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 Post subject: Re: watch dogs 2 .dat .fat archive?
PostPosted: Thu Dec 22, 2016 12:51 am 
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In case you are wondering what some of the CRC32 hashes mean, here is a table:
https://gist.githubusercontent.com/anon ... 2_dump.txt
Sorry for the weird formatting and double entries

This should help with unknown fields.
Hopefully some kind soul has the time to put this information together and create the necessary files to make ConvertBinaryObject generate proper files. Otherwise I'll write a script for it sometime next week.

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 Post subject: Re: watch dogs 2 .dat .fat archive?
PostPosted: Thu Dec 22, 2016 5:15 am 
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Freaky wrote:
In case you are wondering what some of the CRC32 hashes mean, here is a table:
https://gist.githubusercontent.com/anon ... 2_dump.txt
Sorry for the weird formatting and double entries

This should help with unknown fields.
Hopefully some kind soul has the time to put this information together and create the necessary files to make ConvertBinaryObject generate proper files. Otherwise I'll write a script for it sometime next week.


Can you explain how do you get this dump? Would be very useful for WD1 modding as well!


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 Post subject: Re: watch dogs 2 .dat .fat archive?
PostPosted: Thu Dec 22, 2016 12:32 pm 
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mlleemiles wrote:
Can you explain how do you get this dump? Would be very useful for WD1 modding as well!


Those are all strings from the Disrupt_64.dll. I used IDA Pro to analyze the dll and exported all strings.
I then ran them through a script I wrote. I also added some strings that I found in the Gibbed project files.


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 Post subject: Re: watch dogs 2 .dat .fat archive?
PostPosted: Thu Dec 22, 2016 3:34 pm 
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after a week of investigation,i finally figured out something good.

from Clothing_Shops.Normcore.Shoes.Clogs01_Slingback_Black.xml in items.lib
<object hash="73642E5E">
<field hash="6816806D" type="BinHex">05</field>
<field hash="71C8840A" type="BinHex">37A8D22403000080</field>
<field hash="D935FAD9" type="BinHex">626CCA9302000080</field>
<field hash="14088DCA" type="BinHex">FF</field>
<field hash="1DF0076D" type="BinHex">FFFFFFFFFFFFFFFF</field>
<field hash="730D0113" type="BinHex">FFFFFFFFFFFFFFFF</field>
<field hash="7E23AAAE" type="BinHex">67726170686963735C6D6F64656C735C3078383030303030303239336361366336652E6D6F64656C00</field>
<field hash="A849532C" type="BinHex">95FF0D643C6E07B2</field>
<object hash="37CF95BD">
<field hash="2BE15935" type="BinHex">FFFFFFFF</field>
<field hash="5177A0C7" type="BinHex">000000000000000000000000</field>
<field hash="99298BDA" type="BinHex">000000000000000000000000</field>
<field hash="FC176C73" type="BinHex">0000803F0000803F0000803F</field>
</object>

from W2CH_PAR_avat_ma_fee.fill_ma_fee_clogs01_slingback_NORMCORE_black.xml in graphickit_models.lib
<object hash="61205A45">
<object hash="1A0E5F5C">
<field hash="E735EB72" type="BinHex">67726170686963735C6D6F64656C735C3078383030303030303239336361366336652E6D6F64656C00</field>
<field hash="E4556387" type="BinHex">95FF0D643C6E07B2</field>


the field hash="A849532C" turns out is the one that handles the material of model part,
the problem why the material of police shirt and pants didn't show up probably is because their xml in graphickit_parts.lib doesn't include the texture that required,if you add it by yourself you can get back the texture.

Image

in addition,if you replace marcus head by editing W2CH_MOD_nar_ava.avatar.xml in graphickit model.lib,you can get a swapped face with animation!

Image
:wink:


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 Post subject: Re: watch dogs 2 .dat .fat archive?
PostPosted: Thu Dec 22, 2016 5:48 pm 
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n00b

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in addition,if you replace marcus head by editing W2CH_MOD_nar_ava.avatar.xml in graphickit model.lib,you can get a swapped face with animation!

