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 Post subject: Re: Homefront The Revolution
PostPosted: Sun Mar 26, 2017 8:23 am 
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ultra-n00b

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I'm getting an 0xc0000142 error. Has this been tested with Windows 10, BTW? I'm interested in trying to dump the contents of the game archives to see what cut content might be lurking there, and also I'm extremely interested in the possibility of modding the PC version by making it load files from outside the pak files first. I feel the game has huge modding potential.


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 Post subject: Re: Homefront The Revolution
PostPosted: Mon Mar 27, 2017 6:45 am 
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m0xf wrote:
Homefront: The Revolution game .pak extractor

Supported only v1.0.67.8905

Usage:
1. Copy dinput8.dll into Homefront_The_Revolution\Bin64\ drectory
2. Start game exe
3. See Bin64\extracted\*.


Hello!
when i pasted the updated version of extractor PLAZA edition with the same version of Game.exe file it gave me an error of (0xc0000142)
i pasted the dinput.dll in main directory of Homeftont_The_Revolution\Bin64\
is there anything that i'm missing?
Please help.


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 Post subject: Re: Homefront The Revolution
PostPosted: Wed Mar 29, 2017 4:50 pm 
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n00b

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It was problem with windows 10. I fixed extractor, try it.


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 Post subject: Re: Homefront The Revolution
PostPosted: Thu Mar 30, 2017 3:53 am 
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Thanks. There is some pretty interesting stuff in here. What appears to be a lot of cutscene remnants, unused music, and a lot of TimeSplitters 2 files, including music, voice acting, and files for every single level. Which I find... strange. Wonder whether it would be possible to jerry rig the TimeSplitters 2 "demo" to be able to play all the missions?

It's a pity the extractor has to dump everything, because I'd like to be able to just dump specific archives. Still, better than nothing. I guess the problem this presents, though, is the game's use of compiled script files and the likely difficulty making it read outside pak files first.


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 Post subject: Re: Homefront The Revolution
PostPosted: Wed Apr 05, 2017 1:00 pm 
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Hey m0xf,

The tool works great and i see all of the extracted assets but i fear some stuff is missing,

extracted\objects\characters\cast contains all the main characters model files, but from what i see the .skinm files are not there, and i believe they actually store the mesh data while .skin stores the skeleton and general info, any idea why this happens?


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 Post subject: Re: Homefront The Revolution
PostPosted: Wed Apr 05, 2017 2:04 pm 
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I have noticed it doesn't seem to be dumping all the files in certain circumstances. For example, in my second dump attempt, the various bik2 video files were missing.


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 Post subject: Re: Homefront The Revolution
PostPosted: Wed Apr 05, 2017 2:46 pm 
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JDog wrote:
I have noticed it doesn't seem to be dumping all the files in certain circumstances. For example, in my second dump attempt, the various bik2 video files were missing.



Do you have any .skinm files inside the objects/characters/cast folder? They all seem to be missing for me, unless i am misunderstanding the model format so far


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 Post subject: Re: Homefront The Revolution
PostPosted: Fri Jun 02, 2017 1:01 pm 
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I want to localize this game. Archives of the text I unpacked. But XML text format encoded in the bin.
Who will help me decode text??? Here is a link to a file with text: https://files.fm/u/dcmgk8b5

_________________
UALT - Ukrainian Localize Team.


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 Post subject: Re: Homefront The Revolution
PostPosted: Sun Jun 04, 2017 10:34 am 
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ultra-n00b

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InKviZ wrote:
I want to localize this game. Archives of the text I unpacked. But XML text format encoded in the bin.
Who will help me decode text??? Here is a link to a file with text: https://files.fm/u/dcmgk8b5

I tested the XML decompiler tool people have been using for Prey, but it unfortunately doesn't work. Dambuster must've made some changes, I assume. It's a pity pretty much zero effort has gone into modding Homefront: TR because the game would greatly benefit from it. Meanwhile Prey already has mods.


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