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 Post subject: Re: watch dogs 2 .dat .fat archive?
PostPosted: Thu Feb 23, 2017 5:28 pm 
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 Post subject: Re: watch dogs 2 .dat .fat archive?
PostPosted: Fri Feb 24, 2017 4:48 am 
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@Xecutioner @JimmyJ You can find both billboards textures and pers05.xbg on sanfrancisco.fat


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 Post subject: Scantool for game filename collection
PostPosted: Fri Feb 24, 2017 12:55 pm 
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As promised, find hereby my tool to collect filenames (as found/residing within particular filetypes). This (batch)tool makes use of 'Swiss File Knife', which is not included in the attachment. (you'll need to download the latest vs, and edit the batchfile accordingly)

Since filesize_limit is ridiculously low for this forum, one can download it here: (feel free to upload it to other filehost services)
- scan tool: [ https://www.4shared.com/archive/0aPfpgw ... n_v28.html ] ~ 1.5 MB
- updated filelist: [ https://www.4shared.com/archive/R8PLycU ... elist.html ] ~ 1.6 MB

Some remarks:
1. this tool is based on my experience with MGS5 (and has been posted as such on nexus). a few references can be found in it, but functionality remains the same.
2. the readme includes instructions on how to use it but - as said - it primarily explains how to use it for a mgs5 environment.
that said: you only need to concentrate on [Preparation: step 1. ] (since I've done most preparation work already)
also, the current scans should get you going as well...
3. the scans - i've done - are primarily performed on the '0x*' files; as I noticed that quite a few of them contained filename references. but the tool can scan any file (data, exe, memdump, etc)...
4. embedded files which are (have been) compiled, compressed, encrypted, etc will hardly return any results. if you know how to "undo" such action, obviously do so first...
5. I had no plans to actually scan this game; but thought it would be nice to make someone aware of it (based on some earlier posts). Iow I leave it for others to perform any 'full' scans. But you can always pm me if you need info/assistance.


Last edited by Paul44 on Sat Feb 25, 2017 12:53 pm, edited 1 time in total.

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 Post subject: Re: watch dogs 2 .dat .fat archive?
PostPosted: Fri Feb 24, 2017 3:52 pm 
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After some research, I found out that the 3rd intro 'movie' is actually a flash file: [patch\ui\fire\bin\wd2bootsequence.feu]. At least, you'll find references to 'epilepsy' in there (but it probably grabs its full text from the appropriate language file).

@Ekey (or anyone with active flash dev experience): could you look into this, and shorten the delay to 1-2 secs ?
thx in advance,

UPDATE: I was able to pull the script info from that flash file (see attached). anyone with active Flash action script?
p

ps: to convert the file, check #Ekey's post on pg 7


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Last edited by Paul44 on Thu Mar 02, 2017 9:33 am, edited 1 time in total.

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 Post subject: Re: watch dogs 2 .dat .fat archive?
PostPosted: Fri Feb 24, 2017 4:13 pm 
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DigitalZky wrote:
@Xecutioner @JimmyJ You can find both billboards textures and pers05.xbg on sanfrancisco.fat


Hi thanks for your response but i look all folder and i can't find any billboards, this is no like watch dogs 1 where billboards was located in "signs" folder


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 Post subject: Re: watch dogs 2 .dat .fat archive?
PostPosted: Sun Feb 26, 2017 12:28 am 
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Xecutioner wrote:
DigitalZky wrote:
@Xecutioner @JimmyJ You can find both billboards textures and pers05.xbg on sanfrancisco.fat


Hi thanks for your response but i look all folder and i can't find any billboards, this is no like watch dogs 1 where billboards was located in "signs" folder


Hmm, I've seen some files named billboard in that folder, but I'd recommend just searching for 'billboard' in the graphics folder and you'll get all the matching results


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 Post subject: Re: watch dogs 2 .dat .fat archive?
PostPosted: Sun Feb 26, 2017 8:12 pm 
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DigitalZky wrote:
Xecutioner wrote:
DigitalZky wrote:
@Xecutioner @JimmyJ You can find both billboards textures and pers05.xbg on sanfrancisco.fat


Hi thanks for your response but i look all folder and i can't find any billboards, this is no like watch dogs 1 where billboards was located in "signs" folder


Hmm, I've seen some files named billboard in that folder, but I'd recommend just searching for 'billboard' in the graphics folder and you'll get all the matching results


Hi Thanks you! i finally found all things i wanted to find :)


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 Post subject: Re: watch dogs 2 .dat .fat archive?
PostPosted: Tue Feb 28, 2017 4:28 am 
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Man, the talent here. Amazing.
I can't wait to see more cool stuff!

Edit: How would I add clothing for Marcus, for shits and giggles I'd love to have the police uniform, how would I go about doing this?


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 Post subject: Re: watch dogs 2 .dat .fat archive?
PostPosted: Tue Feb 28, 2017 12:43 pm 
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Please after 1 week i still dnt understand how to use WD2Pack.exe, nothing happens when i dragg the file into it and when i try to pack with "Gibbed.Disrupt.Pack" after i launch the game in the menu the game won't starte!

