@Xecutioner: you can NOT pack/unpack from the windows desktop (at least, I did not try it). You'll need to open a 'windows command prompt' (google!), and type the commands there. (see instruction steps here: [ http://forum.xentax.com/viewtopic.php?p=127631#p127631
ps: glad you found 'everything'. care to updates us on what you've found where? (not for myself, but i'm sure others will appreciate your feedback)
This is "basic" stuff, but anyways: [ https://www.howtogeek.com/235101/10-way ... indows-10/
] (most of this applies to Win 7 as well, which I'm using). I always use the [Shift + Right click] trick from within Windows explorer. And yes: you must (should?) un/pack within a temporary/working folder (and no: it is not a good idea to do that within your game folder ~ create one somewhere else, and when finished copy/paste modded files back to your game folder ~ and don't forget to backup...).
The 'commands' are "highlighted" by '=>' (ie pack/unpack & use Win explorer to do the necessary copy/pasting)
- as far as the textures is concerned: can't help there. check some billboards, see what is written on it, and try to search for that in the filelist (I remember finding a billboard in WD1 as it referred to a motel)
UPDATE: you should find all 'signs' under [graphics\_geometries\building_dressing\signs]. eg I saw a 'Brewed Delight' sign in a shopping mall; searched for 'brewed' and bingo... I expected xbt_file, and got one (if you do not know how to convert xbt to dds and back, read this topic)
- traffic density: I recall somebody else already asking for it (or you bumping the question). no idea: just keep googling, and it might pop up one day
UPDATE: check out "Variety Pack" for WD1 on Nexus. It contains - among others - a traffic density mod. The file you're looking for is [generated\databases\generic\trafficpatternselector.lib]. You can obviously NOT use this one. You'll need to figure out the difference between the original one (also comes with the pack) and the modded one (see attached). Once you know what needs to be edited, try that on the WD2 vs...
+attached: I made a xdelta comparaison between the original vs modded: you only need to change 4 xml files apparently. You will find the traffic_file in [common.dat] !
(I also added a comparaison of the 'highdensity' xml files - do the same for the other 3 xml files)