch dogs 2 .dat .fat archive?
PostPosted: Tue Apr 25, 2017 11:14 pm 
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Update: Finally i found all i need to found!

But i have a problem, i dnt know how Ubisoft make this game but is no like Watch dogs 1.

I edited this billboards "billboard_plainstock_01_c_high" "billboard_plainstock_01_c_med" and i converted with HxD editor etc. Good!

But Now in game i still get vanilla plainstock billboard with strange blurring effect, no mine i edited

Why ? i'm confused with modding of this game !! :[



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