My game located in my "D" drive and all modification i do is on my deskpot.


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 Post subject: Re: watch dogs 2 .dat .fat archive?
PostPosted: Tue Feb 28, 2017 4:45 pm 
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@Xecutioner: you can NOT pack/unpack from the windows desktop (at least, I did not try it). You'll need to open a 'windows command prompt' (google!), and type the commands there. (see instruction steps here: [ http://forum.xentax.com/viewtopic.php?p=127631#p127631 ]).

ps: glad you found 'everything'. care to updates us on what you've found where? (not for myself, but i'm sure others will appreciate your feedback)

-EDIT- 3x
This is "basic" stuff, but anyways: [ https://www.howtogeek.com/235101/10-way ... indows-10/ ] (most of this applies to Win 7 as well, which I'm using). I always use the [Shift + Right click] trick from within Windows explorer. And yes: you must (should?) un/pack within a temporary/working folder (and no: it is not a good idea to do that within your game folder ~ create one somewhere else, and when finished copy/paste modded files back to your game folder ~ and don't forget to backup...).
The 'commands' are "highlighted" by '=>' (ie pack/unpack & use Win explorer to do the necessary copy/pasting)

- as far as the textures is concerned: can't help there. check some billboards, see what is written on it, and try to search for that in the filelist (I remember finding a billboard in WD1 as it referred to a motel)
UPDATE: you should find all 'signs' under [graphics\_geometries\building_dressing\signs]. eg I saw a 'Brewed Delight' sign in a shopping mall; searched for 'brewed' and bingo... I expected xbt_file, and got one (if you do not know how to convert xbt to dds and back, read this topic)
- traffic density: I recall somebody else already asking for it (or you bumping the question). no idea: just keep googling, and it might pop up one day :D
UPDATE: check out "Variety Pack" for WD1 on Nexus. It contains - among others - a traffic density mod. The file you're looking for is [generated\databases\generic\trafficpatternselector.lib]. You can obviously NOT use this one. You'll need to figure out the difference between the original one (also comes with the pack) and the modded one (see attached). Once you know what needs to be edited, try that on the WD2 vs...
+attached: I made a xdelta comparaison between the original vs modded: you only need to change 4 xml files apparently. You will find the traffic_file in [common.dat] !
(I also added a comparaison of the 'highdensity' xml files - do the same for the other 3 xml files)


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Last edited by Paul44 on Thu Mar 02, 2017 8:07 pm, edited 7 times in total.

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 Post subject: Re: watch dogs 2 .dat .fat archive?
PostPosted: Tue Feb 28, 2017 5:35 pm 
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Paul44 wrote:
@Xecutioner: you can NOT pack/unpack from the windows desktop (at least, I did not try it). You'll need to open a 'windows command prompt' (google!), and type the commands there. (see instruction steps here: [ http://forum.xentax.com/viewtopic.php?p=127631#p127631 ]).

ps: glad you found 'everything'. care to updates us on what you've found where? (not for myself, but i'm sure others will appreciate your feedback)


Hi thanks to reply me but what du you say about "type the commands" ? can you give me a exemple ? (im big nooby)
(BTW, usually, i extract all files in my desktop and its working fin. Its just to repack is not clear for me)

So i need to make a folder into my game installation, and working in this folder ? unpack/repack ?

And about what i found, i found many textures in the _geometries, "building_dressing" folder located into graphics folder. but its no exactly the textures i wanted to find, because me i'm looking billboards accross the city, freeway etc and some shop signs but nothing at all :[

P.S What about increase cars density ?


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 Post subject: Re: watch dogs 2 .dat .fat archive?
PostPosted: Wed Mar 01, 2017 8:23 pm 
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Hello guys! Does anybody know where the radio songs is stored? I've found an album arts only. I want to add my own songs.

Code:
Common.fat\ui\fire\sources\textures\ingame\apps\mediaplayer\albumart

Thanks in advance and good luck with modding mates!


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 Post subject: Re: watch dogs 2 .dat .fat archive?
PostPosted: Wed Mar 01, 2017 10:22 pm 
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Hello
Can somebody suggest how to extract gif(or videos) used as mission background in mission manager (like https://hydra-media.cursecdn.com/watchd ... e_Game.jpg but animated) ? Or maybe usual filetype for such data.


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 Post subject: Re: watch dogs 2 .dat .fat archive?
PostPosted: Thu Mar 02, 2017 12:28 am 
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they are in video.fat/dat. They are in Bink video format. http://www.radgametools.com/bnkmain.htm
You can play them with the free bink player, but as far as converting to a GIF, I've never seen that anyone has made a Bink to [different format] converter. (hopefully someone will prove me wrong) :mrgreen:


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 Post subject: Re: watch dogs 2 .dat .fat archive?
PostPosted: Thu Mar 02, 2017 9:29 am 
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The Radvideo tools come with a 'convert a file' option which allows you to convert the bink (vs 1 & 2) file to several formats (among others gif). In a worst scenario, one can convert it to avi; and proceed from there...


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