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 Post subject: Star Wars Galaxy of Heroes
PostPosted: Fri Sep 30, 2016 7:08 pm 
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So i have just about downloaded every Unity extractor out there and none seem to be working for this game but just at the start of this month they released a update and everything was just the same now just this week a Rogue One update was released that seemed to completely change everything.

The game does run on 5.3.5p which i guess no tool out there atm supports.

Now in the past in the shared/ cache folder contained in each folder a CAB file with said characters inside them but now they are _data files that from looking in hex contains or is a CAB file cause at the end you can see the real Cab files name and even look through it and see various textures and bones...ect, so my guess is this is probably a encrypted Cab file.

But they also have a new file in here that when looking at it also contains every character so i'm not sure which is which.

Since everything was small i just uploaded them for someone to take a look.

Any help would be greatly appreciated.

http://www.mediafire.com/file/p6l8osej0 ... yCache.rar
http://www.mediafire.com/file/2e6utl917 ... meData.rar

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 Post subject: Re: Star Wars Galaxy of Heroes
PostPosted: Fri Sep 30, 2016 10:06 pm 
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UnityEX can open the __data files and you can export files from them :D
http://www.zoneofgames.ru/forum/index.p ... opic=36240

it does not support compressed meshes yet though
so you can't export the mesh as source, only as compressed data :(

UnityCache\Shared\0b7c13d0d3ca8a9fc57b33b5671356f0e0e9606f\__data
has a lot of characters in it

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 Post subject: Re: Star Wars Galaxy of Heroes
PostPosted: Fri Sep 30, 2016 10:39 pm 
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Yeah i'm mainly looking for a couple of new characters added to this update, sucks how it takes so much work just to get out the ones you want or other stuff from unity games.

Although it's even more annoying they update their games to newer unity version instead of just sticking to 1 version and going with it.........

It sucks they went from having named unity files with the characters name on them to CAB files to now _data files it's like they are trying to make it impossible for me to extract them.


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 Post subject: Re: Star Wars Galaxy of Heroes
PostPosted: Thu Aug 03, 2017 11:42 pm 
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Any more info on an extraction process for GoH?

Cheers.


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 Post subject: Re: Star Wars Galaxy of Heroes
PostPosted: Tue Aug 29, 2017 7:37 am 
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Some progress here. I open the data files in Assets Bundle Extractor, unpack and save as an .asset file. Then open that one in Unity Studio. The exported models I'm getting are simply .mesh in extension, not sure how to open them past that.


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 Post subject: Re: Star Wars Galaxy of Heroes
PostPosted: Tue Aug 29, 2017 10:37 am 
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That's the problem that I care.

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 Post subject: Re: Star Wars Galaxy of Heroes
PostPosted: Sun Sep 03, 2017 1:03 am 
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DevXUnity-UnpackerTools can open and extract/change the models accordingly however it's paysoft when it comes to export so I don't have access yet if anyone wants to check that out. Else here's some extracted stuff if anyone wants to play with it. The model in question should be the one with the extension .model.

https://onedrive.live.com/?authkey=%21AC_UkpyE-VVSNrI&id=756B9A051B80B2EF%21107&cid=756B9A051B80B2EF


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 Post subject: Re: Star Wars Galaxy of Heroes
PostPosted: Fri Sep 22, 2017 2:41 am 
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SickAlice wrote:
Some progress here. I open the data files in Assets Bundle Extractor, unpack and save as an .asset file. Then open that one in Unity Studio. The exported models I'm getting are simply .mesh in extension, not sure how to open them past that.


I have only had success opening and exporting .mesh files with XNALara tools:

http://www.core-design.com/community_xps.html

I have only had success opening and exporting .mesh files with XNALara tools:

http://www.core-design.com/community_xps.html

If you have any luck, let me know, and I can help you build the GoH model library. It may require exporting FBX files from XPS, then relinking textures in Max (or whatever), then exporting another FBX with bones and textures (hopefully) intact. If you can't save the bones, you can always autorig at Mixamo. I have an Adobe account for that.

I REALLY want these models!

THIS guy is a character artist on the game...

https://sketchfab.com/noahbench/collect ... -of-heroes


Thanks.



Last edited by CrownCityMisfit on Fri Sep 22, 2017 3:09 am, edited 1 time in total.

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