Image
:wink:[/quote]

Cool!!! is there any way you can upload the aiden swap so some of us can play around with it? (not really good at this stuff)


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 Post subject: Re: watch dogs 2 .dat .fat archive?
PostPosted: Thu Dec 22, 2016 6:10 pm 
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redcomet wrote:
after a week of investigation,i finally figured out something good.

from Clothing_Shops.Normcore.Shoes.Clogs01_Slingback_Black.xml in items.lib
<object hash="73642E5E">
<field hash="6816806D" type="BinHex">05</field>
<field hash="71C8840A" type="BinHex">37A8D22403000080</field>
<field hash="D935FAD9" type="BinHex">626CCA9302000080</field>
<field hash="14088DCA" type="BinHex">FF</field>
<field hash="1DF0076D" type="BinHex">FFFFFFFFFFFFFFFF</field>
<field hash="730D0113" type="BinHex">FFFFFFFFFFFFFFFF</field>
<field hash="7E23AAAE" type="BinHex">67726170686963735C6D6F64656C735C3078383030303030303239336361366336652E6D6F64656C00</field>
<field hash="A849532C" type="BinHex">95FF0D643C6E07B2</field>
<object hash="37CF95BD">
<field hash="2BE15935" type="BinHex">FFFFFFFF</field>
<field hash="5177A0C7" type="BinHex">000000000000000000000000</field>
<field hash="99298BDA" type="BinHex">000000000000000000000000</field>
<field hash="FC176C73" type="BinHex">0000803F0000803F0000803F</field>
</object>

from W2CH_PAR_avat_ma_fee.fill_ma_fee_clogs01_slingback_NORMCORE_black.xml in graphickit_models.lib
<object hash="61205A45">
<object hash="1A0E5F5C">
<field hash="E735EB72" type="BinHex">67726170686963735C6D6F64656C735C3078383030303030303239336361366336652E6D6F64656C00</field>
<field hash="E4556387" type="BinHex">95FF0D643C6E07B2</field>


the field hash="A849532C" turns out is the one that handles the material of model part,
the problem why the material of police shirt and pants didn't show up probably is because their xml in graphickit_parts.lib doesn't include the texture that required,if you add it by yourself you can get back the texture.

Great job man, however actually I knew about A849532C from the beginning, and its reference from items.lib, but I couldn't get the texture working so didn't post it here, sorry about that.
But I Never thought about adding it to graphickit_parts.lib. How did you add it to the part in graphickit_parts.lib, can you show an example? Did you just add another entry to the second section?

Also, for replacing the head, did you also have to unequip any items that give you the head, which one takes priority ?


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 Post subject: Re: watch dogs 2 .dat .fat archive?
PostPosted: Fri Dec 23, 2016 7:18 am 
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guest12345 wrote:
Cool!!! is there any way you can upload the aiden swap so some of us can play around with it? (not really good at this stuff)


https://drive.google.com/file/d/0B-TeCxD9rGVMaWZpc0s2c0ZIYzQ/view?usp=sharing
edit:fixed version

note:before replacing the original patch.dat/fat,you need to load into the game with original patch.dat/fat
and change all your clothes to private eye's
for the glasses,you need to wear the one that you can buy in biker shop.(there is only one glasses for sale in biker shop)

after changing the outfit,you can exit the game and replace the original files with the files that i provide


private eye outfit
Image

biker glasses
Image


Last edited by redcomet on Sat Dec 24, 2016 4:46 am, edited 1 time in total.

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 Post subject: Re: watch dogs 2 .dat .fat archive?
PostPosted: Fri Dec 23, 2016 8:05 am 
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disastorm wrote:
redcomet wrote:
after a week of investigation,i finally figured out something good.

