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 Post subject: Re: Revelation Online (TianYu) (.*PG)
PostPosted: Fri Dec 02, 2016 7:42 am 
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ultra-n00b

Joined: Fri Dec 02, 2016 7:28 am
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godskin wrote:
jeckerson wrote:
Is it possible to decode text content inside entities/client/*.pyo files?
no
it's not true)) today I wrote decoder and coder for .PYO files. And want to exchange it for .pg packer (not unpacker).

gamestrings_ru.py
Code:
# -*- coding: utf-8 -*-
TEXT_ACCOUNT_33 = ' '
TEXT_ACCOUNT_345 = 'OK'
TEXT_ACCOUNT_345_1 = 'Отмена '
TEXT_ACCOUNT_350 = 'Пожалуйста, подождите…'
TEXT_ACCOUNT_382 = 'Ошибка внешнего IP'
TEXT_ACCOUNT_387 = ' '
TEXT_ACCOUNT_387_1 = 'Напомнить позже'
TEXT_ACCOUNT_425 = 'Нажмите "Создать персонажа"'


gamestrings_zh_CN.py
Code:
# -*- coding: utf-8 -*-
TEXT_ACCOUNT_33 = '您的显卡驱动版本不是最新,由于老版本的N卡驱动对《天谕》兼容性不佳,为了优化游戏体验,请务必更新到最新的驱动版本,<a href=\'event:http://www.geforce.cn/drivers\'><u><font color=\'#00D7FF\'>前往更新</font></u></a>'
TEXT_ACCOUNT_345 = '确定'
TEXT_ACCOUNT_345_1 = '取消'
TEXT_ACCOUNT_350 = '正在处理中。。。'
TEXT_ACCOUNT_382 = '获取外网IP出错'
TEXT_ACCOUNT_387 = '前往激活'
TEXT_ACCOUNT_387_1 = '以后再说'
TEXT_ACCOUNT_425 = '请点[创建角色]创建人物'


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 Post subject: Re: Revelation Online (TianYu) (.*PG)
PostPosted: Fri Dec 02, 2016 8:07 am 
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ultra-n00b

Joined: Fri Dec 02, 2016 7:28 am
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diksonhe wrote:
@Ekey V.0.0.7 r13 Unpakcer file Download Error, Please reload file, thanks so much. :D

http://my-files.ru/bqosjx (pass for extract: ROPGUnpacker)


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 Post subject: Re: Revelation Online (TianYu) (.*PG)
PostPosted: Fri Dec 02, 2016 8:30 pm 
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ultra-n00b

Joined: Wed Jan 20, 2016 10:44 pm
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Is there a Blender or Max script that will import .primitives .visual and .model files?

I can view the .primitives within 3D Object converter but would be great to combine the skeleton/weights if thats possible?

Thankyou.


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 Post subject: Re: Revelation Online (TianYu) (.*PG)
PostPosted: Wed Dec 21, 2016 1:38 am 
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ultra-n00b

Joined: Fri Dec 19, 2014 12:42 am
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lelicopter wrote:
diksonhe wrote:
@Ekey V.0.0.7 r13 Unpakcer file Download Error, Please reload file, thanks so much. :D

http://my-files.ru/bqosjx (pass for extract: ROPGUnpacker)

This link is broke for me right now too, if you or Ekey can reupload again that'd be appreciated. :)


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 Post subject: Re: Revelation Online (TianYu) (.*PG)
PostPosted: Tue Jan 10, 2017 3:04 pm 
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n00b

Joined: Wed Apr 09, 2014 4:50 am
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godskin wrote:
s25jin wrote:
hi~
blender can open file "*.visual"
Animation files can bring in blender?


Use 3d Object Convert to Open


sorry 3d object convert can't supprt animation


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 Post subject: Re: Revelation Online (TianYu) (.*PG)
PostPosted: Thu Jan 19, 2017 11:41 pm 
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ultra-n00b

Joined: Thu Jan 19, 2017 11:34 pm
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hey man, sry to bother!
i wanted to send a pm but i can't,
i'm new to this forum and to this domaine too,
I found ur revelation online pg unpacker and this really helped me for
doing a translation job, thank you very much for this!
but i don't know how to re-packet the files into a .pg file,
could u plz teach me or help me? thank you in advance!


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 Post subject: Re: Revelation Online (TianYu) (.*PG)
PostPosted: Fri Mar 17, 2017 12:01 pm 
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ultra-n00b

Joined: Sat Dec 17, 2011 12:10 am
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Hi all!

Some1 have infor about how open the pyo files for translation?

Thanks in advance.



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