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 Post subject: Re: Mafia 3 - .SDS
PostPosted: Sun Nov 20, 2016 9:50 am 
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iambosh wrote:
yeah when decrypted with the tool the results from the sds are dat files with random names and they are encrypted. so no actual assets


What? I repeat, they are NOT ENCRYPTED!

here: Lincolns' body and his head. All parts separated. And some car.

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 Post subject: Re: Mafia 3 - .SDS
PostPosted: Sun Nov 20, 2016 6:30 pm 
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Now skeletons are working too...

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 Post subject: Re: Mafia 3 - .SDS
PostPosted: Sun Nov 20, 2016 8:41 pm 
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looks like you even got the vertex normals working, right?


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 Post subject: Re: Mafia 3 - .SDS
PostPosted: Sun Nov 20, 2016 9:22 pm 
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chipsman wrote:
Audio is stored in .wav container but the format/codec inside is unknown


Are you serious? This is wwise ogg, the format used in so many games, you can't even count them.


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 Post subject: Re: Mafia 3 - .SDS
PostPosted: Sun Nov 20, 2016 9:23 pm 
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TheMask85 wrote:
looks like you even got the vertex normals working, right?

not yet. but they look the same as in mafia2


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 Post subject: Re: Mafia 3 - .SDS
PostPosted: Thu Nov 24, 2016 8:37 pm 
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Don't know why, but all bodies in game are naked, and all dress parts are stored separately.

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 Post subject: Re: Mafia 3 - .SDS
PostPosted: Thu Nov 24, 2016 11:37 pm 
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daemon1 wrote:
Don't know why, but all bodies in game are naked, and all dress parts are stored separately.

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how you extract models?


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 Post subject: Re: Mafia 3 - .SDS
PostPosted: Fri Nov 25, 2016 4:42 pm 
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JimmyJ wrote:
how you extract models?


Some user here said that files are encrypted. To prove that its wrong, I quickly made a tool to extract models.


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 Post subject: Re: Mafia 3 - .SDS
PostPosted: Fri Nov 25, 2016 6:35 pm 
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daemon1 wrote:
JimmyJ wrote:
how you extract models?


Some user here said that files are encrypted. To prove that its wrong, I quickly made a tool to extract models.


Nice. I hope you share that soon. Preferably with source code.


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 Post subject: Re: Mafia 3 - .SDS
PostPosted: Fri Nov 25, 2016 7:13 pm 
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volfin wrote:
Nice. I hope you share that soon. Preferably with source code.


Why do you need source? If you want to proceed with this game, please go ahead, I'll provide you with all info. While I have a lot of other games to do.


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 Post subject: Re: Mafia 3 - .SDS
PostPosted: Fri Nov 25, 2016 8:16 pm 
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for some people (including me) who can't code, it's basically about having these models in a common, readable 3d format such as fbx, mesh.ascii, smd etc.
i mean the sheer variety of different people and clothing + these old school cars are like every modders dream.
long story short, i'd love to see a release of an unpacker and tool/script for 3DSmax, Noesis, Blender or such.
really digging what you're doing here!


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 Post subject: Re: Mafia 3 - .SDS
PostPosted: Fri Nov 25, 2016 9:01 pm 
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ok i'm now working on more models to be supported. Statics, like weapons, have no bones.

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 Post subject: Re: Mafia 3 - .SDS
PostPosted: Sat Nov 26, 2016 3:20 am 
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daemon1 wrote:
volfin wrote:
Nice. I hope you share that soon. Preferably with source code.


Why do you need source? If you want to proceed with this game, please go ahead, I'll provide you with all info. While I have a lot of other games to do.


That's fine, I can usually just read the source to understand the structure, but if you want to provide the structure, that works too.


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 Post subject: Re: Mafia 3 - .SDS
PostPosted: Sat Nov 26, 2016 1:41 pm 
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the tool will be posted there: viewtopic.php?f=16&t=15543


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 Post subject: Re: Mafia 3 - .SDS
PostPosted: Sun Feb 26, 2017 3:06 pm 
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Hello,

Some files can't be extracted with luigi's script.

Here's are the files:
http://www.mediafire.com/file/l9grvqjsj ... ackable.7z
http://www.mediafire.com/file/93i8m1p7g ... ackable.7z
http://www.mediafire.com/file/bvea585cy ... ackable.7z


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