from Clothing_Shops.Normcore.Shoes.Clogs01_Slingback_Black.xml in items.lib
<object hash="73642E5E">
<field hash="6816806D" type="BinHex">05</field>
<field hash="71C8840A" type="BinHex">37A8D22403000080</field>
<field hash="D935FAD9" type="BinHex">626CCA9302000080</field>
<field hash="14088DCA" type="BinHex">FF</field>
<field hash="1DF0076D" type="BinHex">FFFFFFFFFFFFFFFF</field>
<field hash="730D0113" type="BinHex">FFFFFFFFFFFFFFFF</field>
<field hash="7E23AAAE" type="BinHex">67726170686963735C6D6F64656C735C3078383030303030303239336361366336652E6D6F64656C00</field>
<field hash="A849532C" type="BinHex">95FF0D643C6E07B2</field>
<object hash="37CF95BD">
<field hash="2BE15935" type="BinHex">FFFFFFFF</field>
<field hash="5177A0C7" type="BinHex">000000000000000000000000</field>
<field hash="99298BDA" type="BinHex">000000000000000000000000</field>
<field hash="FC176C73" type="BinHex">0000803F0000803F0000803F</field>
</object>

from W2CH_PAR_avat_ma_fee.fill_ma_fee_clogs01_slingback_NORMCORE_black.xml in graphickit_models.lib
<object hash="61205A45">
<object hash="1A0E5F5C">
<field hash="E735EB72" type="BinHex">67726170686963735C6D6F64656C735C3078383030303030303239336361366336652E6D6F64656C00</field>
<field hash="E4556387" type="BinHex">95FF0D643C6E07B2</field>


the field hash="A849532C" turns out is the one that handles the material of model part,
the problem why the material of police shirt and pants didn't show up probably is because their xml in graphickit_parts.lib doesn't include the texture that required,if you add it by yourself you can get back the texture.

Great job man, however actually I knew about A849532C from the beginning, and its reference from items.lib, but I couldn't get the texture working so didn't post it here, sorry about that.
But I Never thought about adding it to graphickit_parts.lib. How did you add it to the part in graphickit_parts.lib, can you show an example? Did you just add another entry to the second section?

Also, for replacing the head, did you also have to unequip any items that give you the head, which one takes priority ?


i am not good at explaining,but i will do my best to deliver the clearest message

let's use the police short sleeves for example

from this,you can see the material value of the shirt is 'A1AA8A1500EA7CAB'
Image

and yet there is no such thing in it's graphickit part xml
Image

you can just add it back by following other's order,then it should do it.
Image


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 Post subject: Re: watch dogs 2 .dat .fat archive?
PostPosted: Fri Dec 23, 2016 1:30 pm 
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thanks, i'm going to try that out.


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 Post subject: Re: watch dogs 2 .dat .fat archive?
PostPosted: Fri Dec 23, 2016 1:55 pm 
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disastorm wrote:
thanks, i'm going to try that out.

glad that i help :)


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 Post subject: Re: watch dogs 2 .dat .fat archive?
PostPosted: Fri Dec 23, 2016 3:32 pm 
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Thanks, the materials worked, great job.

I couldn't get the face to work though. I had it set in the models but when i dequipped my face item, it showed marcus' face again.
*edit nevermind i got it to show the other face. havn't tested the cutscenes yet, though.


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 Post subject: Re: watch dogs 2 .dat .fat archive?
PostPosted: Fri Dec 23, 2016 4:42 pm 
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Image

Changing clothes on the fly :)


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 Post subject: Re: watch dogs 2 .dat .fat archive?
PostPosted: Fri Dec 23, 2016 4:57 pm 
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Freaky wrote:
Image

Changing clothes on the fly :)


oh,you were talking about this gif,i though it was supposed in the chatroom


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 Post subject: Re: watch dogs 2 .dat .fat archive?
PostPosted: Fri Dec 23, 2016 6:13 pm 
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Not gonna lie, the stuff you guys are posting and displaying is way over my head. I'm trying to learn it but yeesh. Too much for me!

Is there a way to make Marcus's head into a toilet?


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 Post subject: Re: watch dogs 2 .dat .fat archive?
PostPosted: Sat Dec 24, 2016 12:31 am 
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So this is kind of related, I was playing an OLD UBISOFT game from my child hood and I really wanted to know if it's possible to extract the .DAT files, it's an old game so they are small files, it's for a game called Totally Spies Totally party. I know I know, but I'm serious UBISOFT made this game o.0.

Here are the Samples if anyone wants to take a crack at it any help would be much appreciated.
Sorry about the drop box link, I think it might be a bit to big for the attachment side.

https://www.dropbox.com/s/j1npf3v36y6gv ... 1.DAT?dl=0



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