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 Post subject: Re: Titanfall 2
PostPosted: Wed Jan 11, 2017 6:37 pm 
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ultra-n00b

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hey, guys! any updates? I'm trying to access the bt and cooper dialogue audio. Gotten pretty good recordings through audio card and EQing some of the bg music out (i use samples for my own music), but they are still not the best quality or as isolated as I'm looking for. Also, anyone found a way to simply disable the campaign music? It's AMAZING and I understand why they don't have an in-game option; The music is freaking AMAZING and flows with the story. ANYWAY. Thanks for al your hard work, everyone!

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 Post subject: Re: Titanfall 2
PostPosted: Wed Mar 08, 2017 8:51 am 
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Yea... seems like this game didn't get enough attention from the modding community (can't blame them either).


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 Post subject: Re: Titanfall 2
PostPosted: Sat Jun 03, 2017 11:56 am 
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n00b

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Not sure if anyone saw it but there's some information about the purpose of .rpak and .starpak files in http://twvideo01.ubm-us.net/o1/vault/gd ... eaming.pdf
Looks like they store some sort of texture data for performance.


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 Post subject: Re: Titanfall 2
PostPosted: Wed Jun 21, 2017 4:50 am 
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tschumann wrote:
Not sure if anyone saw it but there's some information about the purpose of .rpak and .starpak files in http://twvideo01.ubm-us.net/o1/vault/gd ... eaming.pdf
Looks like they store some sort of texture data for performance.

I do plan on having another look at them when I have free time.

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 Post subject: Re: Titanfall 2
PostPosted: Mon Dec 18, 2017 1:58 pm 
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Hi. I've been fiddling with rtech_game.dll for quite a while. Now I'm relatively new to reversing so the work doesn't really go that fast. But I managed to find functions that manage data chunks and the actual rpak decoder. So if anyone is interested (cra0?), I can provide functions' file offsets and basic explanations of what part does what. I reverse in x64dbg so I can even provide database with comments and functions (but it's a mess with my own notations). I yet have to polish the decoder ported code (written in python) and figure out where and how does unpacked data go.


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 Post subject: Re: Titanfall 2
PostPosted: Sun Mar 04, 2018 5:29 pm 
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ultra-n00b

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I'm curious to see what you done around that.


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 Post subject: Re: Titanfall 2
PostPosted: Sat Mar 17, 2018 6:32 am 
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n00b

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Tushkan wrote:
Hi. I've been fiddling with rtech_game.dll for quite a while. Now I'm relatively new to reversing so the work doesn't really go that fast. But I managed to find functions that manage data chunks and the actual rpak decoder. So if anyone is interested (cra0?), I can provide functions' file offsets and basic explanations of what part does what. I reverse in x64dbg so I can even provide database with comments and functions (but it's a mess with my own notations). I yet have to polish the decoder ported code (written in python) and figure out where and how does unpacked data go.


Yeah any more details would be good.



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