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 Post subject: Re: Deus EX: Mankind Divided .archive
PostPosted: Tue Feb 20, 2018 12:59 pm 
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Hi there, iero79!

That animation splitted between texture files and .swf elements (user interface). You can find this files using DEMD Database program:

1. Download and unzip DEMD Database (some posts above)
2. Create file "unpack_ext.txt" in folder where is file "DEMD database.exe" and write this lines to it:
Code:
pc_localized-swf
pc_swf
pc_tex

3. "File"->"Unpack game DB"
4. "File"->"Open unpacked DB"

Now you can see file tree in left side. Look at files in "UI/Flash/swf" folder: there are a lot of .swf files with interest names.
You need to save needed files using "File"->export functions.

After that you need HEX-editor. Just trim first bytes before 47 46 58 0B bytes (GFX)

Next step is to google and read some articles about SWF/GFX game UI editing (Scaleform GFx). As example, http://alloutmodding.wikia.com/wiki/.gfx.

Enjoy ;)

P.S. If you already tryed to use DEMD Database early, you don't need to unpack all game files anew. Just replace step 3 to this: delete file "converted_base.txt" (if exist) in folder where lay "NameMap.txt" (do NOT delete THIS file!)

UPD:

I poked around and write small tool for trimming unused first bytes/change magic and exporting DDS textures from DEMD .swf files. So, you don't need HEX editor to start working with .swf file :)
Link: https://yadi.sk/d/xTps1wLy3Scfcm


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 Post subject: Re: Deus EX: Mankind Divided .archive
PostPosted: Tue Feb 20, 2018 7:23 pm 
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aspadm wrote:
Hi there, iero79!

That animation splitted between texture files and .swf elements (user interface). You can find this files using DEMD Database program:

1. Download and unzip DEMD Database (some posts above)
2. Create file "unpack_ext.txt" in folder where is file "DEMD database.exe" and write this lines to it:
Code:
pc_localized-swf
pc_swf
pc_tex

3. "File"->"Unpack game DB"
4. "File"->"Open unpacked DB"

Now you can see file tree in left side. Look at files in "UI/Flash/swf" folder: there are a lot of .swf files with interest names.
You need to save needed files using "File"->export functions.

After that you need HEX-editor. Just trim first bytes before 47 46 58 0B bytes (GFX)

Next step is to google and read some articles about SWF/GFX game UI editing (Scaleform GFx). As example, http://alloutmodding.wikia.com/wiki/.gfx.

Enjoy ;)

P.S. If you already tryed to use DEMD Database early, you don't need to unpack all game files anew. Just replace step 3 to this: delete file "converted_base.txt" (if exist) in folder where lay "NameMap.txt" (do NOT delete THIS file!)


Hi, I'm finding it very useful, but I'm stranded.

I get to the point where I have to do the hexadecimal edition, where I've tried many combinations of deleting the first characters, but I can't get "RABCDAsm" to do its job, always throws me error.
In UltraEdit I have tested searches for the digits you mention, and they don't appear in any of the extracted files.

Attached is a screenshot of one of the "swf" open in "UltraEdit", to see if any of you are able to see where the error is.

P.S. I've had enough of Google searches, but I don't think I'm looking good, because the information I find doesn't guide me at all.
Excuse my clumsiness, I'm a rookie.


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 Post subject: Re: Deus EX: Mankind Divided .archive
PostPosted: Tue Feb 20, 2018 7:44 pm 
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iero79 wrote:
In UltraEdit I have tested searches for the digits you mention, and they don't appear in any of the extracted files.


It's my fault... You need to trim bytes before GFX text (bytes 47 46 58, it's in middle of screen) on the right panel of HEX editor. After that, replace this letters to FWS.

But when you've writing this post, I wrote a tool, that do this operations automatically :) See updated post below.


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 Post subject: Re: Deus EX: Mankind Divided .archive
PostPosted: Wed Feb 21, 2018 11:33 am 
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Thanks to the help of aspadm, I was able to extract all the files I was interested in.
But there's one thing I don't understand, why do I get dds and swf files separately, and I can't see or find the images in the swf?
I mean, I get two files, but the extracted images, you can't see them inside the swf, is there any explanation for this?, is there the possibility of inserting those images into the swf?, because I'm thinking that, you don't see them, or find them because they have been extracted.

Thank you again, and forgive my ignorance.

P.S. the images are seen inside the swf as a red square, that's what I mean.


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 Post subject: Re: Deus EX: Mankind Divided .archive
PostPosted: Thu Feb 22, 2018 3:05 pm 
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It's just an optimization, since images embedded in SWF are either JPEG or zlib compressed. Loading whatever native engine format is typically faster.


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 Post subject: Re: Deus EX: Mankind Divided .archive
PostPosted: Tue Jul 24, 2018 8:29 pm 
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Pure Hair research almost complete. Tools will be available soon.

Image

Image

Image


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 Post subject: Re: Deus EX: Mankind Divided .archive
PostPosted: Thu Aug 02, 2018 9:24 am 
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model/hair tools release here
viewtopic.php?f=16&t=18534


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 Post subject: Re: Deus EX: Mankind Divided .archive
PostPosted: Wed Aug 29, 2018 7:38 pm 
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Hi friends! Did anyone can help me with Game.layer.1.all.archive from DXMD.
I using HEX editor, edit some values like stack of items and sizes of items, but i cant find all.
I dont know this:
How edit weapons height? (all weapons have height "2", but i cant find how edit this)
How edit pistols width? (10mm,Revolver and Stun Gun, i cant find them)
How edit wight of ammo from weapons? (9mm,10mm,5,56mm,40mm and other)

All this i think must be inside Game.layer.1.all.archive, but i cant find it( :[
Maybe some one can help?


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 Post subject: Re: Deus EX: Mankind Divided .archive
PostPosted: Fri Oct 05, 2018 3:33 am 
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Edit - Bought the game, managed to get the masks found. Big thanks for all the tools and instructions in the thread!


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